Try to be a bandit. You might enjoy it. I had a very sucessful bandit
so I can help you out. Pay attention to what skills you are getting at
lvl 10-30 though.
Don't add anything that adds to star range, Lucky seven, and only put 3
in the green ghostly looking thing. So max double stab, max the one
that adds
avoidability and accuracy, and put 3 on the ghost thing, and the rest
to the disapear thing.
The more powerful bandits are always
dexless.
I want to add focus to this. Dexless, which is obvious, means to have
no more dexterity than what is required for your job, which is
25. The major plus is power, and the itty bitty minus is not being able
to wear certain armor and weapons. You will want dex more for weapons
than armor. The
dexless bandits stick out the most, same with assassins, because the
amount of dexterity needed is, well, a lot. I usually remain dexless
until level 50. Your
dex by now will still be 25, and your luck will be 237, if you do it
right. I always start adding dex at level 50 because the weapons become
really strong at
70. I am too lazy to know what your dex is actually supposed to be, so
if you are dexless, check the level 70 armor Black studded top or
pants. The stats for
this are 110 dex, and 200 luck. At level 50, it will actually take 22
levels to get your dex where it needs to be. If you are going to start
as a normal
bandit, follow this pattern.
At level 10, you need 25 dex, and (?) luck.
At level 15, you need 30 dex, and 35 luck.
At level 20, you need 40 dex, and 50 luck.
At level 25, you need 50 dex, and 65 luck.
At level 30, you need 60 dex, and 80 luck.
At level 35, you need 70 dex, and 95 luck.
At level 40, you need 80 dex and 110 luck.
At level 50, you need 90 dex and 140 luck.
At level 60, you need 100 dex and 170 luck.
At level 70, you need 110 dex and 200 luck.
At level 80, you need 120 dex and 220 luck.
At level 90, you need 130 dex and 240 luck.
At level 100, you need 140 dex and 260 luck.
At level 110, you need 150 dex and 280 luck.
I lied, the pattern isn't that difficult once you look at it all.
One tip from me, that will help your power if you are a standard
bandit, don't go
over the amount needed for dexterity. It doesn't help your power as
much as luck does. So get your dex at your armor requirement, and add
the rest to luck,
at it will more than match the needed amount.
Here's what the skills are actually called.
Nimble Body: Increases accuracy and avoidability.
Level 20: Avoidability & Accuracy +2
Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 8: +200 extra range for throwing weapon
Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will
suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
Dark Sight: Use MP to hide behind the
shadows. While hiding, the enemy can't attack, but you can't attack
back
either. Magic attacks will still affect you. All movements other than
attacking are available. It's temporary, so after a while, you'll be
back to
normal.
Level 20: MP -5, Disappear for 200 seconds, speed -0
Double Stab: Use MP to quickly attack the enemy twice with a dagger.
Level 20: MP -14, Attack twice, dealing 130% damage per attack
Lucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
Level 20: MP -16, Attack twice, dealing 150% damage per attack
Here's a breakdown
-10 points to Double Stab
-Max out Nimble Body (20 points)
-Max out Double Stab (10 more points)
-3 points to Disorder
-Put the rest of the points, until level 30, into Dark sight, about 17-18
When you hit level 30, go see your job master. He will ask you if
you want to get a 2nd job advancement. Do this, finish the task, and
become a bandit.
Here are the bandit skills.
Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
Level 20: 60% dagger mastery, +20 accuracy
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder.
Dagger Booster: Uses HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger
wielded.
Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
Level 20: MP -30; +40 Speed, +20 jump for 200 seconds.
Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster,
but multiple attempts can take place in the process.
Level 30: MP -24; 40% success rate to steal, basic att. 100%.
Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
Level 30: MP -27; Attack 6 times, dealing 80% damage per strike.
When you are a bandit, you will have a total of 121 points until the next job advancement. heres the breakdown.
-When you become a bandit at lvl 30, it will give you a beggining point. Add this to haste.
-Every level, add 2 points to Savage Blow, and 1 point to haste.
-Once you max Savage Blow, Max haste.
-When haste is maxed, Get Dagger Mastery to 10.
-When Mastery is at 10, max out Dagger Booster.
-When Booster is maxed, max out Dagger Mastery.
-Since Endure's help is MINIMAL, max out Steal, with the remaining points until level 30.
- ONLY IF THERE ARE LEFTOVERS, add them to endure. THIS IS THE LAST THING YOU WILL WANT!
This will bring you to level 70, GOOD JOB!!! YOUR DOING GOOD!!!
Once more, go see your job master, he will ask if you want to get
your 3rd job. This is a long advancement, so be patient, and be ready.
Once you are a Chief Bandit, congrats, and heres the skills you will see.
Shield Mastery: Shield Defence increases. However, it does not affect if the character does not equip the shield.
Level 20: Weapon defense +100%
Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
Level 30: MP -27, Recovery rate 200%; Damage 112% during the recovery if hit
Assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
Level 30: MP -26; Basic attack 450%, stun success rate 80% for 4 seconds
Pickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and
the skill level.
Level 20: MP -50; Success rate 60% for 180 seconds
Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
Level 30: MP -50; Basic attack 210%, 5 "other selves" will attack enemies
Meso Guard: Uses mesos to guard 50%
of the damage received. Once the skill is used, it saves up a certain
amount of mesos,
and once damaged from then on out, the mesos will be used based on the
damage received. The skill will be turned off when the saved mesos are
used up.
Level 20: MP -35; Saves 2 500 mesos to guard 78% of the physical damage received for 120 seconds.
Meso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by
someone else will not be able to be used for this.
Level 30: MP -30; Mastery 100%, explodes up to 20 coins, bundles of notes or sacks
Heres a REALLY good guide for lvls 70-120 stat builds. Here it is.
70.) 1 Band of Thieves
71-80.) 3 Assaulter (30)
81-90.) 3 Meso Explosion (30)
91-100.) 3 Chakra (30)
101-109.) 3 Band of Thieves (28)
110.) 2 Band of Thieves (30), 1 Picketpocket
111-116.) 3 Pickpocket (19)
117.) 1 Pickpocket (20), 2 Endure (5)
118-120.) 3 Endure (14)
Some of this goes back and adds to skills at 2nd job, but I suggest
sticking to 3rd job skills for now. This one also suggests not adding
to band of thieves
for a long time. If you like skills that attack multiple monsters, you
should max this before meso explosion, and after assaulter. Assaulter
is bad ass, so
don't skip that. Shield mastery is something you should add before the
2nd jobs stats. Since we already maxed pickpocket as well, so skip it.
These are some really good places to train.
- Levels 1-4: Blue Snails and Snails in Maple Island.
- Levels 4-6: Red Snails, Blue Snail and Shrooms in Maple Island.
- Levels 6-10: Do not train on Orange Mushrooms, since they are far too difficult - they will take many hits to kill and deal great
amounts of damage. Snails and Shrooms are still good for training at these levels.
- Levels 10-15: Slimes at Henesys, Ellinia
or Lith Harbor. If you haven't already went through the First Job Adv.
at level 10, you will have to restart and make a new character because
if you advance late, you will have lost out crucial skill points. Buy
your items, and some potions if you can afford them. You can also hunt
Blue Mushrooms in Kerning City Construction Site.
The Henesys Party Quest is a good thing to do since you get 1600xp for a reward.
- Levels 15-20: Pigs and Ribbon Pigs. Pig
Beach is a great place, since there is a vast amount of Pigs, but also
a vast amount of people. Just keep looking around for a place in Pig
Beach. But if you cannot kill them in 1 or 2 hits, you can still get
experience from Orange Mushrooms at Henesys or Kerning City.
(also try killing the fake king slime at the Kerning City
construction site during the event in January. The cakes it drops sell
for a lot to npc.)
- Levels 21-30: Green Mushrooms and Horned
Mushrooms are great monsters for Rogues at these levels. You can try
the Green and Horned Mushroom tree in Ellinia. You may also try doing
the Party Quest in Kerning City. For Dagger Rogues to which Horned
Mushrooms cost too much MP, they can try the Green Mushroom tree.
Funded or rich Claw Rogues may want to take on Zombie and Horned
Mushrooms at Ant Tunnel, for more challenging training.
- Levels 27-30: If desired, you can go to train to the Ant Tunnel with Zombie and Horned Mushrooms or to Perion with Wild Boars. If you
find these monsters too difficult, you can stay with Green and Horned Mushrooms.
- Levels 30-34 or 35: Wild Boars and Evil
Eyes are good for now. As an Assassin, you may want to try Wild Boars;
as for a Bandit, try Evil Eyes. Also, if you're into making big money
from drops and if you are a very rich or funded Assassin, please want
to go to hunt Chronos in Ludibrium.
- Levels 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit.
Wild boars would still be good until the mid forties (40-43), even though it is a pain.
- Levels 40-45: Try Jr. Cellions, Jr.
Lioners and Jr. Grupins. They give good exp. and great drops. You can
also try out the Ludibrium Party Quest - if long waits do not bother
you! If you are lucky and do rapid Party Quests, you can get great
experience and very neat rewards.
- Levels 45-50: By now, you should be able
to fight Star Pixies. They drop a fair amount of Pan Lids and give
decent experience. Again, you can try Ludibrium Party Quest for lots of
experience - if you are lucky. Since you are high-levelled, party
leaders would want to invite you.
- Levels 50-55: Star Pixies or Zombie Lupins
- good drops and good exp. Stone Gollems around Henesys or Block Golems
in Ludibrium Eos Tower would also be good, LMPQ (51 - 70 Ludibrium maze
Party quest) is good for EXP. If you can find a training spot, Sakura
Cellions give good experience because of their fast spawn rate. Just
bring a lot of stars. =)
- Levels 55-60: Zombie Lupins or Wraiths. If you get bored, you can also try hunting Pixies down - Star Pixies, Lunar Pixies and Luster
Pixies LMPQ.
- Levels 60-70: You can go to either Drake's
Meal Table (for Assasins and Bandits) or Hot Sand (for Bandits solely).
Coolie Zombies in El Nath may give the best exp. amounts at these
levels. Beware - it will be hard to get a spot, because pratically
every other class trains here or LMPQ.
- Levels 70-80: It is now the time for the
Third Job advancement. Contrary to popular belief, Coolie Zombies give
still the best exp. ratings for these levels. As Hermits gain
three-minutes Shadow Partner, The Forest of Golem' party-experience
begins to rival those of Zombies.
- Levels 80-90: Coolie Zombies and Mix
Gollems are still the best source of exp. until level 82 approximately,
when a new variety of areas open up. Hermits can go to Death Teddies in
Ludibrium; Chief Bandits can go to Ghost Pirates. In mid-to-late
eighties, both Hermits and Chief Bandits can train on Spirit Vikings or
Squids at Aqua Road. Parties at Master Death Teddys may yield good exp
too. Chief Bandits may also consider hunting Gobies at Aqua Road, as
Meso Explosion can kill the houses quickly. Bain parties in Zipangu are
also a nice place to train for MapleSEA players.
- Levels from 90 onwards: Most Thieves tend
to stay at their prior training locations. As Hermits reach levels near
one hundrer, they can easily get into parties fighting Grim Phantom
Watches. Thieves who wish to or have followed low-DEX builds may want
to kill Zakum for the Zakum Helmet. Chief Bandits can party with a
Priest at Dual Ghost Pirates for nice amounts of exp., usually after
level one hundred.
Have fun, and try to follow along as much as you can. But when you
reach 120, its either been a really long time, or we have problems.
Once you get off of
maple island, I or Newman, will give you maybe 300k to get started.
Probably me, but who knows.
I should copyright this...It's pretty well home made.
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