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Super Strategy Guide

Last post 11-05-2009, 3:05 PM by LouDNinjA. 94 replies.
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  •  10-28-2009, 8:16 AM 3572385 in reply to 2494481

    Re: Super Strategy Guide

    Ima make a warrior one xD


    ~Bosshunter~
    I'm not here to mess around, I'm here to FIGHT!
  •  10-31-2009, 3:23 AM 3594822 in reply to 3572385

    Re: Super Strategy Guide

    can u post this caus ei dk how to post just look at this pictures it shows hackers and can u post the picture in one of ur post caus ethis hacker scammed me 30m k ty
     
     
     http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0004.jpg

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0005.jpg

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0006.jpg



  •  10-31-2009, 3:25 AM 3594824 in reply to 3594822

    Re: Super Strategy Guide

    can u post this haker picture in ur post plz!!!!!!!

     

     

     

     

     

     

     

     

     

     

     

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0004.jpg

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0005.jpg

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view&current=Maple0006.jpg



    ppl look at the pictures it shows him addmiting he haks his in ebra report him


    gtfololwtf is a scammer

    http://s586.photobucket.com/albums/ss310/heywassup25/?action=view¤t=Maple0004.jpg
  •  11-01-2009, 10:57 AM 3604326 in reply to 3594824

    Re: Super Strategy Guide

    Eh you just said a walkthrough for maple of quests?

     I do not need 100k maple points, but if it is for free, look for Gordon's Iron (lvl 50) Quest on Hidden-Street.net in the mapleglobal section. Posted it there 1 year ago, use that if you need. Finish the quest and make some 10% scrolls.




    Why a leaf brigade, we got GM's why also a civil guard?
  •  11-05-2009, 3:05 PM 3635932 in reply to 3572385

    Re: Super Strategy Guide

    Try to be a bandit. You might enjoy it. I had a very sucessful bandit so I can help you out. Pay attention to what skills you are getting at lvl 10-30 though. Don't add anything that adds to star range, Lucky seven, and only put 3 in the green ghostly looking thing. So max double stab, max the one that adds avoidability and accuracy, and put 3 on the ghost thing, and the rest to the disapear thing. The more powerful bandits are always dexless. I want to add focus to this. Dexless, which is obvious, means to have no more dexterity than what is required for your job, which is 25. The major plus is power, and the itty bitty minus is not being able to wear certain armor and weapons. You will want dex more for weapons than armor. The dexless bandits stick out the most, same with assassins, because the amount of dexterity needed is, well, a lot. I usually remain dexless until level 50. Your dex by now will still be 25, and your luck will be 237, if you do it right. I always start adding dex at level 50 because the weapons become really strong at 70. I am too lazy to know what your dex is actually supposed to be, so if you are dexless, check the level 70 armor Black studded top or pants. The stats for this are 110 dex, and 200 luck. At level 50, it will actually take 22 levels to get your dex where it needs to be. If you are going to start as a normal bandit, follow this pattern.

    At level 10, you need 25 dex, and (?) luck.
    At level 15, you need 30 dex, and 35 luck.
    At level 20, you need 40 dex, and 50 luck.
    At level 25, you need 50 dex, and 65 luck.
    At level 30, you need 60 dex, and 80 luck.
    At level 35, you need 70 dex, and 95 luck.
    At level 40, you need 80 dex and 110 luck.
    At level 50, you need 90 dex and 140 luck.
    At level 60, you need 100 dex and 170 luck.
    At level 70, you need 110 dex and 200 luck.
    At level 80, you need 120 dex and 220 luck.
    At level 90, you need 130 dex and 240 luck.
    At level 100, you need 140 dex and 260 luck.
    At level 110, you need 150 dex and 280 luck.
    I lied, the pattern isn't that difficult once you look at it all. One tip from me, that will help your power if you are a standard bandit, don't go over the amount needed for dexterity. It doesn't help your power as much as luck does. So get your dex at your armor requirement, and add the rest to luck, at it will more than match the needed amount.

    Here's what the skills are actually called.

    Nimble Body: Increases accuracy and avoidability.
    Level 20: Avoidability & Accuracy +2

    Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
    Level 8: +200 extra range for throwing weapon

    Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
    Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds

    Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
    Level 20: MP -5, Disappear for 200 seconds, speed -0

    Double Stab: Use MP to quickly attack the enemy twice with a dagger.
    Level 20: MP -14, Attack twice, dealing 130% damage per attack

    Lucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
    Level 20: MP -16, Attack twice, dealing 150% damage per attack

    Here's a breakdown

    -10 points to Double Stab
    -Max out Nimble Body (20 points)
    -Max out Double Stab (10 more points)
    -3 points to Disorder
    -Put the rest of the points, until level 30, into Dark sight, about 17-18


    When you hit level 30, go see your job master. He will ask you if you want to get a 2nd job advancement. Do this, finish the task, and become a bandit.
    Here are the bandit skills.


    Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
    Level 20: 60% dagger mastery, +20 accuracy

    Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
    Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder.

    Dagger Booster: Uses HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger wielded.
    Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds.

    Haste: Temporarily improves the speed and jumping ability of every member of the party.
    Level 20: MP -30; +40 Speed, +20 jump for 200 seconds.

    Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
    Level 30: MP -24; 40% success rate to steal, basic att. 100%.

    Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
    Level 30: MP -27; Attack 6 times, dealing 80% damage per strike.


    When you are a bandit, you will have a total of 121 points until the next job advancement. heres the breakdown.

    -When you become a bandit at lvl 30, it will give you a beggining point. Add this to haste.
    -Every level, add 2 points to Savage Blow, and 1 point to haste.
    -Once you max Savage Blow, Max haste.
    -When haste is maxed, Get Dagger Mastery to 10.
    -When Mastery is at 10, max out Dagger Booster.
    -When Booster is maxed, max out Dagger Mastery.
    -Since Endure's help is MINIMAL, max out Steal, with the remaining points until level 30.
    - ONLY IF THERE ARE LEFTOVERS, add them to endure. THIS IS THE LAST THING YOU WILL WANT!

    This will bring you to level 70, GOOD JOB!!! YOUR DOING GOOD!!!

    Once more, go see your job master, he will ask if you want to get your 3rd job. This is a long advancement, so be patient, and be ready.
    Once you are a Chief Bandit, congrats, and heres the skills you will see.

    Shield Mastery: Shield Defence increases. However, it does not affect if the character does not equip the shield.
    Level 20: Weapon defense +100%

    Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
    Level 30: MP -27, Recovery rate 200%; Damage 112% during the recovery if hit

    Assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
    Level 30: MP -26; Basic attack 450%, stun success rate 80% for 4 seconds

    Pickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
    Level 20: MP -50; Success rate 60% for 180 seconds

    Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
    Level 30: MP -50; Basic attack 210%, 5 "other selves" will attack enemies

    Meso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
    Level 20: MP -35; Saves 2 500 mesos to guard 78% of the physical damage received for 120 seconds.

    Meso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.
    Level 30: MP -30; Mastery 100%, explodes up to 20 coins, bundles of notes or sacks

    Heres a REALLY good guide for lvls 70-120 stat builds. Here it is.

    70.) 1 Band of Thieves

    71-80.) 3 Assaulter (30)

    81-90.) 3 Meso Explosion (30)

    91-100.) 3 Chakra (30)

    101-109.) 3 Band of Thieves (28)

    110.) 2 Band of Thieves (30), 1 Picketpocket

    111-116.) 3 Pickpocket (19)

    117.) 1 Pickpocket (20), 2 Endure (5)

    118-120.) 3 Endure (14)

    Some of this goes back and adds to skills at 2nd job, but I suggest sticking to 3rd job skills for now. This one also suggests not adding to band of thieves for a long time. If you like skills that attack multiple monsters, you should max this before meso explosion, and after assaulter. Assaulter is bad ass, so don't skip that. Shield mastery is something you should add before the 2nd jobs stats. Since we already maxed pickpocket as well, so skip it.

    These are some really good places to train.

    • Levels 1-4: Blue Snails and Snails in Maple Island.
    • Levels 4-6: Red Snails, Blue Snail and Shrooms in Maple Island.
    • Levels 6-10: Do not train on Orange Mushrooms, since they are far too difficult - they will take many hits to kill and deal great amounts of damage. Snails and Shrooms are still good for training at these levels.
    • Levels 10-15: Slimes at Henesys, Ellinia or Lith Harbor. If you haven't already went through the First Job Adv. at level 10, you will have to restart and make a new character because if you advance late, you will have lost out crucial skill points. Buy your items, and some potions if you can afford them. You can also hunt Blue Mushrooms in Kerning City Construction Site.

    The Henesys Party Quest is a good thing to do since you get 1600xp for a reward.

    • Levels 15-20: Pigs and Ribbon Pigs. Pig Beach is a great place, since there is a vast amount of Pigs, but also a vast amount of people. Just keep looking around for a place in Pig Beach. But if you cannot kill them in 1 or 2 hits, you can still get experience from Orange Mushrooms at Henesys or Kerning City.

    (also try killing the fake king slime at the Kerning City construction site during the event in January. The cakes it drops sell for a lot to npc.)

    • Levels 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rogues at these levels. You can try the Green and Horned Mushroom tree in Ellinia. You may also try doing the Party Quest in Kerning City. For Dagger Rogues to which Horned Mushrooms cost too much MP, they can try the Green Mushroom tree. Funded or rich Claw Rogues may want to take on Zombie and Horned Mushrooms at Ant Tunnel, for more challenging training.
    • Levels 27-30: If desired, you can go to train to the Ant Tunnel with Zombie and Horned Mushrooms or to Perion with Wild Boars. If you find these monsters too difficult, you can stay with Green and Horned Mushrooms.
    • Levels 30-34 or 35: Wild Boars and Evil Eyes are good for now. As an Assassin, you may want to try Wild Boars; as for a Bandit, try Evil Eyes. Also, if you're into making big money from drops and if you are a very rich or funded Assassin, please want to go to hunt Chronos in Ludibrium.
    • Levels 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forties (40-43), even though it is a pain.
    • Levels 40-45: Try Jr. Cellions, Jr. Lioners and Jr. Grupins. They give good exp. and great drops. You can also try out the Ludibrium Party Quest - if long waits do not bother you! If you are lucky and do rapid Party Quests, you can get great experience and very neat rewards.
    • Levels 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent experience. Again, you can try Ludibrium Party Quest for lots of experience - if you are lucky. Since you are high-levelled, party leaders would want to invite you.
    • Levels 50-55: Star Pixies or Zombie Lupins - good drops and good exp. Stone Gollems around Henesys or Block Golems in Ludibrium Eos Tower would also be good, LMPQ (51 - 70 Ludibrium maze Party quest) is good for EXP. If you can find a training spot, Sakura Cellions give good experience because of their fast spawn rate. Just bring a lot of stars. =)
    • Levels 55-60: Zombie Lupins or Wraiths. If you get bored, you can also try hunting Pixies down - Star Pixies, Lunar Pixies and Luster Pixies LMPQ.
    • Levels 60-70: You can go to either Drake's Meal Table (for Assasins and Bandits) or Hot Sand (for Bandits solely). Coolie Zombies in El Nath may give the best exp. amounts at these levels. Beware - it will be hard to get a spot, because pratically every other class trains here or LMPQ.
    • Levels 70-80: It is now the time for the Third Job advancement. Contrary to popular belief, Coolie Zombies give still the best exp. ratings for these levels. As Hermits gain three-minutes Shadow Partner, The Forest of Golem' party-experience begins to rival those of Zombies.
    • Levels 80-90: Coolie Zombies and Mix Gollems are still the best source of exp. until level 82 approximately, when a new variety of areas open up. Hermits can go to Death Teddies in Ludibrium; Chief Bandits can go to Ghost Pirates. In mid-to-late eighties, both Hermits and Chief Bandits can train on Spirit Vikings or Squids at Aqua Road. Parties at Master Death Teddys may yield good exp too. Chief Bandits may also consider hunting Gobies at Aqua Road, as Meso Explosion can kill the houses quickly. Bain parties in Zipangu are also a nice place to train for MapleSEA players.
    • Levels from 90 onwards: Most Thieves tend to stay at their prior training locations. As Hermits reach levels near one hundrer, they can easily get into parties fighting Grim Phantom Watches. Thieves who wish to or have followed low-DEX builds may want to kill Zakum for the Zakum Helmet. Chief Bandits can party with a Priest at Dual Ghost Pirates for nice amounts of exp., usually after level one hundred.




    Have fun, and try to follow along as much as you can. But when you reach 120, its either been a really long time, or we have problems. Once you get off of maple island, I or Newman, will give you maybe 300k to get started. Probably me, but who knows.

    I should copyright this...It's pretty well home made.

    This guide is Copyright © 2009 by LoudNinja. You may obtain this information from Nexon Maplestory Forums, but should give no credit to the site.

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