Winners will be announced very soon, we apologize for the delay! Stay tuned...
NXPEPE:Winners will be announced very soon, we apologize for the delay! Stay tuned...
Yay! I want to see some guides publicized.
lorddonk:Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements! <Large Image Here, but I don't want to spam quote! :P>
Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements!
<Large Image Here, but I don't want to spam quote! :P>
I REALLY like this guide, and you should consider reading the other's opinions to add too. Some editing on words to make it look professional, and it would really sell.
The most helpful way to create tips is to have a different class character to CPQ too. I have a Page, Sin, Hunter, Gunslinger, F/P mage, bandit, and brawler who have both been through CPQ. :D
F/P wizards can classify to two types- Fizards and Pizards. Pizards (for poison) barely CPQ, and are best for training, so the "poison factor" is hardly useful. Fizards are very strong (for fire arrow) and so are Ice/Lightning wizards. One area that people rarely consider is Robos and the "elemental resistance." Fire arrow's and Cold Beam's power is basically cut in half against them.
Gunslingers and the "float ability," along with a variety of skills makes them helpful in CPQ. Float+Recoil shot makes them fast protector destroyers, and Invisible shot makes them good mobbers. One skill, Blank Shot, is range-free and often misunderstood. Although weak, it can be used up close for damaging, and the stun factor really helps. It's better than whacking with the gun!
Bandit accuracy is not THAT bad to make them unable to hit monsters.
You should really consider adding a "dexless sin" tip in the guide too. >.>
Kazeno:Bahhh I hope I'm not late. If I'm not late, I hope this is informative enough to be considered! Maybe it's too in-depth...Well late or not here it is.Long guide is long.
I honestly thing you would win with this... If it was 100% accurate. D= There's couple mistakes there that I picked up... There's Curse Eyes there, not Evil Eyes. D= Also there's 4 other scroll rewards from the PQ other than overall def and dex.
Congradulations, winners!!! XD
If you didn't notice, the winners have been posted. Click here.
Here is a guide i made to summoning stuff at mcpq (0 effort on it)
1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up.
2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it
3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq.
4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters.
5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors.
6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better
lushiliu:Here is a guide i made to summoning stuff at mcpq (0 effort on it) 1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up. 2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it 3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq. 4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters. 5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors. 6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better
>.< I hope you realize that the event is over.
Does the message above me count as spam?
He posted this in several areas...
PrinnyStarz: lushiliu: Here is a guide i made to summoning stuff at mcpq (0 effort on it) 1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up. 2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it 3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq. 4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters. 5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors. 6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better >.< I hope you realize that the event is over.
lushiliu: Here is a guide i made to summoning stuff at mcpq (0 effort on it) 1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up. 2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it 3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq. 4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters. 5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors. 6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better
PrinnyStarz:I REALLY like this guide, and you should consider reading the other's opinions to add too. Some editing on words to make it look professional, and it would really sell.The most helpful way to create tips is to have a different class character to CPQ too. I have a Page, Sin, Hunter, Gunslinger, F/P mage, bandit, and brawler who have both been through CPQ. :DF/P wizards can classify to two types- Fizards and Pizards. Pizards (for poison) barely CPQ, and are best for training, so the "poison factor" is hardly useful. Fizards are very strong (for fire arrow) and so are Ice/Lightning wizards. One area that people rarely consider is Robos and the "elemental resistance." Fire arrow's and Cold Beam's power is basically cut in half against them. Gunslingers and the "float ability," along with a variety of skills makes them helpful in CPQ. Float+Recoil shot makes them fast protector destroyers, and Invisible shot makes them good mobbers. One skill, Blank Shot, is range-free and often misunderstood. Although weak, it can be used up close for damaging, and the stun factor really helps. It's better than whacking with the gun!Bandit accuracy is not THAT bad to make them unable to hit monsters.You should really consider adding a "dexless sin" tip in the guide too. >.>
Thanks Nexon for choosing a winner to this contest! And thanks for choosing me! *blushes* I made a version 2 of the guide that fixes some of the errors! I read through this topic and tried to address most of the things people posted regarding my guide. It was fun doing this so I hope Nexon has some similar contests in the future XD
PrinnyStarz your post was really true! I have only had a magician (I/L and Cleric), Brawler, Bandit, and Sindit go through the CPQ so I probably should have tried out all the classes fully. I know from the standpoint of being a leader what some classes seem to have trouble with in my party and why I favor certain classes over others at different levels. My Bandit was unable to hit during CPQ and I thought it was because of lack of accuracy but it was actually lack of "mastery" (I went Savage Blow first). I didn't mess with dexless sins, sindits, etc. because"less" classes usually face the same issues only having more damage. The robo tip is really helpful, so I'll be sure to upload that in Version 3 (with credit of course :3)
kris9614:HIME HELP PLS!! i rlly need help because when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ): pls help i redownloaded it at least 5times !!!reply plsssss