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Super Strategy Guide

Last post 11-05-2009, 3:05 PM by LouDNinjA. 94 replies.
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  •  07-20-2009, 4:20 PM 2983333 in reply to 2946995

    Re: Super Strategy Guide

    Winners will be announced very soon, we apologize for the delay! Stay tuned...

  •  07-20-2009, 8:08 PM 2984582 in reply to 2983333

    Re: Super Strategy Guide

    NXPEPE:

    Winners will be announced very soon, we apologize for the delay! Stay tuned...

    Yay!  I want to see some guides publicized.  Cool

    lorddonk:

    Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements!

     <Large Image Here, but I don't want to spam quote!  :P>

    I REALLY like this guide, and you should consider reading the other's opinions to add too.  Some editing on words to make it look professional, and it would really sell.

    The most helpful way to create tips is to have a different class character to CPQ too.  I have a Page, Sin, Hunter, Gunslinger, F/P mage, bandit, and brawler who have both been through CPQ.  :D

    F/P wizards can classify to two types- Fizards and Pizards.  Pizards (for poison) barely CPQ, and are best for training, so the "poison factor" is hardly useful.  Fizards are very strong (for fire arrow) and so are Ice/Lightning wizards.  One area that people rarely consider is Robos and the "elemental resistance."  Fire arrow's and Cold Beam's power is basically cut in half against them.  Crying

    Gunslingers and the "float ability," along with a variety of skills makes them helpful in CPQ.  Float+Recoil shot makes them fast protector destroyers, and Invisible shot makes them good mobbers.  One skill, Blank Shot, is range-free and often misunderstood.  Although weak, it can be used up close for damaging, and the stun factor really helps.  It's better than whacking with the gun!

    Bandit accuracy is not THAT bad to make them unable to hit monsters.

    You should really consider adding a "dexless sin" tip in the guide too.  >.>

     

     

     



    Don't like walls of text?
    Well... welcome to the forums.
    I am PrinnyStarz... an extreme contradiction of thyself.
  •  07-21-2009, 6:00 PM 2989818 in reply to 2657266

    Re: Super Strategy Guide

    Kazeno:
    Bahhh I hope I'm not late.
    If I'm not late, I hope this is informative enough to be considered! Maybe it's too in-depth...

    Well late or not here it is.





    Long guide is long.

    I honestly thing you would win with this... If it was 100% accurate. D= There's couple mistakes there that I picked up... There's Curse Eyes there, not Evil Eyes. D= Also there's 4 other scroll rewards from the PQ other than overall def and dex.


    "On a scale from 1 to 10, I'm a PENGUIN."
  •  07-22-2009, 4:11 PM 2994599 in reply to 2983333

    Re: Super Strategy Guide

    Congradulations, winners!!!  XD

     

    If you didn't notice, the winners have been posted.  Click here. 



    Don't like walls of text?
    Well... welcome to the forums.
    I am PrinnyStarz... an extreme contradiction of thyself.
  •  07-23-2009, 2:22 PM 2999463 in reply to 2994599

    Re: Super Strategy Guide

    Here is a guide i made to summoning stuff at mcpq (0 effort on it)

    1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up.

     2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it

    3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq.

    4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters.

    5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors.

    6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better

     




    Btw this is not my main ><
  •  07-23-2009, 9:01 PM 3001576 in reply to 2999463

    Re: Super Strategy Guide

    lushiliu:

    Here is a guide i made to summoning stuff at mcpq (0 effort on it)

    1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up.

     2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it

    3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq.

    4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters.

    5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors.

    6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better

     

    >.<  I hope you realize that the event is over. 



    Don't like walls of text?
    Well... welcome to the forums.
    I am PrinnyStarz... an extreme contradiction of thyself.
  •  07-24-2009, 7:59 AM 3003388 in reply to 2989818

    Re: Super Strategy Guide

    Does the message above me count as spam? 

    He posted this in several areas... 


    IGN:
    Kezuna=Main
    Kezura=Giant
    Kezulaa=New Giant


    Server: Ruari
  •  07-24-2009, 12:49 PM 3004612 in reply to 3001576

    Re: Super Strategy Guide

    PrinnyStarz:
    lushiliu:

    Here is a guide i made to summoning stuff at mcpq (0 effort on it)

    1.MC plan: This semms to be the most popular summoning stragegy. Those MCs can give you massive dmg with the beam thing, and can get very annoying with cancel w/m and magic up.

     2.Torjan plan: This is also another popular stragegy. Torjans have high speed and avoid, and can easily put ranged ppl into trouble, but do not use this plan if they have a warrior or a brawler. They can easily solo 1k with it

    3.Teddie plan (only effective on rm 5/6): This is my favorite summoning stragegy. Most ppl say that summoning teddies are idiotic on rm 5/6, but its acctually smart.Spam teddies at around 7:00 (u should able 2 max summon), then ONLY summon cancel w and avoid as protector. The opposite team will spam summon protector and mobs, but since your tedies has covered the platforms, they cannot summon as much mobs. Then tell your team to kill robos, becuz they are not effected with the protectors. This plan is the way to comeback more than 100 cps in cpq.

    4.Rombot plan: Not really my fave, but its a okay one. Rombot can do masive dmg, but worth 6 cps when killed. Also it is very costly compared to other monsters.

    5.Protector plan: This plan works best on rm 3/4. Just summon avoid when you have 16 cps or cancel w/m when you have 35 cps. at last 5 min, save your cps, and with 2 min left, use all your cps with protectors.

    6,King block golem plan(never used it):I dont really see why this plan is good. King block golems are SO slow and dosnt have any magic attacks. Plus its 11cps, almost same as mcs, and still mcs are much better

     

    >.<  I hope you realize that the event is over. 

    yea i do just made it for fun f2 my maple dosnt work


    Btw this is not my main ><
  •  07-24-2009, 2:12 PM 3004921 in reply to 2984582

    Re: Super Strategy Guide

    PrinnyStarz:

    I REALLY like this guide, and you should consider reading the other's opinions to add too.  Some editing on words to make it look professional, and it would really sell.

    The most helpful way to create tips is to have a different class character to CPQ too.  I have a Page, Sin, Hunter, Gunslinger, F/P mage, bandit, and brawler who have both been through CPQ.  :D

    F/P wizards can classify to two types- Fizards and Pizards.  Pizards (for poison) barely CPQ, and are best for training, so the "poison factor" is hardly useful.  Fizards are very strong (for fire arrow) and so are Ice/Lightning wizards.  One area that people rarely consider is Robos and the "elemental resistance."  Fire arrow's and Cold Beam's power is basically cut in half against them.  Crying

    Gunslingers and the "float ability," along with a variety of skills makes them helpful in CPQ.  Float+Recoil shot makes them fast protector destroyers, and Invisible shot makes them good mobbers.  One skill, Blank Shot, is range-free and often misunderstood.  Although weak, it can be used up close for damaging, and the stun factor really helps.  It's better than whacking with the gun!

    Bandit accuracy is not THAT bad to make them unable to hit monsters.

    You should really consider adding a "dexless sin" tip in the guide too.  >.>

    Thanks Nexon for choosing a winner to this contest! And thanks for choosing me! *blushes* I made a version 2 of the guide that fixes some of the errors! I read through this topic and tried to address most of the things people posted regarding my guide. It was fun doing this so I hope Nexon has some similar contests in the future XD

    PrinnyStarz your post was really true! I have only had a magician (I/L and Cleric), Brawler, Bandit, and Sindit go through the CPQ so I probably should have tried out all the classes fully. I know from the standpoint of being a leader what some classes seem to have trouble with in my party and why I favor certain classes over others at different levels. My Bandit was unable to hit during CPQ and I thought it was because of lack of accuracy but it was actually lack of "mastery" (I went Savage Blow first). I didn't mess with dexless sins, sindits, etc. because"less" classes usually face the same issues only having more damage. The robo tip is really helpful, so I'll be sure to upload that in Version 3 (with credit of course :3)


    lorddonk 7 / Mardia / I/L Mage (Fancier sig coming soon)
  •  08-09-2009, 6:39 PM 3088599 in reply to 2494481

    Re: Super Strategy Guide

    HIME HELP PLS!! i rlly need help because  when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ):  pls help i redownloaded it at least 5times !!!reply plsssss
  •  08-09-2009, 6:50 PM 3088652 in reply to 3088599

    Re: Super Strategy Guide

    kris9614:
    HIME HELP PLS!! i rlly need help because  when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ):  pls help i redownloaded it at least 5times !!!reply plsssss
    hey if u guys wanna contact me anytime...if it works...my fave char is NiTeDiTz in bellocan----lvl 47 dexless nightwalker-----once again
  •  08-09-2009, 6:50 PM 3088653 in reply to 3088599

    Re: Super Strategy Guide

    kris9614:
    HIME HELP PLS!! i rlly need help because  when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ):  pls help i redownloaded it at least 5times !!!reply plsssss
    hey if u guys wanna contact me anytime...if it works...my fave char is NiTeDiTz in bellocan----lvl 47 dexless nightwalker-----once again help me
  •  08-09-2009, 6:50 PM 3088654 in reply to 3088599

    Re: Super Strategy Guide

    kris9614:
    HIME HELP PLS!! i rlly need help because  when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ):  pls help i redownloaded it at least 5times !!!reply plsssss
    hey if u guys wanna contact me anytime...if it works...my fave char is NiTeDiTz in bellocan----lvl 47 dexless nightwalker-----once again help me solve my problem
  •  08-09-2009, 6:50 PM 3088657 in reply to 3088599

    Re: Super Strategy Guide

    kris9614:
    HIME HELP PLS!! i rlly need help because  when i open the maplestory game and click start game it says either hackshield update error: 0x00000005(5) either it takes like 20min to load the hackshield thing and wont let me access the game! i rlly wanna play tho ):  pls help i redownloaded it at least 5times !!!reply plsssss
    hey if u guys wanna contact me anytime...if it works...my fave char is NiTeDiTz in bellocan----lvl 47 dexless nightwalker-----once again help me solve my
  •  08-26-2009, 10:26 AM 3168524 in reply to 2494481

    Re: Super Strategy Guide cygnus knigths

    Ngthwalker
    1º JOB.-
    Level 10: 1-Darkness
    Level 11: 1-Lucky 7, 2-Nimble Body
    Level 12: 2-Lucky 7, 1-Nimble body
    Level 13: 2-Lucky 7, 1-Keen Eyes
    Level 14: 2-Lucky 7, 1-Keen Eyes
    Level 15: 2-Lucky 7, 1-Keen Eyes
    Level 16: 2-Lucky 7, 1-Keen Eyes
    Level 17: 2-Lucky 7, 1-Keen Eyes
    Level 18: 2-Lucky 7, 1-Keen Eyes
    Level 19: 2-Lucky 7, 1-Keen Eyes
    Level 20: 2-Lucky 7, 1-Keen EyesMaxed
    Level 21: 1-Lucky 7Maxed, 2-Nimble Body
    Level 22: 3-Nimble Body
    Level 23: 2-Nimble BodyMaxed, 1-Disorder
    Level 24: 2-Disorder, 1 Dark Sight
    Level 25: 3-Dark Sight
    Level 26: 3-Dark Sight
    Level 27: 3-Dark SightMaxed
    Level 28: 3-Darkness
    Level 29: 3-Darkness
    Level 30: 3-Darkness

    2º JOB.-
    Level 30: 1-Flash Jump
    Level 31: 3-Claw Mastery
    Level 32: 3-Critical Throw
    Level 33: 3-Critical Throw
    Level 34: 3-Critical Throw
    Level 35: 3-Critical Throw
    Level 36: 3-Critical Throw
    Level 37: 3-Critical Throw
    Level 38: 3-Critical Throw
    Level 39: 3-Critical Throw
    Level 40: 3-Critical Throw
    Level 41: 3-Critical ThrowMaxed
    Level 42: 2-Claw Mastery, 1-Claw Booster
    Level 43: 3-Claw Booster
    Level 44: 2-Claw Booster, 1-Haste
    Level 45: 3-Haste
    Level 46: 3-Haste
    Level 47: 3-Haste
    Level 48: 3-Haste
    Level 49: 3-Haste
    Level 50: 3-Haste
    Level 51: 1-HasteMaxed, 2-Vampire
    Level 52: 3-Vampire
    Level 53: 3-Vampire
    Level 54: 3-Vampire
    Level 55: 3-Vampire
    Level 56: 3-Vampire
    Level 57: 3-VampireMaxed
    Level 58: 3-Claw Mastery
    Level 59: 3-Claw Mastery
    Level 60: 3-Claw Mastery
    Level 61: 3-Claw Mastery
    Level 62: 3-Claw MasteryMaxed
    Level 63: 3-Flash jump
    Level 64: 3-Flash Jump
    Level 65: 3-Flash Jump
    Level 66: 3-Flash Jump
    Level 67: 3-Flash jump
    Level 68: 3-Flash Jump
    Level 69: 1-Flash JumpMaxed, 2-Claw Booster
    Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Sudden Attack


    3º JOB.-
    Level 70: 1-Poison Sling
    Level 71: 3-Shadow Partner
    Level 72: 3-Shadow Partner
    Level 73: 3-Shadow Partner
    Level 74: 3-Shadow Partner
    Level 75: 3-Shadow Partner
    Level 76: 3-Shadow Partner
    Level 77: 3-Shadow Partner
    Level 78: 3-Shadow Partner
    Level 79: 3-Shadow Partner
    Level 80: 3-Shadow PartnerMaxed
    Level 81: 3-Poison Sling
    Level 82: 3-Poison Sling
    Level 83: 3-Poison Sling
    Level 84: 3-Poison Sling
    Level 85: 3-Poison Sling
    Level 86: 3-Poison Sling
    Level 87: 3-Poison Sling
    Level 88: 3-Poison Sling
    Level 89: 3-Poison Sling
    Level 90: 2-Poison SlingMaxed, 1-Avenger
    Level 91: 3-Avenger
    Level 92: 3-Avenger
    Level 93: 3-Avenger
    Level 94: 1-Avenger, 2-Save
    Level 95: 3-Save (5 Saved Points)
    Level 96: 3-Save (8 Saved Points)
    Level 97: 3-Save (11 Saved Points)
    Level 98: 3-Save (14 Saved Points)
    Level 99: 3-Save (17 Saved Points)
    Level 100: 20-Triple ThrowMaxed
    Level 101: 3-Avenger
    Level 102: 3-Avenger
    Level 103: 3-Avenger
    Level 104: 3-Avenger
    Level 105: 3-Avenger
    Level 106: 3-Avenger
    Level 107: 1-AvengerMaxed, 2-Save
    Level 108: 3-Save (5 Saved Points)
    Level 109: 3-Save (8 Saved Points)
    Level 110: 11-Venomous Star
    Level 111: 3-Venomous Star
    Level 112: 3-Venomous Star
    Level 113: 3-Venomous StarMaxed
    Level 114: 3-Alchemist
    Level 115: 3-Alchemist
    Level 116: 3-Alchemist
    Level 117: 3-Alchemist
    Level 118: 3-Alchemist
    Level 119: 3-Alchemist
    Level 120: 2-Alchemist, 1-Shadow Web + Echo of a Hero free of charge...at least I think so... o.O




    Blaze wizard

    1º JOB.-
    Level 10: 1 Improving Max MP Increase (1)
    Level 11-13: 3 Improving Max MP Increase (Maxed) or (9)
    Level 14: 2 Magic Claw (2), 1 Fire Sprite/Ignis (1)
    Level 15-20: 3 Magic Claw (Maxed)
    Level 21-23: 3 Magic Guard (9)
    Level 24: 1 Magic Guard (Maxed), 2 Fire Sprite/Ignis (3)
    Level 25-29: 3 Fire Sprite/Ignis (18)
    Level 30: 2 Fire Sprite/Ignus (Maxed), 1 Magic Armor

    Improving Max MP Increase: Maxed
    Magic Claw: Maxed
    Flame Sprite: Maxed
    Magic Guard: Maxed
    Magic Armor: 1

    2º JOB.-
    Level 30: 1 Fire Pillar (1) or 1 Teleport (1)
    Level 31: 2 Fire Pillar (3), 1 Teleport (1) or 3 Fire Pillar (3)
    Level 32-36: 3 Fire Pillar (18)
    Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster
    Level 38-40: 3 Magic Booster (10)
    Level 41: 1 Magic Booster (11), 2 Teleport (3)
    Level 42-46: 3 Teleport (18)
    Level 47: 2 Teleport (Maxed), 1 Meditation (1)
    Level 48-53: 3 Meditation (19)
    Level 54: 1 Meditation (Maxed), 2 Elemental Reset (2)
    Level 55-60: 3 Elemental Reset (Maxed)
    Level 61-63: 3 Booster (Maxed)
    Level 64-69: 3 Slow
    Level 70: 2 Slow (Maxed), 1 Fire Arrow (1)



    3º JOB.-
    Level 70: 1 Fire Strike (1)
    Level 71-80: 3 Flame Gear (Maxed)]/b]
    Level 81: 3 Elemental Amplification (3)
    Level 82: 2 Seal (2), 1 Elemental Resistance (1)
    Level 83-88: 3 Seal (Maxed)
    Level 89-93: 3 Seal (18)
    Level 94: 2 Seal (Maxed), Save 1 Point (1)
    Level 95-99: Save 3 Points (16)
    Level 100: 19 Ifrit (19)
    Level 101: 1 Ifrit (Maxed), 2 Fire Strike (3)
    Level 102-103: 3 Fire Strike (9)
    Level 104-109: Save 3 Points (18)
    Level 110: 20 Meteor Shower (20), 1 Fire Strike (10)
    Level 111-116: 3 Fire Strike (28)
    Level 117: 2 Fire Strike (Maxed), 1 Elemental Resistance (2)
    Level 118-120: 3 Elemental Resistance (11)






    Dawn warrior


    1º JOB.-
    Level 10: Improving Max HP Increase (1)
    Level 11-13: Improving Max HP Increase (M)
    Level 14-20: Power Strike (M) OR Slash Blast (M); Remainder point into opposite skill.
    Level 21-27: Power Strike (M) OR Slash Blast (M); Soul Sprite (2)
    Level 28-30: Soul Sprite (9)

    2º JOB.-
    Level 30: Soul Blade (1)
    Level 31-37: Mastery (19); Booster (2)
    Level 38-40: Booster (5); Soul Blade (4)
    Level 41-46: Soul Blade (17); Soul Runner (1)
    Level 47-49: Soul Runner (M)
    Level 50-52: Soul Blade (M)
    Level 53-58: Rage (18)
    Level 59-63: Rage (1); Booster (13); Final Attack (1)
    Level 64-70: Final Attack (21)

    3º JOB.-
    Level 70-76: Soul Driver (21); Combo Attack (1)
    Level 77-81: Combo Attack (14); Soul Charge (1)
    Level 82-88: Soul Charge (M); Combo Attack (1)
    Level 89-90: Combo Attack (4: This maxes it out); Soul Driver (2)
    Level 91-93: Soul Driver (7); Save SP (2)
    Level 94-99: Save SP (18)
    Level 100-103: Brandish (M) (using your spare 20 SP and the 12 sp from levels 100-103) (Level from 100-103 will get you the extra 10 sp you need to max brandish); Save SP (2)
    Level 104-109: Save SP (18)
    Level 110: Advanced Combo (M)

    DESPUES DE 110, DONDE GUSTES.


    Thunder breaker

    1º JOB.-
    Level 10: Lightning Sprite (1)
    Level 11-17: Sommersault Kick (M); Quick Motion (1)
    Level 18-20: Quick Motion (M)
    Level 21-27: Straight (M); Lightning Sprite (1)
    Level 28-30: Lightning Sprite (9)

    2º JOB.-
    Level 30: Max HP Increase (1)
    Level 31-33: Max HP Increase (9)
    Level 34-40: Mastery (19); Energy Charge (2)
    Level 41-43: Booster (7); Corkscrew Blow (2)
    Level 44-49: Corkscrew Blow (M)
    Level 50-55: Energy Charge (M)
    Level 56-62: Energy Blast (M); Booster (1)
    Level 63: Booster (3)
    Level 64-70: Lightning Charge (M); Mastery (1)

    3º JOB.-
    Level 70: Crit Fist (1)
    Level 71-77: Crit Fist (M); Drain (2)
    Level 78-79: Drain (5); Sharkwave (2)
    Level 80-89: Sharkwave (M); Sparks (2)
    Level 90-95: Sparks (M)
    Level 96-102: Save SP (15); Barrage (Max it using saved SP and the 5 SP you get from 101 and 102); Save SP (1)
    Level 103-110: Save SP (24); Booster (Max it using 9 SP you saved); Wind Booster (11); Transform (4)
    Level 111-112: Transform (M)
    Level 113-120: Energy Drain (M); Wind Booster (9); Shockwave (2)



    Wind archer

    1º JOB.-
    Level 10 - 1 Storm or 1 Double Shot
    Level 11 - 1 Storm (1), 2 Double Shot (3) or 3 Double Shot (3)
    Level 12~16 - 3 Double Shot (18)
    Level 17 - 2 Double Shot (20), 1 Critical Shot
    Level 18~23 - 3 Critical Shot (19)
    Level 24 - 1 Critical Shot (20), 2 Eye of the Amazon
    Level 25~26 - 3 Eye of the Amazon (8)
    Level 27~29 - 3 Focus or 3 Storm (9)
    Level 30 - 1 Focus (10), 2 Storm (3) or 3 Storm (13)

    2º JOB.-
    Level 30 - 1 Storm Break
    Level 31~36 - 3 Bow Mastery (18)
    Level 37 - 1 Bow Mastery (19) 2 Bow Booster
    Level 38 - 3 Bow Booster (5)
    Level 39 - 1 Bow Booster (6), 2 Soul Arrow (2)
    Level 40~45 - 3 Storm Break (19)
    Level 46 - 1 Storm Break (20), 2 Wind Walk
    Level 47~48 - 3 Wind Walk (8)
    Level 49 - 2 Wind Walk (10), 1 Bow Booster (7)
    Level 50 - 2 Bow Booster (9), 1 Soul Arrow (3)
    Level 51 - 3 Bow Booster (12)
    Level 52~55 - 2 Bow Booster (20), 1 Soul Arrow (7)
    Level 56~59 - 3 Soul Arrow (19)
    Level 60 - 1 Soul Arrow (20), 2 Thrust
    Level 61~66 - 3 Thrust (20)
    Level 67 - 1 Final Attack (1), 1 Bow Mastery (20)
    Level 68~70 - Raise Storm or Max Focus if you didn't in 1st job.




    3º JOB.-
    Level 70 - 1 Strafe
    BeerLevel 71 - 1 Wind Shot, 1 Wind Piercing, 1 Eagle Eye
    Level 72~77 - 3 Arrow Rain (18)
    Level 78 - 2 Arrow Rain (20), 1 Wind Piercing (2)
    Level 79~84 - 3 Wind Piercing (20)
    Level 85~87 - 3 Eagle Eye (10)
    Level 88~93 - 3 Wind Shot (19)
    Level 94 - 1 Wind Shot (20), Save 2 Points
    Level 95~99 - Save 3 Points (17)
    Level 100 - 20 Hurricane
    Level 101~103 - 3 Puppet (9)
    Level 104 - 1 Puppet (10), Save 2 Points
    Level 105~109 - Save 3 Points (17)
    Level 110 - 20 Bow Expertise (20)
    Level 111~113 - 3 Puppet (19)
    Level 114 - 1 Puppet
    115~120 - 3 anywhere, ideally Strafe
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