cagedmercury:way to NOT post a link to the bugs/glitches section.
you see our comments about attention to detail!
Just because you're too lazy to go to it yourself doesn't mean that you can bash the mods about "not paying attention to detail." Take two seconds to make a new tab(or window) in your browser and go to it. *sigh* Kids these days...
Anyways, I found that the Temple of TIme quest was activated as soon as I got there, similar to Parwen's quest in Magatia. On that note, I can understand why some quests are triggered this way, but perhaps there can be a bit more forewarning? Not every player likes to go to an area unless they know they have something to do there.(In this scenario, perhaps making the start up quest lvl 91 since you have to be there anyways at that level to start the unlocking quests.) In any case, allow me to further elaborate on the Agent quests and their confusion.(in case I wasn't clear enough^^;)
Basically, the Watermelon quest is not so much poorly worded as it is worded vaguely. They tell you that you have to get Watermelons, but not so much HOW to get them. As I said before, I honestly thought I had to hit the various watermelons on the map until they broke, like how many other quests similiar to it operate. It didn't occur to me until later to try "completeing" the map to find the watermelon on top.
And I know that this isn't something related to this patch, but I thought I should share it with you anyway. While the MapleTip says that some quests can be repeated after completion, certain quests that I was accustomed to being repeatable have not been since Patch v0.70. This is mostly pertaining to the <1G>Mushroom set of quests in Sleepywood. I was curious if this was intentional, or if those quests were meant to be repeatable and just haven't been.
Thanks for your time!
"Chance has nothing to do with it child, the future is not determined by a throw of the dice, it is determined by the conscious decisions of you and me."- Phong, Reboot