PopstarPink:Monster CarnivalMonster Carnival is a Party Quest for Level 30 - 50 players where, unlike other quests, players must compete in order to gain bonus experience. It is similar Ludibrium Maze Party Quest in that you just kill, however, there is a tactics system which can help you and harm opponents.Getting There * Finding Spiegellman: o Kerning City (left of the sewages) o Trend Zone Metropolis (on top of the malay temple (Mosque)) o Ludibrium (Beside Honorable Rock.) o Singapore (on top of Mr. Hwang, the storage keeper) o Orbis (At the edge of the platform that leads to Orbis Station.) DisplayThe extra display consists of your guild being replaced with your team name (Maple Red or Blue).The box in the top left hand corner also has several displays, most prominently the numerical ones - three rows of numbers. The format goes like this:11/2233/4455/6611 is the CP you have to spend on the Skills System. 22 is the total CP you've gotten for the team. 33 is the remaining CP your team has to spend, and 44 is your overall CP. 55 is your enemy's remaining CP to spend, and 66 is their total CP. 44 and 66 determine the final game outcome. There are three tabs below the display, which are discussed in the next section.Battle StyleThe style of fight is very different - you don't face others directly, but rather in a competition to get the most Carnival Points. Carnival Points can be gotten by killing monsters or from spherical point pieces dropped on the floor by enemies. Enemies continually spawn and are targeted by all players. If you die you do not lose exp, just personal CP (used for the special system about to be described) up to a value of 10. You will be brought to another room with a portal where you can instantly re-enter the fray.However, there is also an extra system to give weaker parties a chance to win. The system works off the Carnival Points you get as an individual. Each skill used under the system doesn't reduce your overall CP score, but uses up the CP you have gained by killing/picking up. There are three tabs under this system - Mob, Status and Protector. Mob summons enemies to attack enemies. This may work for or against you; enemies could be forced to give up, or they could just be more CP to stronger enemies. The monsters and their summoning costs are: * Brown Teddy - 7 CP (Don't summon them - useless) * Bloctopus - 7 CP (See above) * Retz - 8 CP (Useless by itself, summon hoards) * Chronos - 8 CP (See above) * Toy Trojan - 9 CP (Add Speed bonus for some annoyance, VERY effective against assassins) (Generally used when summoning for the opponent due to the low defence) * Tick-Tock - 9 CP (See Brown Teddy) * Robo - 10 CP (An okay tank...summon King Block Golem for better results) * King Block Golem - 11 CP (An okay tank, summon in place of Rombot if lacking CP) * Master Chronos - 12 CP (Extremely useful, especially in Factory map and get clerics into trouble when they heal. However, they are quite easily killed, but thier attack does prove annoying if your trying to take down pedistals) * Rombot - 22 CP (in Carnival Field 5/6), 30CP (in others) (Mass summon for good results, especially against players 40-) Status hits the other team with status ailments, such as darkness, seal, poison etc. They and their description/CP cost/curability by potion are:Note: Party skills work at a certain %, not 100% of the time. * Darkness (Party) - 17CP (Reduces accuracy for Warriors, Bowmen and Thieves, curable) * Weakness (Party) - 19CP (Disables jumping, curable, good when Cancel ***** Atk is in play) * Curse(Party) - 12CP (Reduces enemy Exp gain, useless, don't cast it, curable) * Poison(Party) - 19CP (Continued damage, fairly useless, a nuisance, curable) * Slow(Party) - 16CP (Slows enemy movements, useful, un-curable) * Seal (1 Person) - 14CP (Prevents use of class skills, multi-cast if you want, curable) * Stun (1 Person) - 22CP (Stuns an enemy for about 7 seconds, un-curable) * Cancel Buff (1 Person) - 18CP (Cancels HB, Rage, Haste, etc, un-curable ._.) Protector skills are the most worthwhile, buffing the monsters on your side. Mass-casting of these skills is useful. Each buff causes a Gem Pedestal to spawn. The Pedestal carries your colour, and takes 4 normal hits to destroy. Destroying them is the only way to cancel the buff. They, and their use/CP cost are: * Power UP - 17CP (<Weapon Attack +30> Increases monster touch damage, useful-ish) * Guard UP - 16CP (<Weapon Defense +30> Increase defense against Warriors, Bowmen and Thieves, useful-ish) * Magic UP - 17CP (<Magic Attack +30> Increases the range attack of M. Chronos and Rombot, useful) * Shield UP - 16CP (<Magic Defense +30> Increases resistance against Magicians, useful-ish) * Accuracy UP - 13CP (<Accuracy +30> Increases accuracy of monsters, useless) NOTE: whoever wrote that obviously hasn't played with me. Do you how annoying my always accuracy up is to the opponent? * Avoid UP - 16CP (<Avoidability +30> Powers up the monsters avoid on your opponents side, VERY useful) * Speed UP - 12CP (<Speed +30> Powers up the monsters speed on your opponents side, useful especially on trojans, more usefull on rombots as the extra speed makes the enemy have to retreat more often) * Cancel Weapon Attack - 35CP (Reduces damage done by physical classes to 1 per hit, VERY useful) * Cancel Magic Attack - 35CP (Reduces damage done by Magicians to 1 per hit, VERY useful) Another thing about this Carnival is the disabling of potion use. Don't fret, you won't lose exp upon death. However, monsters drop potions in the Carnival. Picking up a potion uses it immediately. Large potions affect the whole party, and normal potions affect the acquirer. The available potions are: * White Potion (Restores 300 HP) * Mana Elixir (Restores 300 MP) * Elixir (Restores 50% HP and MP) * Power Elixir (Restores all HP and MP) * Party Mana Elixir (Restores 300 MP to the party) * Party Elixir (Restores 50% HP and MP to the party) * Party Power Elixir (Restores all of the party's HP and MP) * All Cure Potion (Restores status ailments) * Party All Cure Potion (Restores party status ailments) Other dropped items include: * Carnival Point 1 (1 Carnival Point added) * Carnival Point 2 (2 Carnival Points added) * Carnival Point 3 (3 Carnival Points added) * Mini Cube of Darkness (Hits one enemy with a status ailment from the Status heading) * Cube of Darkness (Hits the whole party with a status ailment from the Status heading) * Stunner (Stuns one opposing party member) * Maple Coin (Tradeable for equips via Spiegelman) After winning or losing, you will be notified of whether you won or lost, then ferried out to an empty room where you talk to Spiegelmann for your exp reward. If you draw (not likely) then there will be a 2 minute overtime, where it will be as if nothing has happened yet.RewardsThe rewards for the Carnival are as follows.ExperienceYou get experience depending on how much CP you have garnered. There are ratings from A to D, and each has a relative CP amount. The CP amount that is used to calculate your exp. is your teams CP... NOT YOUR INDIVIDUAL CP! * A rank: 500+ CP * B Rank: 250-499 CP * C Rank: 100-249 CP * D Rank: 1-99 CP * E Rank: 0 CP (Not likely) Experience is as follows: * A Rank Winner: 30,000 Exp * A Rank Loser: 10,000 Exp * B Rank Winner: 25,500 Exp * B Rank Loser: 8,500 Exp * C Rank Winner: 21,000 Exp * C Rank Loser: 7,000 Exp * D Rank Winner: 15,500 Exp * D Rank Loser: 1,000 Exp Maple Coin RewardsRewards received through trading Maple Coins are as follows. * Spiegelmann's Necklace - 50 Maple Coins o +1 to STR, INT, DEX, LUK, 27 Def and 27 Mag. Def You can get +0 in a stat to +3 in a stat. They have 3 slots, and are scrollable with Spiegelmann's Marbles, which cost 40 Maple Coins. * Spiegelmann's Marble - 40 Maple Coins o Adds 30 HP and MP to a Spiegelmann's Necklace. 60% Success Rate. o Untradeable WeaponsThere are three tiers of weapons - Level 33-35 ones, costing 7 coins, level 38-40 ones, costing 10 coins, and level 45-50 ones, costing 20 coins. It is not recommended you get any other than those specifically noted with a (***). Weapons are as if you picked them up from a monster - they can be above or below average, like the Spiegelman Necklace.Warrior Weapons * Cutlus - 7MC * Lionheart- 7MC * Traus - 10MC * Zard - 10MC * Jeweled Katar - 20MC * Lion's Fang - 20MC (***) * Dankke - 7MC * Niam - 7MC * Blue Counter - 10MC * Sabretooth - 10MC * Buck - 20MC * The Rising - 20MC * Heavy Hammer - 7MC * Sledgehammer - 7MC * Jacker - 10MC * Titan - 10MC * Knuckle Mace - 20MC * Golden Mole - 20MC * Nakamaki - 7MC * Axe Pole Arm - 7MC * Zeco - 10MC * Crescent Polearm - 10MC * The Nine Dragons - 20MC (***) * Serpent's Tongue - 20MC (***) Magician Weapons * Wizard Wand - 7MC * Petal Staff - 7MC * Crystal Wand - 10MC (***) * Hall Staff - 10MC (***) * Arc Staff - 20MC (***) * Cromi - 20MC (***) Bowman Weapons * Red Viper - 7 MC (***) * Vaulter 2000 - 10MC * Olympus - 20MC (***) * Heckler - 7MC * Silver Crow - 10MC * Rower - 20MC (***) Thief Weapons * Dark Guardian - 7MC * Dark Avarice - 10MC * Dark Slain - 20MC (***) * Gephart - 7MC * Dragon Toenail - 10MC (***) * Bazlud - 10MC * Sai - 20MC (***) * Shinkita - 20MC (***) Pirate Weapons * Silver Maiden - 7MC Battle FieldsThere are three types of battlefield - the Terrace battlefield, the Factory battlefield and the Clocktower battlefield. They are reminiscent of the Brown Teddy maps, the Robo maps and the Chronos maps respectively. Each field is different in some way to the others.Fields 1 & 2 - the Terrace2 to 4 people can play on this field. They consist of a flat area and many smaller platforms above. Gem Pedestals spawn on these platforms. The default monsters are Brown Teddies and King Block Golems. Half the spawn is one team's, and the other half is the other team's. The spawn is reputedly slower, and due to confined areas, CP gain is stunted as well. A good field for 30-38 characters, slow for others.Fields 3 & 4 - The Clocktower2 to 4 people can play on this field. It consists of a flat spawning area and many webbed platforms above, where Gem Pedestals spawn. The base enemies are Toy Trojans and Robos. There are two rooms, one for each team. They are totally separated, though speech can be heard if you stand near the dividing barrier. The most popular one, giving each party it's own space. Good for any type of mid-high level party. Lower levels have more trouble here. Coin drop rate is highest, due to highest concentration of monsters. Although, this map is disliked by many of the bowman, gunslingers and assassins, since the population of monsters is so dense and the spawns are fast. So an archer or assassin can have a hard time trying to get far enough away from the monsters to attack.Fields 5 & 6 - The Factory3 to 6 people can play here. It is a layered map, two gapped platforms up top and a flat area at the bottom. Gem Pedestals spawn on the gapped platform areas. Robos and Rombots are the base enemies, but Robos only spawn on the gapped platforms and Rombots only on the bottom. The Robos are unique in that they are free to kill - whoever kills them gets the CP, and they are available to kill for both teams. Suitable for any players - the Robos for lower levels and the Rombots for higher levels.TacticsOpinion is divided as how to use the CP which ultimately judges who wins or loses. There are some notes below.Basic Manuevers * Hoarding- Leave items on the ground (especially party pots) until you need them. A healthy supply of Party All Cures makes it a lot easier. * Stunners and Cubes- Pick them up! Don't leave them there, whatever you do. They're a very useful tool. * Mob Forcing- Have a mobber attack while Cancel ***** is on, so all enemies are in one place. Cancel the buff and the mobber kills them all quickly. * Low Levels- Recruit a low level to reduce average level and to be a gem shattering mule. Basic CombinationsGenerally, points are used for two reason, making the game nearly unplayable or by forcing the party to stop. Massing Master Chronos's or Rombots against parties that can't go up against them results in an easy win. Generally, matches are close as parties kill all the monsters extreamly fast, to holding your opponent back for precious seconds may be important. Also, considering this, buffs are prefered as they do not give your opponent's cp, while if the other team can control your hoard, they can farm cp faster. * Cancel Weapon Attack + Cancel Magic Attack + Weakness - Prevents them from attacking, plus they can't get to the pedestals until they reach an All Cure. Weaker enemies and Bowmen/Assassins may die if Rombots are in play. * Stun (1 Person) continuously)- Works when there are 3 or less people. Stuns a whole party, making a lot of trouble for them. * Master Chronos (multiple) + Magic UP + Stun (1 Person)- Chances are this will take out at least one below 40 or weakened foe. However, this is not effective against mid to high level groups as dealing with Chronoses are amazingly easy if you tank them * Cancel Weap/Magic + As many protectors as possible- Mass-spawn pedestals to confuse the opponent. * Retz/Toy Trojan (Mass summon) + Speed UP + Power UP- You face a mob of buffed speed demons rushing at you. An assassin/bowman's nightmare. * Seal (1 person) (multiple) + Cancel Buff (1 person) (multiple)- Only for use on mage parties. Co-ordinate your party so one person does one while another does the other. * 1st sub one of these: Both Cancel Attacks(for mixed party/Cancel Magic Attack(all Mage party)/Cancel Weapon Attack(Warrior/theif/bowmen parties) After you chose one of them then do Avoid Up+Speed Up (Note this is a last resort that can really help when in tight spot near end and when executed properly) * Avoidability- The alternative to cancel weapon / magic attack. Gennerally the party can't hit the monsters, and does the same with as cancel but much less. Keep on repeating to force the party to pause. It isn't effective on high levels with lots of accuracy. * Toy Trojan- These are used when parties are summoning for one another, mainly to farm for cp and maple coins. They have low def so massing them is easy. General TacticsThe priorities in the game go like this. 1. Killing 2. Buff with Cancel ****** Atk and use Weakness 3. Buff with Avoid UP + Darkness (Party) (If the party has more physical attackers) 4. Buff with Shield UP + Avoid UP (If the party has more magical attackers) 5. Hoard potions for a quick recovery (Especially maps 3 & 4) 6. Summon Rombot/Master Chronos and assist using Power UP and Magic UP 7. Buff and heal party members (if you're a Cleric, Fighter, Wizard, Thief or Spearman) 8. Disable enemies with Stun (1 person) 9. Pick up Stunners/Cubes 10. Maple Coins One person, preferably the fastest killer, continually uses Stun (1 Person) or Avoid/Cancel buffs, keeping the opponents rushing to destroy Gem Pedestals. Another (two) person conserves CP, then unleashes all the buffs possible in addition to Cancel Weap/Magic in order to (A: confuse the enemy and (B: annoy them with all the buffs. Any other people help mass summon Rombot/Master Chronos and plague enemies with statuses.Making MoneyIf you want fast money, you should get a Gephart for 7 coins and sell it to an NPC shop for 150,000 mesos. Or you can get Crystal Wand for 10 coins and try to sell it to player for better price (minimum: 200,000): note it only sells to NPC for 160,000. Gephart is the best NPC deal, but Crystal Wand is probably the best to sell to players because it's extremely rare to mages below level 30 who can't to MCPQ, but if you do the math, you'll find that Gephart actually gives you more money if you sell the Crystal Wand for below 210k. Also, some people save up Maple Coins for the rare Spiegelmann's Necklace, which sells for around 500k-1m. This took a long time to write. =/
Monster CarnivalMonster Carnival is a Party Quest for Level 30 - 50 players where, unlike other quests, players must compete in order to gain bonus experience. It is similar Ludibrium Maze Party Quest in that you just kill, however, there is a tactics system which can help you and harm opponents.Getting There * Finding Spiegellman: o Kerning City (left of the sewages) o Trend Zone Metropolis (on top of the malay temple (Mosque)) o Ludibrium (Beside Honorable Rock.) o Singapore (on top of Mr. Hwang, the storage keeper) o Orbis (At the edge of the platform that leads to Orbis Station.) DisplayThe extra display consists of your guild being replaced with your team name (Maple Red or Blue).The box in the top left hand corner also has several displays, most prominently the numerical ones - three rows of numbers. The format goes like this:11/2233/4455/6611 is the CP you have to spend on the Skills System. 22 is the total CP you've gotten for the team. 33 is the remaining CP your team has to spend, and 44 is your overall CP. 55 is your enemy's remaining CP to spend, and 66 is their total CP. 44 and 66 determine the final game outcome. There are three tabs below the display, which are discussed in the next section.Battle StyleThe style of fight is very different - you don't face others directly, but rather in a competition to get the most Carnival Points. Carnival Points can be gotten by killing monsters or from spherical point pieces dropped on the floor by enemies. Enemies continually spawn and are targeted by all players. If you die you do not lose exp, just personal CP (used for the special system about to be described) up to a value of 10. You will be brought to another room with a portal where you can instantly re-enter the fray.However, there is also an extra system to give weaker parties a chance to win. The system works off the Carnival Points you get as an individual. Each skill used under the system doesn't reduce your overall CP score, but uses up the CP you have gained by killing/picking up. There are three tabs under this system - Mob, Status and Protector. Mob summons enemies to attack enemies. This may work for or against you; enemies could be forced to give up, or they could just be more CP to stronger enemies. The monsters and their summoning costs are: * Brown Teddy - 7 CP (Don't summon them - useless) * Bloctopus - 7 CP (See above) * Retz - 8 CP (Useless by itself, summon hoards) * Chronos - 8 CP (See above) * Toy Trojan - 9 CP (Add Speed bonus for some annoyance, VERY effective against assassins) (Generally used when summoning for the opponent due to the low defence) * Tick-Tock - 9 CP (See Brown Teddy) * Robo - 10 CP (An okay tank...summon King Block Golem for better results) * King Block Golem - 11 CP (An okay tank, summon in place of Rombot if lacking CP) * Master Chronos - 12 CP (Extremely useful, especially in Factory map and get clerics into trouble when they heal. However, they are quite easily killed, but thier attack does prove annoying if your trying to take down pedistals) * Rombot - 22 CP (in Carnival Field 5/6), 30CP (in others) (Mass summon for good results, especially against players 40-) Status hits the other team with status ailments, such as darkness, seal, poison etc. They and their description/CP cost/curability by potion are:Note: Party skills work at a certain %, not 100% of the time. * Darkness (Party) - 17CP (Reduces accuracy for Warriors, Bowmen and Thieves, curable) * Weakness (Party) - 19CP (Disables jumping, curable, good when Cancel ***** Atk is in play) * Curse(Party) - 12CP (Reduces enemy Exp gain, useless, don't cast it, curable) * Poison(Party) - 19CP (Continued damage, fairly useless, a nuisance, curable) * Slow(Party) - 16CP (Slows enemy movements, useful, un-curable) * Seal (1 Person) - 14CP (Prevents use of class skills, multi-cast if you want, curable) * Stun (1 Person) - 22CP (Stuns an enemy for about 7 seconds, un-curable) * Cancel Buff (1 Person) - 18CP (Cancels HB, Rage, Haste, etc, un-curable ._.) Protector skills are the most worthwhile, buffing the monsters on your side. Mass-casting of these skills is useful. Each buff causes a Gem Pedestal to spawn. The Pedestal carries your colour, and takes 4 normal hits to destroy. Destroying them is the only way to cancel the buff. They, and their use/CP cost are: * Power UP - 17CP (<Weapon Attack +30> Increases monster touch damage, useful-ish) * Guard UP - 16CP (<Weapon Defense +30> Increase defense against Warriors, Bowmen and Thieves, useful-ish) * Magic UP - 17CP (<Magic Attack +30> Increases the range attack of M. Chronos and Rombot, useful) * Shield UP - 16CP (<Magic Defense +30> Increases resistance against Magicians, useful-ish) * Accuracy UP - 13CP (<Accuracy +30> Increases accuracy of monsters, useless) NOTE: whoever wrote that obviously hasn't played with me. Do you how annoying my always accuracy up is to the opponent? * Avoid UP - 16CP (<Avoidability +30> Powers up the monsters avoid on your opponents side, VERY useful) * Speed UP - 12CP (<Speed +30> Powers up the monsters speed on your opponents side, useful especially on trojans, more usefull on rombots as the extra speed makes the enemy have to retreat more often) * Cancel Weapon Attack - 35CP (Reduces damage done by physical classes to 1 per hit, VERY useful) * Cancel Magic Attack - 35CP (Reduces damage done by Magicians to 1 per hit, VERY useful) Another thing about this Carnival is the disabling of potion use. Don't fret, you won't lose exp upon death. However, monsters drop potions in the Carnival. Picking up a potion uses it immediately. Large potions affect the whole party, and normal potions affect the acquirer. The available potions are: * White Potion (Restores 300 HP) * Mana Elixir (Restores 300 MP) * Elixir (Restores 50% HP and MP) * Power Elixir (Restores all HP and MP) * Party Mana Elixir (Restores 300 MP to the party) * Party Elixir (Restores 50% HP and MP to the party) * Party Power Elixir (Restores all of the party's HP and MP) * All Cure Potion (Restores status ailments) * Party All Cure Potion (Restores party status ailments) Other dropped items include: * Carnival Point 1 (1 Carnival Point added) * Carnival Point 2 (2 Carnival Points added) * Carnival Point 3 (3 Carnival Points added) * Mini Cube of Darkness (Hits one enemy with a status ailment from the Status heading) * Cube of Darkness (Hits the whole party with a status ailment from the Status heading) * Stunner (Stuns one opposing party member) * Maple Coin (Tradeable for equips via Spiegelman) After winning or losing, you will be notified of whether you won or lost, then ferried out to an empty room where you talk to Spiegelmann for your exp reward. If you draw (not likely) then there will be a 2 minute overtime, where it will be as if nothing has happened yet.RewardsThe rewards for the Carnival are as follows.ExperienceYou get experience depending on how much CP you have garnered. There are ratings from A to D, and each has a relative CP amount. The CP amount that is used to calculate your exp. is your teams CP... NOT YOUR INDIVIDUAL CP! * A rank: 500+ CP * B Rank: 250-499 CP * C Rank: 100-249 CP * D Rank: 1-99 CP * E Rank: 0 CP (Not likely) Experience is as follows: * A Rank Winner: 30,000 Exp * A Rank Loser: 10,000 Exp * B Rank Winner: 25,500 Exp * B Rank Loser: 8,500 Exp * C Rank Winner: 21,000 Exp * C Rank Loser: 7,000 Exp * D Rank Winner: 15,500 Exp * D Rank Loser: 1,000 Exp Maple Coin RewardsRewards received through trading Maple Coins are as follows. * Spiegelmann's Necklace - 50 Maple Coins o +1 to STR, INT, DEX, LUK, 27 Def and 27 Mag. Def You can get +0 in a stat to +3 in a stat. They have 3 slots, and are scrollable with Spiegelmann's Marbles, which cost 40 Maple Coins. * Spiegelmann's Marble - 40 Maple Coins o Adds 30 HP and MP to a Spiegelmann's Necklace. 60% Success Rate. o Untradeable WeaponsThere are three tiers of weapons - Level 33-35 ones, costing 7 coins, level 38-40 ones, costing 10 coins, and level 45-50 ones, costing 20 coins. It is not recommended you get any other than those specifically noted with a (***). Weapons are as if you picked them up from a monster - they can be above or below average, like the Spiegelman Necklace.Warrior Weapons * Cutlus - 7MC * Lionheart- 7MC * Traus - 10MC * Zard - 10MC * Jeweled Katar - 20MC * Lion's Fang - 20MC (***) * Dankke - 7MC * Niam - 7MC * Blue Counter - 10MC * Sabretooth - 10MC * Buck - 20MC * The Rising - 20MC * Heavy Hammer - 7MC * Sledgehammer - 7MC * Jacker - 10MC * Titan - 10MC * Knuckle Mace - 20MC * Golden Mole - 20MC * Nakamaki - 7MC * Axe Pole Arm - 7MC * Zeco - 10MC * Crescent Polearm - 10MC * The Nine Dragons - 20MC (***) * Serpent's Tongue - 20MC (***) Magician Weapons * Wizard Wand - 7MC * Petal Staff - 7MC * Crystal Wand - 10MC (***) * Hall Staff - 10MC (***) * Arc Staff - 20MC (***) * Cromi - 20MC (***) Bowman Weapons * Red Viper - 7 MC (***) * Vaulter 2000 - 10MC * Olympus - 20MC (***) * Heckler - 7MC * Silver Crow - 10MC * Rower - 20MC (***) Thief Weapons * Dark Guardian - 7MC * Dark Avarice - 10MC * Dark Slain - 20MC (***) * Gephart - 7MC * Dragon Toenail - 10MC (***) * Bazlud - 10MC * Sai - 20MC (***) * Shinkita - 20MC (***) Pirate Weapons * Silver Maiden - 7MC Battle FieldsThere are three types of battlefield - the Terrace battlefield, the Factory battlefield and the Clocktower battlefield. They are reminiscent of the Brown Teddy maps, the Robo maps and the Chronos maps respectively. Each field is different in some way to the others.Fields 1 & 2 - the Terrace2 to 4 people can play on this field. They consist of a flat area and many smaller platforms above. Gem Pedestals spawn on these platforms. The default monsters are Brown Teddies and King Block Golems. Half the spawn is one team's, and the other half is the other team's. The spawn is reputedly slower, and due to confined areas, CP gain is stunted as well. A good field for 30-38 characters, slow for others.Fields 3 & 4 - The Clocktower2 to 4 people can play on this field. It consists of a flat spawning area and many webbed platforms above, where Gem Pedestals spawn. The base enemies are Toy Trojans and Robos. There are two rooms, one for each team. They are totally separated, though speech can be heard if you stand near the dividing barrier. The most popular one, giving each party it's own space. Good for any type of mid-high level party. Lower levels have more trouble here. Coin drop rate is highest, due to highest concentration of monsters. Although, this map is disliked by many of the bowman, gunslingers and assassins, since the population of monsters is so dense and the spawns are fast. So an archer or assassin can have a hard time trying to get far enough away from the monsters to attack.Fields 5 & 6 - The Factory3 to 6 people can play here. It is a layered map, two gapped platforms up top and a flat area at the bottom. Gem Pedestals spawn on the gapped platform areas. Robos and Rombots are the base enemies, but Robos only spawn on the gapped platforms and Rombots only on the bottom. The Robos are unique in that they are free to kill - whoever kills them gets the CP, and they are available to kill for both teams. Suitable for any players - the Robos for lower levels and the Rombots for higher levels.TacticsOpinion is divided as how to use the CP which ultimately judges who wins or loses. There are some notes below.Basic Manuevers * Hoarding- Leave items on the ground (especially party pots) until you need them. A healthy supply of Party All Cures makes it a lot easier. * Stunners and Cubes- Pick them up! Don't leave them there, whatever you do. They're a very useful tool. * Mob Forcing- Have a mobber attack while Cancel ***** is on, so all enemies are in one place. Cancel the buff and the mobber kills them all quickly. * Low Levels- Recruit a low level to reduce average level and to be a gem shattering mule. Basic CombinationsGenerally, points are used for two reason, making the game nearly unplayable or by forcing the party to stop. Massing Master Chronos's or Rombots against parties that can't go up against them results in an easy win. Generally, matches are close as parties kill all the monsters extreamly fast, to holding your opponent back for precious seconds may be important. Also, considering this, buffs are prefered as they do not give your opponent's cp, while if the other team can control your hoard, they can farm cp faster. * Cancel Weapon Attack + Cancel Magic Attack + Weakness - Prevents them from attacking, plus they can't get to the pedestals until they reach an All Cure. Weaker enemies and Bowmen/Assassins may die if Rombots are in play. * Stun (1 Person) continuously)- Works when there are 3 or less people. Stuns a whole party, making a lot of trouble for them. * Master Chronos (multiple) + Magic UP + Stun (1 Person)- Chances are this will take out at least one below 40 or weakened foe. However, this is not effective against mid to high level groups as dealing with Chronoses are amazingly easy if you tank them * Cancel Weap/Magic + As many protectors as possible- Mass-spawn pedestals to confuse the opponent. * Retz/Toy Trojan (Mass summon) + Speed UP + Power UP- You face a mob of buffed speed demons rushing at you. An assassin/bowman's nightmare. * Seal (1 person) (multiple) + Cancel Buff (1 person) (multiple)- Only for use on mage parties. Co-ordinate your party so one person does one while another does the other. * 1st sub one of these: Both Cancel Attacks(for mixed party/Cancel Magic Attack(all Mage party)/Cancel Weapon Attack(Warrior/theif/bowmen parties) After you chose one of them then do Avoid Up+Speed Up (Note this is a last resort that can really help when in tight spot near end and when executed properly) * Avoidability- The alternative to cancel weapon / magic attack. Gennerally the party can't hit the monsters, and does the same with as cancel but much less. Keep on repeating to force the party to pause. It isn't effective on high levels with lots of accuracy. * Toy Trojan- These are used when parties are summoning for one another, mainly to farm for cp and maple coins. They have low def so massing them is easy. General TacticsThe priorities in the game go like this. 1. Killing 2. Buff with Cancel ****** Atk and use Weakness 3. Buff with Avoid UP + Darkness (Party) (If the party has more physical attackers) 4. Buff with Shield UP + Avoid UP (If the party has more magical attackers) 5. Hoard potions for a quick recovery (Especially maps 3 & 4) 6. Summon Rombot/Master Chronos and assist using Power UP and Magic UP 7. Buff and heal party members (if you're a Cleric, Fighter, Wizard, Thief or Spearman) 8. Disable enemies with Stun (1 person) 9. Pick up Stunners/Cubes 10. Maple Coins One person, preferably the fastest killer, continually uses Stun (1 Person) or Avoid/Cancel buffs, keeping the opponents rushing to destroy Gem Pedestals. Another (two) person conserves CP, then unleashes all the buffs possible in addition to Cancel Weap/Magic in order to (A: confuse the enemy and (B: annoy them with all the buffs. Any other people help mass summon Rombot/Master Chronos and plague enemies with statuses.Making MoneyIf you want fast money, you should get a Gephart for 7 coins and sell it to an NPC shop for 150,000 mesos. Or you can get Crystal Wand for 10 coins and try to sell it to player for better price (minimum: 200,000): note it only sells to NPC for 160,000. Gephart is the best NPC deal, but Crystal Wand is probably the best to sell to players because it's extremely rare to mages below level 30 who can't to MCPQ, but if you do the math, you'll find that Gephart actually gives you more money if you sell the Crystal Wand for below 210k. Also, some people save up Maple Coins for the rare Spiegelmann's Necklace, which sells for around 500k-1m.
This took a long time to write. =/
LOL Sureeeeeeee, what a phail =P you leeched it.
(my computer does not take the screen shots because of the keyboard)
CPQ(Monster carnival)
1. Become level 30 (job advance recomended).
2.Find or bring a party to do the partyquest with(if u want to find one and ur not sure what to say just say "jpq" and you will be bound to end up in a party.
3.Let the party leader pick the stage(there are 3 differend stages to pick from 1and2 is the most unpopular 3and4 is the most popular 5and6 is the second most popular)(this is by my expiriance).
4.Destroy the monsters that appear (and u cannot use your own pots in arena pik one up to heal hp/mp also do not use the smile emotes is the F keys EXAMPLE.F1
because this will act as the summen keys and accedently summen
5. The Team with the most points win and the points u get per monster differ from monster to monster
This party quest is from lvl 30-50 so uyou will be stuck there for awile unless youre a fast leveler
THis guide is made short for you awsome maplers who are newr to the game to understand it better =3 -soulleader93 of kradia
This was created by me for maplers i dont care for the points i just want to help maplers with a quick easy guide
but the maplepoints do sound good lawl But maplers plzzzzzzzzzzzz coment on it
Hey,My name is Michael
IGN:iMikeyrey
HPQ GUIDE-Main strategy,gather all the color seeds,then get 10 cakes and clear.
Seed order- Blue Green
Yellow Purple
Brown Pink
Well of course you will need 3-6 players.They must be lvl 10+. There are two startegys I use,
Sometimes I like to lure and then sometimes i like to kill.
If u want to kill gather 6 players(Magicians,theifs,pirates,bowmans) This will help for range so the bunny does'nt get attacked.
If you want to lure gather 3-6 players but, I prefer 3 players. More players causes inconvenience. Then choose a warrior or brawler.
The warrior or brawler will need,a pumpkin basket, mapleflag, or a pico pico hammer. Then when the monsters appear you let the warrior/brawler do their multiple attack move to get the monsters attracted to them. They should flee away from the bunny into the corner and keep attacking every 5-10 seconds untill you get however many cakes you need.
One strategy to get all the seeds fast,well get 6 players and get each player to get 1 different seed from everyone else.
I was Reading the rules and it said no editing pics. does that mean i cant white out my IGN or others? Respond quick GM im almost done with my guide
yo the rules didnt say no editing pics o.o
Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements!
Version 1. (Below)
Version 2: Click here
(In case it doesn't show up, click here.)
the best i could do. not much compared to the post above me but might as well try.
CPQ guide
lorddonk: Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements! (In case it doesn't show up, click here.)
...show off >.>
(This isnt mine... ITS QUOTED! dont get mad at me xD)
Well, here's my henesys PQ guide, i hope you all like it ^^, and it can help you alot =D.. Good luck to all the ppl =P..
If you can't see it Click Here
stickperson2: hmm.. was wonderng if this picture would show since it doesn't show when im writing this. noo the picture didn't show why?? AM I ALLOWED TO POST A LINK WITH MY GUIDE CAUSE PICTURES WON'T SHOW!!!! ARE THERE ANY PLACES WHERE I CAN POST MY GUIDE
Did you use the Insert/edit image?
lorddonk:Here is my Carnival Party Quest Guide! I literally spent all day on this and put a lot of effort into it so I hope it is good and helps anyone who doesn't understand the Monster Carnival! I'd love any ideas for improvements! (In case it doesn't show up, click here.)
Not to be a nitpick or anything... but i noticed a couple of things wrong with your guide...
First off.. Dagger thieves, i.e. Bandits, have plenty of accuracy to hit anything in monster carnival. It's a thief, for gods sake... There's not much in maple a bandit can't hit. Brawlers are the ones with ridiculously low accuracy, and can't hit much until they start working on knuckle mastery.
Second, rombots don't do magic attack. when they slam on the ground, that's a regular weapon attack. it is increased with an ATK Up protector, not magic up.
You might also want to mention that if you're party is in the lead, and someone from your party leaves or accidentally disconnects, your opponents get your score added to theirs, thus giving them a huge advantage. (That wasn't a very pleasant discovery the first few times it happened to me)
And you might wanna add the WEAPONS and ACCESSORIES you get for trading in Maple Coins.
Other than that... You're guide is pretty tight. I'd say you should definately win.