Search
Welcome to Nexon Forums Sign in | Join | Help

Super Strategy Guide

Last post 11-05-2009, 3:05 PM by LouDNinjA. 94 replies.
Page 1 of 7 (95 items)   1 2 3 4 5 Next > ... Last »
Sort Posts: Previous Next
  •  04-06-2009, 10:39 AM 2494481

    Super Strategy Guide

    Have you always wanted to create a strategy guide for MapleStory? Well, now is your chance! Create a strategy guide with screenshots for one or more of the following party quests: Henesys PQ, Kerning City PQ, and Monster Carnival. The best and informative strategy guide will have their guide posted on our website, with credits to the winners and 10,000 Maple Points! We’ll choose 3 guides meaning 3 winners so start writing! Cool Reply to this thread to post your guide.

    Prize: Strategy Guide publication on MapleStory website, and 10,000 Maple Points.

    Read this thread would you kindly?

    You will be banned and then there would be ham.

    Post it. Ban it. Lock it.
  •  04-08-2009, 9:56 AM 2504852 in reply to 2494481

    Re: Super Strategy Guide

    Can we make a video?

    Or put pictures in our guide?

    Or do we just have to write it in words? o__o


    I play in BERA

    My ign is Sinnto
  •  04-08-2009, 8:27 PM 2507848 in reply to 2504852

    Re: Super Strategy Guide

    Sinnto:

    Can we make a video?

    Or put pictures in our guide?

    Or do we just have to write it in words? o__o

     Have you always wanted to create a strategy guide for MapleStory? Well, now is your chance! Create a strategy guide with screenshots for one or more of the following party quests: Henesys PQ, Kerning City PQ, and Monster Carnival. The best and informative strategy guide will have their guide posted on our website, with credits to the winners and 10,000 Maple

     About the vids i don't know.

  •  04-09-2009, 12:21 AM 2509186 in reply to 2494481

    Re: Super Strategy Guide

    for henesys pq - close rangers( warriors, rouges etc.) should stay with the moon bunny while it makes the cakes but far rangers(wizards,bowmen et.c) can stay on the side because warriors and rouges can hit things if the wizards or bowmans miss and some of the monsters attack the moon bunny.

    As for kpq..when the boss slime does its earthquake attacks.. you jump and continue with your skills xDD

    And last but not least for Cpq , if you die easily.. get a pet or something so they can loot for you even if you die so it gives you extra life xDD oo and spam hits too xDD so you can knock em back easier xDD

  •  04-09-2009, 3:44 AM 2510141 in reply to 2494481

    Re: Super Strategy Guide

    is this "strategy guide" a guide on how to do the pq or strategies to beat the PQ? o.o
    AUDI:Stickdude2!
    Maple: WarriorTortu
  •  04-09-2009, 9:57 AM 2511338 in reply to 2494481

    Re: Super Strategy Guide

     EDITED! i recently found out that there are new questions so i added them :)

     

    Kerning PQ GUIDE
    Kerning PQ (Party Quest)

    Ok to begin our PQ you must first create a party and add 3 members. (having a total of 4 people.) Or join an existing party! All members must be level 21-30 in order to enter the PQ. You can have no less then 4 members and no more then 6 members.

    The recommended amount of players would be 4 because the more players you have the more passes you have to get in the first stage.



    Now that we have that covered, in order to enter the PQ the leader simply has to click on the npc named Lakelis and she will let you in, that is, unless another party is already in! if another party is in, simply channel surf to find an open channel! Channel surfing is where you change channel and check if its open, if not go to the next, so on. if you cant find an open channel then wait for a channel to be free.


    Now that your inside, you will be transported to stage one. You’ll notice that you have a time limit of 30 minutes to complete the entire PQ but don’t worry, it shouldn’t take more then 15-20 minutes. If your good it shouldn’t take less then 10 minutes. I’ve seen people who don’t take more than 5 minutes! What I’m trying to say is the PQ isn’t that hard :)




    STAGE ONE:
    MEMBERS: Now that we are in stage one, here’s what you do. First walk all the way over to Cloto who is on the far right side. you must double click her first. she will ask you a question, you must bring her the number of tickets to answer the question! in order to get tickets you go back the way you came and climb the rope. you will find alligator looking monsters. Every time you kill one of these monsters, they drop a ticket. collect the number of tickets that answer the question!


    Questions & Answers:

    Level required for magician: 8

    Level required for Thief: 10

    Level required for Warrior: 10

    Level required for bowman: 10

    exp needed to level from 1 to 2: 15

    int needed for magician: 20

    str needed for warrior: 35

    dex needed for thief: 25

    dex needed for bowman: 25

    sp gained when lvling up: 3

    ap gained when lvling up: 5

    how many people can be in a party max: 6

    MAX SP able to be gained as a biginner: 6

    So if she asked "What is the amount of levels needed to become a magician?" you have to bring her 8 tickets. After gathering the amount of passes needed, double click Cloto again, and she will give you a yellow pass! all members of the party EXCEPT the leader have to do this! After everyone gets a pass they must all give there passes to the Leader of the party.

    LEADER: All you have to do is sit there and look good until all the members give you a pass! :) although it would be better if you help those who are weak or have to get a lot of tickets. After collecting all the passes then go over to Cloto and click her. If you haven’t clicked her yet then she will explain what to do. Just ignore it and click ok. Then click her again. If you have all 3 passes she will clear the stage and the portal behind her will open! The portal leads to stage 2!

    STAGE TWO:
    Now you will find yourself in a room with 4 ropes. 3 of them trigger the portal! All right, so here is what you do! The 3 members get on a rope, while the Leader Goes over to talk to Cloto. (yes she’s in this stage too!) Again when you click her for the first time she explains the stage! Ignore it and move on! Now, the members each need to get on a different rope!


     

     Now! One member needs to get on rope one, another one 2, another on 3! The leader clicks cloto and if its right ull see a sign that says CLEAR or a sign WRONG!

    First try rope 1 2 and 3, 

    if wrong try 1 2 4,

    then 234

    then 134.

     One of those is right. :)

     

    The leader has to click Cloto after every try! After you get the sign that says CLEAR the portal behind Cloto will open!

     

    NOW ON TO STAGE 3!!!!

     

    STAGE THREE:

     

    Now your in a stage sumiler to the previous one! once you go up the hill you'll find yourself in a room with kittys! 

     

    Its the same as the last stage except now theres 5 platforms!.

     

    123

    124

    125

     134

    135

    234

    235

    245

    345

    One of those combinations is right! 

     

    STAGE FOUR:

    Again your in a stage similar to the previous stage! Except this time.... you have SIX PLATFORMS!

     

     

    Combinations:

    123 

    124

    125

    126

    134

    135

    136

    234

    235

    236

    245

    246

    256

    345

    346

    356

    456

     

    One of those combos work! 

     

    ON TO THE NEXT!

     

    STAGE 5 (BOSS STAGE!!!)

     

    NOW WHERE AT THE FINAL STAGE! congratualations!! But its not over yet! now you all gotta work together to defeat the monsters and BOSS here! 

     

    You got 3 Evil Eyes on the top floor. 

    6 JR. Neckis on the middle floor.

    and THE SLIME KING on the botom floor!

     

     

    They each drop a pass! the Leader should have ALL the passes (a total of 10) after you finish the leader should talk to the NPC at the top on the right. She will clear the stage and open the portal! But you dont go through the portal, after the stage is cleared Click the npc on the right side of he screan and she takes cograts you and takes you to the BONUS STAGE.

     

    BONUS STAGE:

    As you enter, you may or may not have noticed, but you got a reward! (Bamboo hat, ores, potions, ect)

     

    CONGRATULATIONS! YOU HAVE COMPLETED THE KPQ!

    This is the bonus stage. you can stay here and train on lonely Mushrooms, (God they really need to change that name! >.>) once your finished you can click the npc who takes you to another area and theres another npc who will take you outside!

     

    OUTSIDE:

    Wanna do it again? have your leader go back to the NPC at the begining to go back in! It may look like you missed but really sometimes it takes a few seconds for anyone to enter!

     

    :)

     

    (ALSO GM'S I HAVE A FEW SUGESTIONS FOR MAPLE! if you wanna hear them send me a message on GMS or something xD info is in my signiture)


  •  04-09-2009, 4:55 PM 2513499 in reply to 2494481

    Re: Super Strategy Guide

     Monster Carnival

    Monster Carnival is a Party Quest for Level 30 - 50 players where, unlike other quests, players must compete in order to gain bonus experience. It is similar Ludibrium Maze Party Quest in that you just kill, however, there is a tactics system which can help you and harm opponents.
    Getting There

        * Finding Spiegellman:
              o Kerning City (left of the sewages)
              o Trend Zone Metropolis (on top of the malay temple (Mosque))
              o Ludibrium (Beside Honorable Rock.)
              o Singapore (on top of Mr. Hwang, the storage keeper)
              o Orbis (At the edge of the platform that leads to Orbis Station.)

    Display

    The extra display consists of your guild being replaced with your team name (Maple Red or Blue).

    The box in the top left hand corner also has several displays, most prominently the numerical ones - three rows of numbers. The format goes like this:

    11/22

    33/44

    55/66

    11 is the CP you have to spend on the Skills System. 22 is the total CP you've gotten for the team. 33 is the remaining CP your team has to spend, and 44 is your overall CP. 55 is your enemy's remaining CP to spend, and 66 is their total CP. 44 and 66 determine the final game outcome. There are three tabs below the display, which are discussed in the next section.
    Battle Style

    The style of fight is very different - you don't face others directly, but rather in a competition to get the most Carnival Points. Carnival Points can be gotten by killing monsters or from spherical point pieces dropped on the floor by enemies. Enemies continually spawn and are targeted by all players. If you die you do not lose exp, just personal CP (used for the special system about to be described) up to a value of 10. You will be brought to another room with a portal where you can instantly re-enter the fray.

    However, there is also an extra system to give weaker parties a chance to win. The system works off the Carnival Points you get as an individual. Each skill used under the system doesn't reduce your overall CP score, but uses up the CP you have gained by killing/picking up. There are three tabs under this system - Mob, Status and Protector. Mob summons enemies to attack enemies. This may work for or against you; enemies could be forced to give up, or they could just be more CP to stronger enemies. The monsters and their summoning costs are:

        * Brown Teddy - 7 CP (Don't summon them - useless)
        * Bloctopus - 7 CP (See above)
        * Retz - 8 CP (Useless by itself, summon hoards)
        * Chronos - 8 CP (See above)
        * Toy Trojan - 9 CP (Add Speed bonus for some annoyance, VERY effective against assassins) (Generally used when summoning for the opponent due to the low defence)
        * Tick-Tock - 9 CP (See Brown Teddy)
        * Robo - 10 CP (An okay tank...summon King Block Golem for better results)
        * King Block Golem - 11 CP (An okay tank, summon in place of Rombot if lacking CP)
        * Master Chronos - 12 CP (Extremely useful, especially in Factory map and get clerics into trouble when they heal. However, they are quite easily killed, but thier attack does prove annoying if your trying to take down pedistals)
        * Rombot - 22 CP (in Carnival Field 5/6), 30CP (in others) (Mass summon for good results, especially against players 40-)

    Status hits the other team with status ailments, such as darkness, seal, poison etc. They and their description/CP cost/curability by potion are:

    Note: Party skills work at a certain %, not 100% of the time.

        * Darkness (Party) - 17CP (Reduces accuracy for Warriors, Bowmen and Thieves, curable)
        * Weakness (Party) - 19CP (Disables jumping, curable, good when Cancel ***** Atk is in play)
        * Curse(Party) - 12CP (Reduces enemy Exp gain, useless, don't cast it, curable)
        * Poison(Party) - 19CP (Continued damage, fairly useless, a nuisance, curable)
        * Slow(Party) - 16CP (Slows enemy movements, useful, un-curable)
        * Seal (1 Person) - 14CP (Prevents use of class skills, multi-cast if you want, curable)
        * Stun (1 Person) - 22CP (Stuns an enemy for about 7 seconds, un-curable)
        * Cancel Buff (1 Person) - 18CP (Cancels HB, Rage, Haste, etc, un-curable ._.)

    Protector skills are the most worthwhile, buffing the monsters on your side. Mass-casting of these skills is useful. Each buff causes a Gem Pedestal to spawn. The Pedestal carries your colour, and takes 4 normal hits to destroy. Destroying them is the only way to cancel the buff. They, and their use/CP cost are:

        * Power UP - 17CP (<Weapon Attack +30> Increases monster touch damage, useful-ish)
        * Guard UP - 16CP (<Weapon Defense +30> Increase defense against Warriors, Bowmen and Thieves, useful-ish)
        * Magic UP - 17CP (<Magic Attack +30> Increases the range attack of M. Chronos and Rombot, useful)
        * Shield UP - 16CP (<Magic Defense +30> Increases resistance against Magicians, useful-ish)
        * Accuracy UP - 13CP (<Accuracy +30> Increases accuracy of monsters, useless) NOTE: whoever wrote that obviously hasn't played with me. Do you how annoying my always accuracy up is to the opponent?
        * Avoid UP - 16CP (<Avoidability +30> Powers up the monsters avoid on your opponents side, VERY useful)
        * Speed UP - 12CP (<Speed +30> Powers up the monsters speed on your opponents side, useful especially on trojans, more usefull on rombots as the extra speed makes the enemy have to retreat more often)
        * Cancel Weapon Attack - 35CP (Reduces damage done by physical classes to 1 per hit, VERY useful)
        * Cancel Magic Attack - 35CP (Reduces damage done by Magicians to 1 per hit, VERY useful)

    Another thing about this Carnival is the disabling of potion use. Don't fret, you won't lose exp upon death. However, monsters drop potions in the Carnival. Picking up a potion uses it immediately. Large potions affect the whole party, and normal potions affect the acquirer. The available potions are:

        * White Potion (Restores 300 HP)
        * Mana Elixir (Restores 300 MP)
        * Elixir (Restores 50% HP and MP)
        * Power Elixir (Restores all HP and MP)
        * Party Mana Elixir (Restores 300 MP to the party)
        * Party Elixir (Restores 50% HP and MP to the party)
        * Party Power Elixir (Restores all of the party's HP and MP)
        * All Cure Potion (Restores status ailments)
        * Party All Cure Potion (Restores party status ailments)

    Other dropped items include:

        * Carnival Point 1 (1 Carnival Point added)
        * Carnival Point 2 (2 Carnival Points added)
        * Carnival Point 3 (3 Carnival Points added)
        * Mini Cube of Darkness (Hits one enemy with a status ailment from the Status heading)
        * Cube of Darkness (Hits the whole party with a status ailment from the Status heading)
        * Stunner (Stuns one opposing party member)
        * Maple Coin (Tradeable for equips via Spiegelman)

    After winning or losing, you will be notified of whether you won or lost, then ferried out to an empty room where you talk to Spiegelmann for your exp reward. If you draw (not likely) then there will be a 2 minute overtime, where it will be as if nothing has happened yet.
    Rewards

    The rewards for the Carnival are as follows.
    Experience

    You get experience depending on how much CP you have garnered. There are ratings from A to D, and each has a relative CP amount. The CP amount that is used to calculate your exp. is your teams CP... NOT YOUR INDIVIDUAL CP!

        * A rank: 500+ CP
        * B Rank: 250-499 CP
        * C Rank: 100-249 CP
        * D Rank: 1-99 CP
        * E Rank: 0 CP (Not likely)

    Experience is as follows:

        * A Rank Winner: 30,000 Exp
        * A Rank Loser: 10,000 Exp
        * B Rank Winner: 25,500 Exp
        * B Rank Loser: 8,500 Exp
        * C Rank Winner: 21,000 Exp
        * C Rank Loser: 7,000 Exp
        * D Rank Winner: 15,500 Exp
        * D Rank Loser: 1,000 Exp

    Maple Coin Rewards

    Rewards received through trading Maple Coins are as follows.

        * Spiegelmann's Necklace - 50 Maple Coins
              o +1 to STR, INT, DEX, LUK, 27 Def and 27 Mag. Def

    You can get +0 in a stat to +3 in a stat. They have 3 slots, and are scrollable with Spiegelmann's Marbles, which cost 40 Maple Coins.

        * Spiegelmann's Marble - 40 Maple Coins
              o Adds 30 HP and MP to a Spiegelmann's Necklace. 60% Success Rate.
              o Untradeable

    Weapons

    There are three tiers of weapons - Level 33-35 ones, costing 7 coins, level 38-40 ones, costing 10 coins, and level 45-50 ones, costing 20 coins. It is not recommended you get any other than those specifically noted with a (***). Weapons are as if you picked them up from a monster - they can be above or below average, like the Spiegelman Necklace.
    Warrior Weapons

        * Cutlus - 7MC
        * Lionheart- 7MC
        * Traus - 10MC
        * Zard - 10MC
        * Jeweled Katar - 20MC
        * Lion's Fang - 20MC (***)
        * Dankke - 7MC
        * Niam - 7MC
        * Blue Counter - 10MC
        * Sabretooth - 10MC
        * Buck - 20MC
        * The Rising - 20MC
        * Heavy Hammer - 7MC
        * Sledgehammer - 7MC
        * Jacker - 10MC
        * Titan - 10MC
        * Knuckle Mace - 20MC
        * Golden Mole - 20MC
        * Nakamaki - 7MC
        * Axe Pole Arm - 7MC
        * Zeco - 10MC
        * Crescent Polearm - 10MC
        * The Nine Dragons - 20MC (***)
        * Serpent's Tongue - 20MC (***)

    Magician Weapons

        * Wizard Wand - 7MC
        * Petal Staff - 7MC
        * Crystal Wand - 10MC (***)
        * Hall Staff - 10MC (***)
        * Arc Staff - 20MC (***)
        * Cromi - 20MC (***)

    Bowman Weapons

        * Red Viper - 7 MC (***)
        * Vaulter 2000 - 10MC
        * Olympus - 20MC (***)
        * Heckler - 7MC
        * Silver Crow - 10MC
        * Rower - 20MC (***)

    Thief Weapons

        * Dark Guardian - 7MC
        * Dark Avarice - 10MC
        * Dark Slain - 20MC (***)
        * Gephart - 7MC
        * Dragon Toenail - 10MC (***)
        * Bazlud - 10MC
        * Sai - 20MC (***)
        * Shinkita - 20MC (***)

    Pirate Weapons

        * Silver Maiden - 7MC

    Battle Fields

    There are three types of battlefield - the Terrace battlefield, the Factory battlefield and the Clocktower battlefield. They are reminiscent of the Brown Teddy maps, the Robo maps and the Chronos maps respectively. Each field is different in some way to the others.
    Fields 1 & 2 - the Terrace

    2 to 4 people can play on this field. They consist of a flat area and many smaller platforms above. Gem Pedestals spawn on these platforms. The default monsters are Brown Teddies and King Block Golems. Half the spawn is one team's, and the other half is the other team's. The spawn is reputedly slower, and due to confined areas, CP gain is stunted as well. A good field for 30-38 characters, slow for others.
    Fields 3 & 4 - The Clocktower

    2 to 4 people can play on this field. It consists of a flat spawning area and many webbed platforms above, where Gem Pedestals spawn. The base enemies are Toy Trojans and Robos. There are two rooms, one for each team. They are totally separated, though speech can be heard if you stand near the dividing barrier. The most popular one, giving each party it's own space. Good for any type of mid-high level party. Lower levels have more trouble here. Coin drop rate is highest, due to highest concentration of monsters. Although, this map is disliked by many of the bowman, gunslingers and assassins, since the population of monsters is so dense and the spawns are fast. So an archer or assassin can have a hard time trying to get far enough away from the monsters to attack.
    Fields 5 & 6 - The Factory

    3 to 6 people can play here. It is a layered map, two gapped platforms up top and a flat area at the bottom. Gem Pedestals spawn on the gapped platform areas. Robos and Rombots are the base enemies, but Robos only spawn on the gapped platforms and Rombots only on the bottom. The Robos are unique in that they are free to kill - whoever kills them gets the CP, and they are available to kill for both teams. Suitable for any players - the Robos for lower levels and the Rombots for higher levels.
    Tactics

    Opinion is divided as how to use the CP which ultimately judges who wins or loses. There are some notes below.
    Basic Manuevers

        * Hoarding- Leave items on the ground (especially party pots) until you need them. A healthy supply of Party All Cures makes it a lot easier.

        * Stunners and Cubes- Pick them up! Don't leave them there, whatever you do. They're a very useful tool.

        * Mob Forcing- Have a mobber attack while Cancel ***** is on, so all enemies are in one place. Cancel the buff and the mobber kills them all quickly.

        * Low Levels- Recruit a low level to reduce average level and to be a gem shattering mule.

    Basic Combinations

    Generally, points are used for two reason, making the game nearly unplayable or by forcing the party to stop. Massing Master Chronos's or Rombots against parties that can't go up against them results in an easy win. Generally, matches are close as parties kill all the monsters extreamly fast, to holding your opponent back for precious seconds may be important. Also, considering this, buffs are prefered as they do not give your opponent's cp, while if the other team can control your hoard, they can farm cp faster.

        * Cancel Weapon Attack + Cancel Magic Attack + Weakness - Prevents them from attacking, plus they can't get to the pedestals until they reach an All Cure. Weaker enemies and Bowmen/Assassins may die if Rombots are in play.

        * Stun (1 Person) continuously)- Works when there are 3 or less people. Stuns a whole party, making a lot of trouble for them.

        * Master Chronos (multiple) + Magic UP + Stun (1 Person)- Chances are this will take out at least one below 40 or weakened foe. However, this is not effective against mid to high level groups as dealing with Chronoses are amazingly easy if you tank them

        * Cancel Weap/Magic + As many protectors as possible- Mass-spawn pedestals to confuse the opponent.

        * Retz/Toy Trojan (Mass summon) + Speed UP + Power UP- You face a mob of buffed speed demons rushing at you. An assassin/bowman's nightmare.

        * Seal (1 person) (multiple) + Cancel Buff (1 person) (multiple)- Only for use on mage parties. Co-ordinate your party so one person does one while another does the other.
        * 1st sub one of these: Both Cancel Attacks(for mixed party/Cancel Magic Attack(all Mage party)/Cancel Weapon Attack(Warrior/theif/bowmen parties) After you chose one of them then do Avoid Up+Speed Up (Note this is a last resort that can really help when in tight spot near end and when executed properly)

        * Avoidability- The alternative to cancel weapon / magic attack. Gennerally the party can't hit the monsters, and does the same with as cancel but much less. Keep on repeating to force the party to pause. It isn't effective on high levels with lots of accuracy.

        * Toy Trojan- These are used when parties are summoning for one another, mainly to farm for cp and maple coins. They have low def so massing them is easy.

    General Tactics

    The priorities in the game go like this.

       1. Killing
       2. Buff with Cancel ****** Atk and use Weakness
       3. Buff with Avoid UP + Darkness (Party) (If the party has more physical attackers)
       4. Buff with Shield UP + Avoid UP (If the party has more magical attackers)
       5. Hoard potions for a quick recovery (Especially maps 3 & 4)
       6. Summon Rombot/Master Chronos and assist using Power UP and Magic UP
       7. Buff and heal party members (if you're a Cleric, Fighter, Wizard, Thief or Spearman)
       8. Disable enemies with Stun (1 person)
       9. Pick up Stunners/Cubes
      10. Maple Coins

    One person, preferably the fastest killer, continually uses Stun (1 Person) or Avoid/Cancel buffs, keeping the opponents rushing to destroy Gem Pedestals. Another (two) person conserves CP, then unleashes all the buffs possible in addition to Cancel Weap/Magic in order to (A: confuse the enemy and (B: annoy them with all the buffs. Any other people help mass summon Rombot/Master Chronos and plague enemies with statuses.
    Making Money

    If you want fast money, you should get a Gephart for 7 coins and sell it to an NPC shop for 150,000 mesos. Or you can get Crystal Wand for 10 coins and try to sell it to player for better price (minimum: 200,000): note it only sells to NPC for 160,000. Gephart is the best NPC deal, but Crystal Wand is probably the best to sell to players because it's extremely rare to mages below level 30 who can't to MCPQ, but if you do the math, you'll find that Gephart actually gives you more money if you sell the Crystal Wand for below 210k. Also, some people save up Maple Coins for the rare Spiegelmann's Necklace, which sells for around 500k-1m.
  •  04-09-2009, 6:27 PM 2514066 in reply to 2513499

    Re: Super Strategy Guide

    Wtf u ripped this right off maplewiki. But the top one rocksSmile
  •  04-09-2009, 10:25 PM 2515893 in reply to 2514066

    Re: Super Strategy Guide

    you knew it was going to happen

  •  04-09-2009, 11:15 PM 2516260 in reply to 2515893

    Re: Super Strategy Guide

    Credits are going to the person or the website they ripped off the guide? Just a question.



  •  04-09-2009, 11:57 PM 2516548 in reply to 2494481

    Re: Super Strategy Guide

    Henesys PQ

    The Basics

    ● the level requirement is level 10 and above.
    ● the party needs to consist of at least 3 people.
    ● the time limit is 10 minutes.
    ● the leader must talk to the NPC "Tory" in Mushroom Park to begin the Party Quest.

     

    The Objective

     Once you enter, you find yourself near an NPC called Growlie. He wants you to bring to him 10 Moon Bunny's Rice Cakes. To get these you must first summon the Moon Bunny.

     

    Summoning the Moon Bunny

     On the bottom of the map there are plants that you are able to attack.

     

    These plants drop six different colours of seeds. They are Green, Purple, Pink, Brown Yellow and Blue.

     

    These seeds do not drop randomly from a plant, but are dropped by two plants for each colour.

     

    Once you find a seed, you must place it on one of the six small platforms surrounding the moon.

     Each platform requires a different colour seed.

     After you have dropped a seed on the proper platform, it will grow into a flower.

    Once all of the seeds have been planted, the Moon Bunny will be summoned.

     

    Protecting the Moon Bunny

     

     Now that the Moon Bunny is summoned, it will begin to make the Rice Cakes you need to clear the party quest. It will take time for the Moon Bunny to create and drop 10 Moon Bunny's Rice Cakes.

     

    But while it works, it will be attacked in waves by monsters. These monsters include weak versions of FlyEye, Strige, and Blin. The more the Moon Bunny gets hit by them, the slower he produces rice cakes. 

     

    Once you collect all 10 Moon Bunny's Rice Cakes, speak to Growlie to clear the stage.

     

    End of the Party Quest

     

    Afterwards, the entire party receives 1600 EXP and is sent to the exit room, "Shortcut". From here, the leader can choose to exit the party quest or go to a bonus-like map infested with pigs. Speak to Tommy to gain access. If you go to Bonus, another party can get in if you stay too long, so don't go in if you're trying to rush through!

     

    You will be given a time limit of 5 minues to kill the pigs. There are many Pigs and Ribbon Pigs, as well as the occasional weaker version of Iron Hog that gives more experience points. These pigs drop various equipments and items.


  •  04-10-2009, 3:26 AM 2517586 in reply to 2509186

    Re: Super Strategy Guide

    IDCPOD COPIED AND PASTED RIGHT OFF MAPLEWIKI SEE HERE: http://www.maplewiki.net/index.php?title=Monster_Carnival
    AUDI:Stickdude2!
    Maple: WarriorTortu
  •  04-10-2009, 2:15 PM 2521929 in reply to 2494481

    Re: Super Strategy Guide

    Henesy's PQ

    Requirments.
       
        First off the level requirment is 10+ and any job is welcome. You then need to be in Henesys and in the mushroom park. You also need a party to enter. This consists of 3-6 party memebers. But I recommend 6 players.

    Starting/First Stage

        Second thing is starting the PQ itself. Which the party leader does by clicking on the NPC Tory. You have only ten minutes as you enter the pq, you are going to have get seeds and plant them on platforms,  you attack the plants in order to get these seeds. The seed colors are, Green, Purple, Pink, Brown, Yellow, and Blue. The order which these go in are: Blue Seed on top left platform, Green Seed on top right platform, Yellow Seed on middle left platform, Purple Seed on middle right platform, Brown Seed on bottom left platform, Pink Seed on bottom right platform.

    Fighting stage/Second and last Stage

        Third this is where you fight monters after planting all seeds you will get a message saying something like the bunny is ready and it also says the 1st cake is made. You and your party memembers are going to defend this bunny in order to get 10 cakes but all cakes must go to the leader since the leader will end it. After you do this successfully, if you can't do it successfully you will fail you do this by two ways the bunny dieing or the time runs out, with all 10 cakes the leader must click on the npc in the area. After beating it and you clear the stage you will recive 1600 experince

    Exit stage or bonus.

        This is the last part, after compeleting the pq you will have a choice of going to the bonus round, or leaving. I reccomend you leave since after entering the bonus round other party's will be able to enter the pq. But it is all up to you. You either click on Troy to exit or you click on the Pig.

        If you chose to click the pig you will have 5 minutes and thats all. To kill as many pig's as you can, but warning, there are armored pigs here but other then that there are ribbon pigs and regular pigs. You may or may not recive items from pigs but the most items common you recive are will mesos.

        After you are done with everything and leave you will have to be quick to start.


    Kerning PQ

    Requirments

        This is different from hpq (henesys pq), because you will need to be level 21- level 30, after you are 31 you can't do this pq anymore. You will only get 3-4 party memembers. I suggest 4 since it goes quicker. So you will be need to be in Kerning in order to do this. But be warned you will have to wait for a party to exit in order to enter. I also suggest these jobs to have in a party, 1-2 Sins level 23+, 1-2 archers level 23+ instead of a sin or sharpshooter, a mage level 21+, a sharshooter instead of a sin or ranger level 23+, a dit level 24+ instead of warrior or brawler, a brawler leevl 24+ but must have high dex instead of warrior or dit, or a warrior level 25+. Talk to Lakelis who is located in Kerning City, near the sewer.

    Starting/first stage

        First off, as you enter you notice you have 30 minutes in order to complete the pq. First stage, you will need to walk to the far right in order to get tickets. You will need 3 tickets. But there is a catch. You need to get a certain amount of coupons. But there are questions, 6 of them, you will recive these questions: The numer of levels to become a magician (8 coupons needed), Level to become other jobs (10 coupons needed), DEX needed to become a thief or an archer (25 coupons needed) help these people if they ask, STR needed to become a warrior (35 coupons needed) those who have these help them leader, INT needed to become a magician (20 coupons needed), and EXP needed to Level 2 from Level 1 (15 coupons needed). After 3 party memebers answer there question successfully, you most pass the tickets you recive after the questions are answered, and the leader clicks on the npc Cloto. After you clear the stage enter the portal to the next stage

    Second Stage

        Second stage, you see 4 ropes, all but the leader must go on the ropes. 3 party memebers will need to jump on these ropes and the party leader will click on Cloto until you pass, but you must also remember this if it says fail 1 party memember only must leave there rope and go onto another one, do this until you Clear the stage, after clearing the stage enter portal to next stage.

    Third Stage

        Third stage, you see 5 (1 kitten as platform 1, 2 kittens as platform 2, and so on). As before the party memebers must do this no the leader, leader stays and clicks, but you go in numerical order, 1-2-3, 1-2-4, 1-2-5, 1-3-4, 1-3-5, 1-4-5, 2-3-4, 2-3-5, 2-4-5, 3-4-5= combo's. Keep doin those combo's until you complete the stage, after clearing stage you enter portal to the next stage.

    Fourth Stage

        Fourth stage, you will go up until you see 6 barrows, the 3 party memebers again, besides leader like always, will be on these barrows. Each party memeber will need to be on these platfroms. And as stage 3 you must go on numerical order, the combo's are 1-2-3, 1-2-4, 1-2-5, 1-2-6, 1-3-4, 1-3-5, 1-3-6, 1-4-5, 1-4-6, 1-5-6, 2-3-4, 2-3-5, 2-3-6, 2-4-5, 2-4-6, 2-5-6, 3-4-5, 3-4-6, 3-5-6. Do these combo's until you clear the stage. After clearing the stage eneter the portal to the Last stage.

    Last Stage

        Basically this stage everyone is involved, the Killing stage. This stage you must collect a total of 10 passes. When you jump down the first area you see Curse eyes, there are three of these. I suggest one person kill these because even though they may seem hard to kill they aren't. You then either collect the passes or allow the leader to pick them up after. You then enter portal to the left, to fight the next set of monsters, which are Jr. Neckis, there are 6 of these. Like i said one person will do with this too. Then you enter the portal to the far right, to fight the boss, King Slime, Everyone should fight this, not unless a person wants to solo, but everyone should after killing this you leave, or you go back up to the top to talk to the npc  named Cloto, After clearing stage everyone must talk to Cloto to enter the Bonus Stage. But you also will recive rewards =D. First of you will get of course experince, 1500 experince which builds up, Earrings such as Yellow Square, Gold rings, Cross Earrings, Lighting Earrings, Emerald Earrings, Star Earrings, And Sapphire Earrings. Scrolls and potions and materials. Screws. Ores such as Adamantium ore, Bronze ore, Gold Ore, Mithril Ore, Oriachol Ore, Silver Ore, Steel ore, Amethyst, Aquarimine, Black Crystal, Diamond, Emerald, Garnet, Opal, Sapphire, and Topaz. Hats are, Brown Bamboo Hat, Green Bamboo Hat, and Blue Bamboo Hat.

    Bonus Stage

        Bonus stage, Will this is just to by time inorder to get names of people that are outside waiting to get in, You may chose to stay which i suggest inorder for a party memeber to get names of people. Then of course everyone or just the leader may click on the npc there. Then you exit and you must be quick to click on the next npc.

    Monster Carnival PQ

    Requirements

        This is by far one of the funnest for anyone level 30-50 =D. After of course lvl 51 you can't enter. You need any number of memebers from 2-6. And there are 3 different settings/stages. But there isn't anything else. Oh yea. You also face off with another team. Which makes it even more fun =D. Oh yea also you don't get to use your pots. but you get certain dropping to help your mana and hp.

    Controls

        These are controls that will benefit you, You of course have F1-F12. And you can summon against your opponet which benefits them, or you can protect your monters that you summon, or you can cast things on your opponents =D.

    About MCPQ

        This is basically my favorite like i said but this is a fun PQ, Will like i said you have 3 different stages. stage 1, stage 2 or stage 3. but each one has 2 open slots. So basically all you have to do is kill. Each one of these is different because of the normal monsters that are here. So basically you have a certain amount of time to get the most Carnival Points. So you also get droppings from monsters. No not equiment. But you get these, CP Points 1, or 2, 3, You get Party Mana Exlir for whole team. Party Exlir, Party Power Exlir, Party Cure All, Mini Cube of darkness, Cube of Darkness, And Stunner, Also you get maple coins to get weapons. You have 10 minutes to get the most CP.

        So if you meet certain CP. you get a certain rank such as this:
    A Rank: 500+ CP
    B Rank: 250 - 499 CP
    C Rank: 50 - 249 CP
    D Rank: 0 - 49 CP

        Oh yea and if you lose you still get experince. so the ammount you get differs.

    Winning team:

    A Rank- 30,000 exp

    B Rank- 25,500 exp

    C Rank- 21,500 Exp

    D Rank- 7,500 Exp

    Now for the losing teams you get this amount

    A Rank- 10,000 Exp

    B Rank-  8,500 Exp

    C Rank-  7,000 Exp

    D Rank- 1,000 Exp

    Maple Coins

        Okay, The Maple Tokens are what monsters may or may not drop but you need to get certain amounts in order to get certain things such as Weapons or Necklaces.
    50 Tokens= Spiegelmann's Necklace.
    40 Tokens= Marble in order to power up the Necklace.
    7 Tokens= any lvl 35 weapon For Class, Except for maple weapons and rare weapons.
    10 Tokens= Any lvl 40 Weapon For Class, Same things as lvl 35
    20 Tokens= Any lvl 50 Weapon For Class, Same as lvl 35 and 40.


  •  04-10-2009, 8:23 PM 2524653 in reply to 2494481

    Re: Super Strategy Guide

    Argh... why can't they make one for like ludi maze pq, cuz i cant really remember that far back when i was still doing those PQs.

     

    my general overview on....   Henesys PQ : Hit the little plant thingies that drop seeds. pick up the seeds and drop them on their supposed clouds. Then the moon bunny will be summoned and you have to protect it while monsters come to try to attack it. It will drop rice cakes which you need to pick up, you'll need 10 to pass through. Then you can go through this bonus round with pigs and ribbon pigs, or you can just continue on and try to go in again.

    Monster Carnival: Just try to kill as many monsters as you can to get more points to beat the other team. Monsters will drop potions for you to pick up and it is automatically used on either yourself, party, or other party.

  •  04-11-2009, 8:03 AM 2527709 in reply to 2494481

    Re: Super Strategy Guide

    Monster Carnival

    Monster Carnival is a Party Quest for Level 30 - 50 players where, unlike other quests, players must compete in order to gain bonus experience. It is similar Ludibrium Maze Party Quest in that you just kill, however, there is a tactics system which can help you and harm opponents.
    Getting There

        * Finding Spiegellman:
              o Kerning City (left of the sewages)
              o Trend Zone Metropolis (on top of the malay temple (Mosque))
              o Ludibrium (Beside Honorable Rock.)
              o Singapore (on top of Mr. Hwang, the storage keeper)
              o Orbis (At the edge of the platform that leads to Orbis Station.)

    Display

    The extra display consists of your guild being replaced with your team name (Maple Red or Blue).

    The box in the top left hand corner also has several displays, most prominently the numerical ones - three rows of numbers. The format goes like this:

    11/22

    33/44

    55/66

    11 is the CP you have to spend on the Skills System. 22 is the total CP you've gotten for the team. 33 is the remaining CP your team has to spend, and 44 is your overall CP. 55 is your enemy's remaining CP to spend, and 66 is their total CP. 44 and 66 determine the final game outcome. There are three tabs below the display, which are discussed in the next section.
    Battle Style

    The style of fight is very different - you don't face others directly, but rather in a competition to get the most Carnival Points. Carnival Points can be gotten by killing monsters or from spherical point pieces dropped on the floor by enemies. Enemies continually spawn and are targeted by all players. If you die you do not lose exp, just personal CP (used for the special system about to be described) up to a value of 10. You will be brought to another room with a portal where you can instantly re-enter the fray.

    However, there is also an extra system to give weaker parties a chance to win. The system works off the Carnival Points you get as an individual. Each skill used under the system doesn't reduce your overall CP score, but uses up the CP you have gained by killing/picking up. There are three tabs under this system - Mob, Status and Protector. Mob summons enemies to attack enemies. This may work for or against you; enemies could be forced to give up, or they could just be more CP to stronger enemies. The monsters and their summoning costs are:

        * Brown Teddy - 7 CP (Don't summon them - useless)
        * Bloctopus - 7 CP (See above)
        * Retz - 8 CP (Useless by itself, summon hoards)
        * Chronos - 8 CP (See above)
        * Toy Trojan - 9 CP (Add Speed bonus for some annoyance, VERY effective against assassins) (Generally used when summoning for the opponent due to the low defence)
        * Tick-Tock - 9 CP (See Brown Teddy)
        * Robo - 10 CP (An okay tank...summon King Block Golem for better results)
        * King Block Golem - 11 CP (An okay tank, summon in place of Rombot if lacking CP)
        * Master Chronos - 12 CP (Extremely useful, especially in Factory map and get clerics into trouble when they heal. However, they are quite easily killed, but thier attack does prove annoying if your trying to take down pedistals)
        * Rombot - 22 CP (in Carnival Field 5/6), 30CP (in others) (Mass summon for good results, especially against players 40-)

    Status hits the other team with status ailments, such as darkness, seal, poison etc. They and their description/CP cost/curability by potion are:

    Note: Party skills work at a certain %, not 100% of the time.

        * Darkness (Party) - 17CP (Reduces accuracy for Warriors, Bowmen and Thieves, curable)
        * Weakness (Party) - 19CP (Disables jumping, curable, good when Cancel ***** Atk is in play)
        * Curse(Party) - 12CP (Reduces enemy Exp gain, useless, don't cast it, curable)
        * Poison(Party) - 19CP (Continued damage, fairly useless, a nuisance, curable)
        * Slow(Party) - 16CP (Slows enemy movements, useful, un-curable)
        * Seal (1 Person) - 14CP (Prevents use of class skills, multi-cast if you want, curable)
        * Stun (1 Person) - 22CP (Stuns an enemy for about 7 seconds, un-curable)
        * Cancel Buff (1 Person) - 18CP (Cancels HB, Rage, Haste, etc, un-curable ._.)

    Protector skills are the most worthwhile, buffing the monsters on your side. Mass-casting of these skills is useful. Each buff causes a Gem Pedestal to spawn. The Pedestal carries your colour, and takes 4 normal hits to destroy. Destroying them is the only way to cancel the buff. They, and their use/CP cost are:

        * Power UP - 17CP (<Weapon Attack +30> Increases monster touch damage, useful-ish)
        * Guard UP - 16CP (<Weapon Defense +30> Increase defense against Warriors, Bowmen and Thieves, useful-ish)
        * Magic UP - 17CP (<Magic Attack +30> Increases the range attack of M. Chronos and Rombot, useful)
        * Shield UP - 16CP (<Magic Defense +30> Increases resistance against Magicians, useful-ish)
        * Accuracy UP - 13CP (<Accuracy +30> Increases accuracy of monsters, useless) NOTE: whoever wrote that obviously hasn't played with me. Do you how annoying my always accuracy up is to the opponent?
        * Avoid UP - 16CP (<Avoidability +30> Powers up the monsters avoid on your opponents side, VERY useful)
        * Speed UP - 12CP (<Speed +30> Powers up the monsters speed on your opponents side, useful especially on trojans, more usefull on rombots as the extra speed makes the enemy have to retreat more often)
        * Cancel Weapon Attack - 35CP (Reduces damage done by physical classes to 1 per hit, VERY useful)
        * Cancel Magic Attack - 35CP (Reduces damage done by Magicians to 1 per hit, VERY useful)

    Another thing about this Carnival is the disabling of potion use. Don't fret, you won't lose exp upon death. However, monsters drop potions in the Carnival. Picking up a potion uses it immediately. Large potions affect the whole party, and normal potions affect the acquirer. The available potions are:

        * White Potion (Restores 300 HP)
        * Mana Elixir (Restores 300 MP)
        * Elixir (Restores 50% HP and MP)
        * Power Elixir (Restores all HP and MP)
        * Party Mana Elixir (Restores 300 MP to the party)
        * Party Elixir (Restores 50% HP and MP to the party)
        * Party Power Elixir (Restores all of the party's HP and MP)
        * All Cure Potion (Restores status ailments)
        * Party All Cure Potion (Restores party status ailments)

    Other dropped items include:

        * Carnival Point 1 (1 Carnival Point added)
        * Carnival Point 2 (2 Carnival Points added)
        * Carnival Point 3 (3 Carnival Points added)
        * Mini Cube of Darkness (Hits one enemy with a status ailment from the Status heading)
        * Cube of Darkness (Hits the whole party with a status ailment from the Status heading)
        * Stunner (Stuns one opposing party member)
        * Maple Coin (Tradeable for equips via Spiegelman)

    After winning or losing, you will be notified of whether you won or lost, then ferried out to an empty room where you talk to Spiegelmann for your exp reward. If you draw (not likely) then there will be a 2 minute overtime, where it will be as if nothing has happened yet.
    Rewards

    The rewards for the Carnival are as follows.
    Experience

    You get experience depending on how much CP you have garnered. There are ratings from A to D, and each has a relative CP amount. The CP amount that is used to calculate your exp. is your teams CP... NOT YOUR INDIVIDUAL CP!

        * A rank: 500+ CP
        * B Rank: 250-499 CP
        * C Rank: 100-249 CP
        * D Rank: 1-99 CP
        * E Rank: 0 CP (Not likely)

    Experience is as follows:

        * A Rank Winner: 30,000 Exp
        * A Rank Loser: 10,000 Exp
        * B Rank Winner: 25,500 Exp
        * B Rank Loser: 8,500 Exp
        * C Rank Winner: 21,000 Exp
        * C Rank Loser: 7,000 Exp
        * D Rank Winner: 15,500 Exp
        * D Rank Loser: 1,000 Exp

    Maple Coin Rewards

    Rewards received through trading Maple Coins are as follows.

        * Spiegelmann's Necklace - 50 Maple Coins
              o +1 to STR, INT, DEX, LUK, 27 Def and 27 Mag. Def

    You can get +0 in a stat to +3 in a stat. They have 3 slots, and are scrollable with Spiegelmann's Marbles, which cost 40 Maple Coins.

        * Spiegelmann's Marble - 40 Maple Coins
              o Adds 30 HP and MP to a Spiegelmann's Necklace. 60% Success Rate.
              o Untradeable

    Weapons

    There are three tiers of weapons - Level 33-35 ones, costing 7 coins, level 38-40 ones, costing 10 coins, and level 45-50 ones, costing 20 coins. It is not recommended you get any other than those specifically noted with a (***). Weapons are as if you picked them up from a monster - they can be above or below average, like the Spiegelman Necklace.
    Warrior Weapons

        * Cutlus - 7MC
        * Lionheart- 7MC
        * Traus - 10MC
        * Zard - 10MC
        * Jeweled Katar - 20MC
        * Lion's Fang - 20MC (***)
        * Dankke - 7MC
        * Niam - 7MC
        * Blue Counter - 10MC
        * Sabretooth - 10MC
        * Buck - 20MC
        * The Rising - 20MC
        * Heavy Hammer - 7MC
        * Sledgehammer - 7MC
        * Jacker - 10MC
        * Titan - 10MC
        * Knuckle Mace - 20MC
        * Golden Mole - 20MC
        * Nakamaki - 7MC
        * Axe Pole Arm - 7MC
        * Zeco - 10MC
        * Crescent Polearm - 10MC
        * The Nine Dragons - 20MC (***)
        * Serpent's Tongue - 20MC (***)

    Magician Weapons

        * Wizard Wand - 7MC
        * Petal Staff - 7MC
        * Crystal Wand - 10MC (***)
        * Hall Staff - 10MC (***)
        * Arc Staff - 20MC (***)
        * Cromi - 20MC (***)

    Bowman Weapons

        * Red Viper - 7 MC (***)
        * Vaulter 2000 - 10MC
        * Olympus - 20MC (***)
        * Heckler - 7MC
        * Silver Crow - 10MC
        * Rower - 20MC (***)

    Thief Weapons

        * Dark Guardian - 7MC
        * Dark Avarice - 10MC
        * Dark Slain - 20MC (***)
        * Gephart - 7MC
        * Dragon Toenail - 10MC (***)
        * Bazlud - 10MC
        * Sai - 20MC (***)
        * Shinkita - 20MC (***)

    Pirate Weapons

        * Silver Maiden - 7MC

    Battle Fields

    There are three types of battlefield - the Terrace battlefield, the Factory battlefield and the Clocktower battlefield. They are reminiscent of the Brown Teddy maps, the Robo maps and the Chronos maps respectively. Each field is different in some way to the others.
    Fields 1 & 2 - the Terrace

    2 to 4 people can play on this field. They consist of a flat area and many smaller platforms above. Gem Pedestals spawn on these platforms. The default monsters are Brown Teddies and King Block Golems. Half the spawn is one team's, and the other half is the other team's. The spawn is reputedly slower, and due to confined areas, CP gain is stunted as well. A good field for 30-38 characters, slow for others.
    Fields 3 & 4 - The Clocktower

    2 to 4 people can play on this field. It consists of a flat spawning area and many webbed platforms above, where Gem Pedestals spawn. The base enemies are Toy Trojans and Robos. There are two rooms, one for each team. They are totally separated, though speech can be heard if you stand near the dividing barrier. The most popular one, giving each party it's own space. Good for any type of mid-high level party. Lower levels have more trouble here. Coin drop rate is highest, due to highest concentration of monsters. Although, this map is disliked by many of the bowman, gunslingers and assassins, since the population of monsters is so dense and the spawns are fast. So an archer or assassin can have a hard time trying to get far enough away from the monsters to attack.
    Fields 5 & 6 - The Factory

    3 to 6 people can play here. It is a layered map, two gapped platforms up top and a flat area at the bottom. Gem Pedestals spawn on the gapped platform areas. Robos and Rombots are the base enemies, but Robos only spawn on the gapped platforms and Rombots only on the bottom. The Robos are unique in that they are free to kill - whoever kills them gets the CP, and they are available to kill for both teams. Suitable for any players - the Robos for lower levels and the Rombots for higher levels.
    Tactics

    Opinion is divided as how to use the CP which ultimately judges who wins or loses. There are some notes below.
    Basic Manuevers

        * Hoarding- Leave items on the ground (especially party pots) until you need them. A healthy supply of Party All Cures makes it a lot easier.

        * Stunners and Cubes- Pick them up! Don't leave them there, whatever you do. They're a very useful tool.

        * Mob Forcing- Have a mobber attack while Cancel ***** is on, so all enemies are in one place. Cancel the buff and the mobber kills them all quickly.

        * Low Levels- Recruit a low level to reduce average level and to be a gem shattering mule.

    Basic Combinations

    Generally, points are used for two reason, making the game nearly unplayable or by forcing the party to stop. Massing Master Chronos's or Rombots against parties that can't go up against them results in an easy win. Generally, matches are close as parties kill all the monsters extreamly fast, to holding your opponent back for precious seconds may be important. Also, considering this, buffs are prefered as they do not give your opponent's cp, while if the other team can control your hoard, they can farm cp faster.

        * Cancel Weapon Attack + Cancel Magic Attack + Weakness - Prevents them from attacking, plus they can't get to the pedestals until they reach an All Cure. Weaker enemies and Bowmen/Assassins may die if Rombots are in play.

        * Stun (1 Person) continuously)- Works when there are 3 or less people. Stuns a whole party, making a lot of trouble for them.

        * Master Chronos (multiple) + Magic UP + Stun (1 Person)- Chances are this will take out at least one below 40 or weakened foe. However, this is not effective against mid to high level groups as dealing with Chronoses are amazingly easy if you tank them

        * Cancel Weap/Magic + As many protectors as possible- Mass-spawn pedestals to confuse the opponent.

        * Retz/Toy Trojan (Mass summon) + Speed UP + Power UP- You face a mob of buffed speed demons rushing at you. An assassin/bowman's nightmare.

        * Seal (1 person) (multiple) + Cancel Buff (1 person) (multiple)- Only for use on mage parties. Co-ordinate your party so one person does one while another does the other.
        * 1st sub one of these: Both Cancel Attacks(for mixed party/Cancel Magic Attack(all Mage party)/Cancel Weapon Attack(Warrior/theif/bowmen parties) After you chose one of them then do Avoid Up+Speed Up (Note this is a last resort that can really help when in tight spot near end and when executed properly)

        * Avoidability- The alternative to cancel weapon / magic attack. Gennerally the party can't hit the monsters, and does the same with as cancel but much less. Keep on repeating to force the party to pause. It isn't effective on high levels with lots of accuracy.

        * Toy Trojan- These are used when parties are summoning for one another, mainly to farm for cp and maple coins. They have low def so massing them is easy.

    General Tactics

    The priorities in the game go like this.

       1. Killing
       2. Buff with Cancel ****** Atk and use Weakness
       3. Buff with Avoid UP + Darkness (Party) (If the party has more physical attackers)
       4. Buff with Shield UP + Avoid UP (If the party has more magical attackers)
       5. Hoard potions for a quick recovery (Especially maps 3 & 4)
       6. Summon Rombot/Master Chronos and assist using Power UP and Magic UP
       7. Buff and heal party members (if you're a Cleric, Fighter, Wizard, Thief or Spearman)
       8. Disable enemies with Stun (1 person)
       9. Pick up Stunners/Cubes
      10. Maple Coins

    One person, preferably the fastest killer, continually uses Stun (1 Person) or Avoid/Cancel buffs, keeping the opponents rushing to destroy Gem Pedestals. Another (two) person conserves CP, then unleashes all the buffs possible in addition to Cancel Weap/Magic in order to (A: confuse the enemy and (B: annoy them with all the buffs. Any other people help mass summon Rombot/Master Chronos and plague enemies with statuses.
    Making Money

    If you want fast money, you should get a Gephart for 7 coins and sell it to an NPC shop for 150,000 mesos. Or you can get Crystal Wand for 10 coins and try to sell it to player for better price (minimum: 200,000): note it only sells to NPC for 160,000. Gephart is the best NPC deal, but Crystal Wand is probably the best to sell to players because it's extremely rare to mages below level 30 who can't to MCPQ, but if you do the math, you'll find that Gephart actually gives you more money if you sell the Crystal Wand for below 210k. Also, some people save up Maple Coins for the rare Spiegelmann's Necklace, which sells for around 500k-1m.

     

    This took a long time to write. =/  I hope for the best for everyone! =D

Page 1 of 7 (95 items)   1 2 3 4 5 Next > ... Last »
Powered by Community Server (Commercial Edition), by Telligent Systems

About Company l Legal & Copyright Notice l Privacy Policy l Sitemap l Terms of Service