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Ideal max damage set?

Last post 11-08-2009, 5:18 AM by Aquabear. 24 replies.
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  •  11-06-2009, 9:29 PM 3646799

    Ideal max damage set?

    Title says all, what's the best set of weapons, armor, etc for max damage (including enchants, ofc)

    I've been told 8/4 raven boots

    Avenger ____ pauldron

    wooden needle burst knight wooden plate

    Diamond tragic 

    Not sure about weapons but people tell me incubus spike?


    Ignite.

  •  11-06-2009, 10:30 PM 3647259 in reply to 3646799

    Re: Ideal max damage set?

       There's a higher max damage one than Basic Avenger (+45max damage including limit title). Double Corundum Earthquake Accessory + Habit Tragic (+48max damage including limit title).

       Though, I would suggest Basic Avenger just because it's in an armor and better boost, plus higher durability if it worked. You just need some intense luck or money to achieve it.

       Habit combo set, on the other hand, requires chance too but not as risky as BA since it's just once. Though, it costs a lot and hard to maintenance

       - But yeah, if you ask me, BA is better.

    ---

       Burst Knight can be the same as Tragic; it just takes a few luck on the enchanting to get the same str.

       Don't forget to add a prefix on the raven boots. Can be Corundum, Diamond, or Leisure.

    ---

       For weapons, getting an incubus spike would force you to get Incubus Horn every once in a while.

       But obtaining this would force you to lose 12max damage from using a title that adds 30 str (golem 1hko/bear 1hko / maiz). Meaning the benefit from the horn would just fall down the use of a different title. Benefit from Headgear = 0

       Using Defense Master will also not allow you to use either of Basic or Habit enchant on the prefix. And instead, will be replaced by a Victorious, +6max. A loss of 11max from Basic or 14max from Habit. Benefit Loss from Armor = 11 or 14 this is only assuming you'd use Basic or Habit; otherwise no benefit.

        But your advantage would go to dual wielding. You'd have 4~8max advantage from Lion Hunter, 12~16max advantage from Wolf Hunter. But no advantage from Goddess. Benefit from Weapon = depends; but most likely a good advantage if you can't afford better stuff.

     

    Conclusion for Incubus Set:

       Rarely to Almost nothing benefit.

    ---


  •  11-06-2009, 10:33 PM 3647275 in reply to 3646799

    Re: Ideal max damage set?

    mikex3:

    Title says all, what's the best set of weapons, armor, etc for max damage (including enchants, ofc)

    I've been told 8/4 raven boots

    Avenger ____ pauldron

    wooden needle burst knight wooden plate

    Diamond tragic 

    Not sure about weapons but people tell me incubus spike?

     

    I looooove max damage rwar.

     

    My giant has Untamed Fierce Knuckles (the +24 dmg fierce) I would like to get a perfect Destruction one day

    Vic Darkness armor (+14 darkness) Later I would like to attempt to put ancient on it.

    Metal Needle Burst Knight gloves boots and helm

    Gemini Ring, but (earthquake would be a better ring)

     

    Tragic Items require pot poison no? I personally stay away from pot poisoning. Why? No reason lol.

     

    For a human, raven boots would be great and as of now, habit tragic is probably the best armor. 

     


  •  11-06-2009, 10:50 PM 3647369 in reply to 3647275

    Re: Ideal max damage set?

    Thanks for the reply guys, i'd like to add a question though. Around how much would the sum of the items be? =O

    Ignite.

  •  11-06-2009, 10:54 PM 3647394 in reply to 3647369

    Re: Ideal max damage set?

    The total for above can cost anywhere from 0~inf gold depending on your hunt and your bargain abilities.

    But don't listen to those silly players.

    The REAL power comes from spamming Hamster Hunter and Cowardly on every equipment you got. 


  •  11-06-2009, 10:58 PM 3647406 in reply to 3647394

    Re: Ideal max damage set?

    kitaek27:

    The total for above can cost anywhere from 0~inf gold depending on your hunt and your bargain abilities.

    But don't listen to those silly players.

    The REAL power comes from spamming Hamster Hunter and Cowardly on every equipment you got. 

       The best player solos AAHM with 1~1 damage.


  •  11-06-2009, 11:00 PM 3647416 in reply to 3647394

    Re: Ideal max damage set?

    kitaek27:

    The total for above can cost anywhere from 0~inf gold depending on your hunt and your bargain abilities.

    But don't listen to those silly players.

    The REAL power comes from spamming Hamster Hunter and Cowardly on every equipment you got. 

    Here I thought it was fighting with gathering knives and cooking tables.



    o.o....
  •  11-06-2009, 11:09 PM 3647452 in reply to 3647369

    Re: Ideal max damage set?

    mikex3:
    Thanks for the reply guys, i'd like to add a question though. Around how much would the sum of the items be? =O

       It depends really on your luck. Avenger Enchant costs 1mil~2mil, Basic Enchant costs 1mil. Depending on your luck will tell how much you'd spend. BA Light Melka is ideally 10~15mil and BA PD Val/Dus Armor definitely costs 30mil+, if not, priceless.

       Habit Tragic + 2 Corundum Earthquake Accessories would cost a few millions. Obtaining Habit is the hardest part, need a few luck. But you can find some Stage or Rule's/Fickle pre-enchanted suits out there. The costs of the enchants are cheap, ranging 50k~200k. Corundum Earthquake Accessories are easy. Earthquake Acc(500k from player) from Nao and Corundum (300k for an item, then you'd have to burn it). The only hard part is finding the specific acc. Most likely the combo would cost 2~3mil from 2accs, and I'm not sure with Habit yet...

       But yeah, again if you ask me, BA is most likely easier.


  •  11-06-2009, 11:10 PM 3647460 in reply to 3647416

    Re: Ideal max damage set?

    TrickyBlaze:

    Here I thought it was fighting with gathering knives and cooking tables.

    Quick unrelated story reminded by gathering knives:

    During KR Mabinogi's earlier days, all equips were twice as expensive. There was a huge lack of quests for beginners, and because of this you could barely level or get any items at all.

    Overall, you were plopped into the game, with nothing but a beginner clothing, shoes, bread, and book. No Eiry.

    At this time, you really had to work to get your skills. Ask npc's, buy defense from books, etc etc. And the "best" way to make money at the time was to do part time jobs. You can see how the poor money output is completely worthless now, but back in those days people COMPETED for openings. Memorized when each job was open. Worshiped the system for gold. 

    Getting a thousand gold was a big step forward for beginners. When all you've got to work with are 10 gold drops from monsters, 1 gold drops from hitting random things, and selling green marbles to npc's, it was just too hard to get anywhere.

    I thought that a gathering knife, seeing how it actually has attack damage on it, would be a great first weapon. There was no system message to tell you its a poor weapon, nor did anyone ever say anything. I used it for a week as a weapon.

    I got 1000 gold. I wanted a short sword, but it was freaking 4000 gold! So I bought a lute instead.

    Lutes had more attack power than gathering knives did. It was my primary weapon for another week.

    Oh the love.

    Back in the good old days there was serious drama over a claymore being stolen. A claymore. I mean, SERIOUS drama. 63k gold was insane!

    But back then, these weapons had twice the durability. Some people banked a gazillion of them to sell them later. I totally missed out on that.

    ...seriously though, they should probably fix the part time job awards to be actually worth doing. 


  •  11-06-2009, 11:12 PM 3647472 in reply to 3647460

    Re: Ideal max damage set?

    kitaek27:
    TrickyBlaze:

    Here I thought it was fighting with gathering knives and cooking tables.

    Quick unrelated story reminded by gathering knives:

    During KR Mabinogi's earlier days, all equips were twice as expensive. There was a huge lack of quests for beginners, and because of this you could barely level or get any items at all.

    Overall, you were plopped into the game, with nothing but a beginner clothing, shoes, bread, and book. No Eiry.

    At this time, you really had to work to get your skills. Ask npc's, buy defense from books, etc etc. And the "best" way to make money at the time was to do part time jobs. You can see how the poor money output is completely worthless now, but back in those days people COMPETED for openings. Memorized when each job was open. Worshiped the system for gold. 

    Getting a thousand gold was a big step forward for beginners. When all you've got to work with are 10 gold drops from monsters, 1 gold drops from hitting random things, and selling green marbles to npc's, it was just too hard to get anywhere.

    I thought that a gathering knife, seeing how it actually has attack damage on it, would be a great first weapon. There was no system message to tell you its a poor weapon, nor did anyone ever say anything. I used it for a week as a weapon.

    I got 1000 gold. I wanted a short sword, but it was freaking 4000 gold! So I bought a lute instead.

    Lutes had more attack power than gathering knives did. It was my primary weapon for another week.

    Oh the love.

    Back in the good old days there was serious drama over a claymore being stolen. A claymore. I mean, SERIOUS drama. 63k gold was insane!

    But back then, these weapons had twice the durability. Some people banked a gazillion of them to sell them later. I totally missed out on that.

    ...seriously though, they should probably fix the part time job awards to be actually worth doing. 

    wowie... x.x

    We have it good here.

    I have never complained about the game and never will after hearing this lol




    The Cotton Candy Codee <3
  •  11-06-2009, 11:21 PM 3647529 in reply to 3647460

    Re: Ideal max damage set?

    kitaek27:
    TrickyBlaze:

    Here I thought it was fighting with gathering knives and cooking tables.

    Quick unrelated story reminded by gathering knives:

    *noms!*

       I remember that time! Good ol' days.

      I grinded up to level 90ish and went to a serious WoE guild. Pawned some Emperiums with my pro-crit sin and managed to successful conquer the castle for a few months.

       I was doing ultra high angle back shots with boomer and people call me aimbotter. Of course, because definitely, aimbotting using a boomer is so possible. /sarcasm.

       I was also doing great on level 15 songs! Even with hidden rings or randomized speed. Ahh, Fly Magpie was the song that stuck in my head for the longest time.

       I remember my good ol' MAU... It was black too Crying


  •  11-06-2009, 11:28 PM 3647560 in reply to 3647472

    Re: Ideal max damage set?

    SinCodee:
    kitaek27:
    TrickyBlaze:

    Here I thought it was fighting with gathering knives and cooking tables.

    Quick unrelated story reminded by gathering knives:

    During KR Mabinogi's earlier days, all equips were twice as expensive. There was a huge lack of quests for beginners, and because of this you could barely level or get any items at all.

    Overall, you were plopped into the game, with nothing but a beginner clothing, shoes, bread, and book. No Eiry.

    At this time, you really had to work to get your skills. Ask npc's, buy defense from books, etc etc. And the "best" way to make money at the time was to do part time jobs. You can see how the poor money output is completely worthless now, but back in those days people COMPETED for openings. Memorized when each job was open. Worshiped the system for gold. 

    Getting a thousand gold was a big step forward for beginners. When all you've got to work with are 10 gold drops from monsters, 1 gold drops from hitting random things, and selling green marbles to npc's, it was just too hard to get anywhere.

    I thought that a gathering knife, seeing how it actually has attack damage on it, would be a great first weapon. There was no system message to tell you its a poor weapon, nor did anyone ever say anything. I used it for a week as a weapon.

    I got 1000 gold. I wanted a short sword, but it was freaking 4000 gold! So I bought a lute instead.

    Lutes had more attack power than gathering knives did. It was my primary weapon for another week.

    Oh the love.

    Back in the good old days there was serious drama over a claymore being stolen. A claymore. I mean, SERIOUS drama. 63k gold was insane!

    But back then, these weapons had twice the durability. Some people banked a gazillion of them to sell them later. I totally missed out on that.

    ...seriously though, they should probably fix the part time job awards to be actually worth doing. 

    wowie... x.x

    We have it good here.

    I have never complained about the game and never will after hearing this lol

    I want to complain about how we never had 2x Dura items. >:C

     

    But now I know why part time jobs exist with such low payouts. 



    o.o....
  •  11-06-2009, 11:37 PM 3647605 in reply to 3647259

    Re: Ideal max damage set?

    skybon:

       There's a higher max damage one than Basic Avenger (+45max damage including limit title). Double Corundum Earthquake Accessory + Habit Tragic (+48max damage including limit title).

       Though, I would suggest Basic Avenger just because it's in an armor and better boost, plus higher durability if it worked. You just need some intense luck or money to achieve it.

       Habit combo set, on the other hand, requires chance too but not as risky as BA since it's just once. Though, it costs a lot and hard to maintenance

       - But yeah, if you ask me, BA is better.

    ---

       Burst Knight can be the same as Tragic; it just takes a few luck on the enchanting to get the same str.

       Don't forget to add a prefix on the raven boots. Can be Corundum, Diamond, or Leisure.

    ---

       For weapons, getting an incubus spike would force you to get Incubus Horn every once in a while.

       But obtaining this would force you to lose 12max damage from using a title that adds 30 str (golem 1hko/bear 1hko / maiz). Meaning the benefit from the horn would just fall down the use of a different title. Benefit from Headgear = 0

       Using Defense Master will also not allow you to use either of Basic or Habit enchant on the prefix. And instead, will be replaced by a Victorious, +6max. A loss of 11max from Basic or 14max from Habit. Benefit Loss from Armor = 11 or 14 this is only assuming you'd use Basic or Habit; otherwise no benefit.

        But your advantage would go to dual wielding. You'd have 4~8max advantage from Lion Hunter, 12~16max advantage from Wolf Hunter. But no advantage from Goddess. Benefit from Weapon = depends; but most likely a good advantage if you can't afford better stuff.

     

    Conclusion for Incubus Set:

       Rarely to Almost nothing benefit.

    ---

    You don't need hungry title for Habit. 30 str title = 12 max, 9 min. You can have Habit + 2acc set and Incu weapons + hat; they don't overlap (almost best set in the game, males only) (best set = lion hunter +10 set).

    Comparing title + armor + acc, Ancient Darkness +27 beats all, but Habit tragic is only 3 less and has no dice roll.

    Ancient Darkness + Corndum Earthquake = 51 max (double dice roll)

    Habit tragic + 2x corundum earthquake = 48 max (no dice roll values). You don't need hungry title. 30 str title = 12 max already.

    Basic avenger = 41 max (no dice)

    Vict avenger = 38 max (no dice)

    Vict darkness heavy armor = 21 max (1 dice)


    Habit tragic is not that expensive to maintain. You don't need that much power for every dungeon you do. Only use it if you need that damage in order to OHKO instead of 2hitKO (ie, ciar adv laghs). If you 2hitKO with Habit tragic and 2hitKO with your heavy armor set, why bother wearing Habit tragic in the dungeon? Dura loss only results from time-dura loss. You shouldn't be taking too many hits in ciar adv/karu glowing, which are the two dungeons that max damage set helps most in. You don't need this set in tank dungeons (fiodh/albyint4), since they have low hp anyway.

     

    Wooden needle + 10str suffix cannon (tragic, burst)

    8/4 Raven boots + 6 max prefix (diamond, corundum)

    Lion hunter spike mobdrop broads + max dmg gem upgrade =  102 max per hand.

    Because lion hunter almost doesn't exist, 6dmg prefix (wolf h, diamond, corundum) spike mobdrop broads + max dmg gem upgrade =  98 max per hand.

     

    Incubus set is 2nd best set (only possible for males) if you tragic the hat.

    Incubus spike mobdrop gem upgraded broads = 104 max per hand, then add hat (+12) and subtract for title (-12) = 104 max per hand

    However, Smash and Windmill both have formulas that add Barehand + Weapon1 + Weapon2. This isn't the number in your stat screen.

    So adding hand1 damage  + hand2 damage + hat prefix + title,
    For diamond spike broads, 98+98+6+12 = 214 damage from these 4.
    For incu spike broads, 104+104+12+0 = 220 damage from these 4.
    For lion h spike broads, 102+102+6+12 = 222 damage from these 4.

    This ignores possibility of Union Tragic Dustin helm, which gives 8max,4min. No one has it yet.

    Smash+crit multiplier is 1250%. You can smash crit for 5k with good gear without transformation. I can get a screenshot if I have time later, though I probably won't due to tests next week.


    ~ GO MARI ~
    Ign: Tauromacis
    Channel: Market ch
  •  11-07-2009, 1:35 AM 3648027 in reply to 3647460

    Re: Ideal max damage set?

    kitaek27:
    TrickyBlaze:

    Here I thought it was fighting with gathering knives and cooking tables.

    Quick unrelated story reminded by gathering knives:

    During KR Mabinogi's earlier days, all equips were twice as expensive. There was a huge lack of quests for beginners, and because of this you could barely level or get any items at all.

    Overall, you were plopped into the game, with nothing but a beginner clothing, shoes, bread, and book. No Eiry.

    At this time, you really had to work to get your skills. Ask npc's, buy defense from books, etc etc. And the "best" way to make money at the time was to do part time jobs. You can see how the poor money output is completely worthless now, but back in those days people COMPETED for openings. Memorized when each job was open. Worshiped the system for gold. 

    Getting a thousand gold was a big step forward for beginners. When all you've got to work with are 10 gold drops from monsters, 1 gold drops from hitting random things, and selling green marbles to npc's, it was just too hard to get anywhere.

    I thought that a gathering knife, seeing how it actually has attack damage on it, would be a great first weapon. There was no system message to tell you its a poor weapon, nor did anyone ever say anything. I used it for a week as a weapon.

    I got 1000 gold. I wanted a short sword, but it was freaking 4000 gold! So I bought a lute instead.

    Lutes had more attack power than gathering knives did. It was my primary weapon for another week.

    Oh the love.

    Back in the good old days there was serious drama over a claymore being stolen. A claymore. I mean, SERIOUS drama. 63k gold was insane!

    But back then, these weapons had twice the durability. Some people banked a gazillion of them to sell them later. I totally missed out on that.

    ...seriously though, they should probably fix the part time job awards to be actually worth doing. 

    Favorited.

    Saved to my computer.

    WILL NEVER FORGET THIS T~T


    **This member has been suspended for 7 days for inappropriate forum language.**
    Jean - Alexina
    Plaisance - Alexina (Maining)
  •  11-07-2009, 4:59 AM 3648349 in reply to 3647605

    Re: Ideal max damage set?

    fildrake44:
    skybon:

       There's a higher max damage one than Basic Avenger (+45max damage including limit title). Double Corundum Earthquake Accessory + Habit Tragic (+48max damage including limit title).

       Though, I would suggest Basic Avenger just because it's in an armor and better boost, plus higher durability if it worked. You just need some intense luck or money to achieve it.

       Habit combo set, on the other hand, requires chance too but not as risky as BA since it's just once. Though, it costs a lot and hard to maintenance

       - But yeah, if you ask me, BA is better.

    ---

       Burst Knight can be the same as Tragic; it just takes a few luck on the enchanting to get the same str.

       Don't forget to add a prefix on the raven boots. Can be Corundum, Diamond, or Leisure.

    ---

       For weapons, getting an incubus spike would force you to get Incubus Horn every once in a while.

       But obtaining this would force you to lose 12max damage from using a title that adds 30 str (golem 1hko/bear 1hko / maiz). Meaning the benefit from the horn would just fall down the use of a different title. Benefit from Headgear = 0

       Using Defense Master will also not allow you to use either of Basic or Habit enchant on the prefix. And instead, will be replaced by a Victorious, +6max. A loss of 11max from Basic or 14max from Habit. Benefit Loss from Armor = 11 or 14 this is only assuming you'd use Basic or Habit; otherwise no benefit.

        But your advantage would go to dual wielding. You'd have 4~8max advantage from Lion Hunter, 12~16max advantage from Wolf Hunter. But no advantage from Goddess. Benefit from Weapon = depends; but most likely a good advantage if you can't afford better stuff.

     

    Conclusion for Incubus Set:

       Rarely to Almost nothing benefit.

    ---

    You don't need hungry title for Habit. 30 str title = 12 max, 9 min. You can have Habit + 2acc set and Incu weapons + hat; they don't overlap (almost best set in the game, males only) (best set = lion hunter +10 set).

    Comparing title + armor + acc, Ancient Darkness +27 beats all, but Habit tragic is only 3 less and has no dice roll.

    Ancient Darkness + Corndum Earthquake = 51 max (double dice roll)

    Habit tragic + 2x corundum earthquake = 48 max (no dice roll values). You don't need hungry title. 30 str title = 12 max already.

    Basic avenger = 41 max (no dice)

    Vict avenger = 38 max (no dice)

    Vict darkness heavy armor = 21 max (1 dice)


    Habit tragic is not that expensive to maintain. You don't need that much power for every dungeon you do. Only use it if you need that damage in order to OHKO instead of 2hitKO (ie, ciar adv laghs). If you 2hitKO with Habit tragic and 2hitKO with your heavy armor set, why bother wearing Habit tragic in the dungeon? Dura loss only results from time-dura loss. You shouldn't be taking too many hits in ciar adv/karu glowing, which are the two dungeons that max damage set helps most in. You don't need this set in tank dungeons (fiodh/albyint4), since they have low hp anyway.

     

    Wooden needle + 10str suffix cannon (tragic, burst)

    8/4 Raven boots + 6 max prefix (diamond, corundum)

    Lion hunter spike mobdrop broads + max dmg gem upgrade =  102 max per hand.

    Because lion hunter almost doesn't exist, 6dmg prefix (wolf h, diamond, corundum) spike mobdrop broads + max dmg gem upgrade =  98 max per hand.

     

    Incubus set is 2nd best set (only possible for males) if you tragic the hat.

    Incubus spike mobdrop gem upgraded broads = 104 max per hand, then add hat (+12) and subtract for title (-12) = 104 max per hand

    However, Smash and Windmill both have formulas that add Barehand + Weapon1 + Weapon2. This isn't the number in your stat screen.

    So adding hand1 damage  + hand2 damage + hat prefix + title,
    For diamond spike broads, 98+98+6+12 = 214 damage from these 4.
    For incu spike broads, 104+104+12+0 = 220 damage from these 4.
    For lion h spike broads, 102+102+6+12 = 222 damage from these 4.

    This ignores possibility of Union Tragic Dustin helm, which gives 8max,4min. No one has it yet.

    Smash+crit multiplier is 1250%. You can smash crit for 5k with good gear without transformation. I can get a screenshot if I have time later, though I probably won't due to tests next week.

    Curious as to how you are getting +38 max on vict avenger armor.  Assuming player is pot poisoned, that's +20 str so +8 max in addition to the +12 max... +6 from victorious, that's only +26; are you including a +12 max dmg str title or what?


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