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Pet Ai Wm spam

Last post 11-02-2009, 8:25 PM by TehTehhy. 7 replies.
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  •  10-05-2009, 10:29 AM 3407051

    Pet Ai Wm spam

    Im a Ranger (I only really use mag I like never use range) I have a black wolf I just need a Wm spam Ai becouse some times a monster gets to close if I had that wm spam Ai I can do alot more things then I could be for if any one can help me I really need that AI plz and thanks 

    ~~~~Cookedtoast 


    Star get rank 5 mag
    Star get rank A pally
    Star get rank 2 mag
    [ ]get rank 5 pally
    Starget rank 1 mag
    [ ]Get master of mag title
    [ ]GET wm spam AI
    [ ]get rank 5 crit
    [ ]get "skilled" title
    [ ] get rank 1 prod
    [ ]get Ar
    Cookedtoast -Mari-
  •  10-05-2009, 3:07 PM 3408490 in reply to 3407051

    Re: Pet Ai Wm spam

    This is the one I use for windmill spamming.

    <rules>
        <rule name="Pet recognized by enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="targeted" targeting_type="alert"/>
        </rule>
        <rule name="Enemy uses ranged attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="aimed"/>
        </rule>
        <rule name="Enemy uses melee attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="target_skill_prepare"/>
        </rule>
        <rule name="Enemy uses magic attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="target_magic_prepare"/>
        </rule>
        <rule name="Enemy attacks pet and pet is not knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="attacked" master_skill="all" down="false"/>
        </rule>
        <rule name="Pet is attacked by enemy and is knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="attacked" master_skill="all" down="true"/>
        </rule>
        <rule name="Master is recognized by the enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_targeted" targeting_type="alert"/>
        </rule>
        <rule name="Master is on alert by the enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_targeted" targeting_type="attack"/>
        </rule>
        <rule name="If masters enemy uses ranged attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_aimed"/>
        </rule>
        <rule name="If masters enemy uses melee attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_target_skill_prepare"/>
        </rule>
        <rule name="if masters enemy uses magic attack">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_target_magic_prepare"/>
        </rule>
        <rule name="If master blocks the attack with defense">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_defence" defence_enable_skill="all"/>
        </rule>
        <rule name="If master is attacked by enemy and is not knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_attacked" master_skill="all" down="false"/>
        </rule>
        <rule name="If the master is attacked by enemy and is knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="chase" chase_target="enemy" timeout="500" run="true"/>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_attacked" master_skill="all" down="true"/>
        </rule>
        <rule name="When the master prepares a skill">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_skill_prepare" event_skill="all"/>
        </rule>
        <rule name="When the master attacks an enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="master_attack" master_skill="all"/>
        </rule>
        <rule name="Pet spots an enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="seek_target"/>
        </rule>
        <rule name="Pet is targetting the enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="now_targeting"/>
        </rule>
        <rule name="Pet attacks the enemy while the enemy is not knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence/>
            </pattern>
            <event name="master_aimed"/>
        </rule>
        <rule name="Pet attacks the enemy when it is knocked down">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="attack" pet_attackable_skill="windmill" down="true"/>
        </rule>
        <rule name="Pet is recognized by the enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="targeted" targeting_type="alert"/>
        </rule>
        <rule name="Pet is being alerted by an enemy">
            <conditions/>
            <pattern>
                <param_decl/>
                <sequence>
                    <cmd name="prepare_skill" pet_skill="windmill" try_cnt="5" timeout="0"/>
                    <cmd name="process_skill" target="enemy" timeout="0"/>
                </sequence>
            </pattern>
            <event name="targeted" targeting_type="attack"/>
        </rule>
    </rules>
     



    [IGN: Colossi - Mari]
  •  10-05-2009, 3:24 PM 3408638 in reply to 3407051

    Re: Pet Ai Wm spam

    Or, y'know, get R1 Range so you can aim fast enough xD

    Seriously, with r1 range and r1 mag, nothing ever gets close enough to me unless I get multi-aggro'd. In which case windmill works just as well anyway.


    Go away, Fracture.

  •  10-05-2009, 5:20 PM 3409611 in reply to 3408638

    Re: Pet Ai Wm spam

    Fracture:

    Or, y'know, get R1 Range so you can aim fast enough xD

    Seriously, with r1 range and r1 mag, nothing ever gets close enough to me unless I get multi-aggro'd. In which case windmill works just as well anyway.

    true im r1 range r1 ar r1 crit i think i only die when i miss or multi aggro


    IGN: Firefox971
    Server: Tarlach
    Total Level:12XX

  •  10-10-2009, 11:32 PM 3452223 in reply to 3408638

    Re: Pet Ai Wm spam

    Fracture:

    Or, y'know, get R1 Range so you can aim fast enough xD

    Seriously, with r1 range and r1 mag, nothing ever gets close enough to me unless I get multi-aggro'd. In which case windmill works just as well anyway.

     

    Windmill is your friend if its rank 1.. I highly suggest rank 1 windmill because AR , Range, and Magnum cannot save you from Multi Aggro.. UNLESS if you have pet control!. 


    Total: 4
    Goal: Rank 1 Blacksmithing
    Current: 9
    Money wasted: A LOT
    Current: =(

    "Guild is dead, But Family lives on.."

    http://abstractmabi.lefora.com
  •  10-31-2009, 2:26 AM 3594764 in reply to 3452223

    Re: Pet Ai Wm spam

    This is why, I'm asking for the wm Ai , for Muti-aggo  Since I got rank one mag also rank 3 range. I don't get Muti-aggo becouse I end up

    Splashing so it helps o wo. 


    Star get rank 5 mag
    Star get rank A pally
    Star get rank 2 mag
    [ ]get rank 5 pally
    Starget rank 1 mag
    [ ]Get master of mag title
    [ ]GET wm spam AI
    [ ]get rank 5 crit
    [ ]get "skilled" title
    [ ] get rank 1 prod
    [ ]get Ar
    Cookedtoast -Mari-
  •  11-02-2009, 7:47 PM 3616283 in reply to 3594764

    Re: Pet Ai Wm spam

    er... my question is...

    how do you use that giant blob of computer language...?


    O.o Hm.... I wonder why no one buys 4 star Vales Fire :( it still gives about 33 Str... >:O cmon ppl! its a good deal!

    Goals:
    [X]Hardmode-able
    [X]Save the Goddess
    [ ]Paladin
    [ ]Millionaire
    [ ]Elemental Master
    [ ]Master of ______.
  •  11-02-2009, 8:25 PM 3616600 in reply to 3616283

    Re: Pet Ai Wm spam

    fattie:

    er... my question is...

    how do you use that giant blob of computer language...?

    Copy and Paste it onto a Notepad document. Save, but put a .xml at the end of the name. Now, throw that xml file into My Documents -> Mabinogi -> Pet AI folder. Restart Mabi if you are online atm.



    IGN: Tehhy
    Level: 4XX
    Guild: Censored
    Rank 1 WM [x]
    Rank 1 Smash [x]
    Rank 1 Critical Hit [R2]
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