I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.1) StaffsThey'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good. Balance wise it'd be pretty neutral being around 50-58%It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.2) Combo!Imaginary skill time! :BOk, combo is a skill that would allow you to set up a pre-determined cue of combat skills, that after setting you can unleash without delay. It'd be an advanced skill of course, but it would allow you to use smash, attack, smash counter, windmil smash, without any load time or wait time.Counter wouldn't eat any stamina during waiting for a reply attack. As you ranked your combo could be extended further, and you could use final hit as a finisher. It'd be massively overpowered, but pricey considering it would take 30% of your total (Not current) HP, and 75% of your total stamina. You can fall out of combo if a mob you've targeted is killed or has dissipated. If this happens you don't loose the HP but you go through a few seconds of veneruablity. Targets would be prechosen with each skill loaded unless it's counter or windmill.As one could expect it has a HIGH cooldown time of 330 secconds at rank one, but it'd be worth it methinks.
Stupid imagination, now I'm going to wish for these in vain :C
Staffs would be nice... Mages need staffs, not jus wands (xD)
I'm just thinking 'Negima!'
http://www.youtube.com/watch?v=vigArFj1xgI
Looks like a staff to me o:
:D?
Impediment: :D?
KingHooah:I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.1) StaffsThey'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good. Balance wise it'd be pretty neutral being around 50-58%It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.2) Combo!Imaginary skill time! :BOk, combo is a skill that would allow you to set up a pre-determined cue of combat skills, that after setting you can unleash without delay. It'd be an advanced skill of course, but it would allow you to use smash, attack, smash counter, windmil smash, without any load time or wait time.Counter wouldn't eat any stamina during waiting for a reply attack. As you ranked your combo could be extended further, and you could use final hit as a finisher. It'd be massively overpowered, but pricey considering it would take 30% of your total (Not current) HP, and 75% of your total stamina. You can fall out of combo if a mob you've targeted is killed or has dissipated. If this happens you don't loose the HP but you go through a few seconds of veneruablity. Targets would be prechosen with each skill loaded unless it's counter or windmill.As one could expect it has a HIGH cooldown time of 330 secconds at rank one, but it'd be worth it methinks. Stupid imagination, now I'm going to wish for these in vain :C
Well the combo is a good idea except it only works for like Ice counter or something.
DaRkKid: KingHooah:I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.1) StaffsThey'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good. Balance wise it'd be pretty neutral being around 50-58%It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.2) Combo!No load time Stupid imagination, now I'm going to wish for these in vain :C Well the combo is a good idea except it only works for like Ice counter or something.
KingHooah:I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.1) StaffsThey'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good. Balance wise it'd be pretty neutral being around 50-58%It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.2) Combo!No load time Stupid imagination, now I'm going to wish for these in vain :C
I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.1) StaffsThey'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good. Balance wise it'd be pretty neutral being around 50-58%It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.2) Combo!No load time
Summary? o.o
I'd love to see spears added.
They would... Kind of be like staffs. :D
"So i let my brain play around today"
So you let your brain outta your head and played fetch with it? o.o
my Dream aspects:
1. Swimming. Every awsome game needs to be able to let your character start swimming! Theres fish in those rivers that arelooking at you funny, you need to be able to beat the out of them for it! That and fishing is just awsome.
2. Jumping. Why can't we jump? We can beat up sign posts, but can't jump on them? Jumping would be nifty.
3. Dragons. Yes i know we have dragon mobs, but what we REALLY need are a dragon pet!! In fact, dragons are so vertitle they could be a mount, OR an attacker. Having a flying dragon mount that uses skills while its flying would be awsome. (and overpowered.) But i'd liek to just have a useless dragon too just to say i have one.
Oh, and of course, an active GM team that kicks bots off the server.
KeltaElf: my Dream aspects: 1. Swimming. Every awsome game needs to be able to let your character start swimming! Theres fish in those rivers that arelooking at you funny, you need to be able to beat the out of them for it! That and fishing is just awsome. 2. Jumping. Why can't we jump? We can beat up sign posts, but can't jump on them? Jumping would be nifty. 3. Dragons. Yes i know we have dragon mobs, but what we REALLY need are a dragon pet!! In fact, dragons are so vertitle they could be a mount, OR an attacker. Having a flying dragon mount that uses skills while its flying would be awsome. (and overpowered.) But i'd liek to just have a useless dragon too just to say i have one. Oh, and of course, an active GM team that kicks bots off the server.
Go to WoW. They have all of those things.