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Dream Idea's/Techniques that'll never happen.

Last post 03-15-2009, 1:39 PM by Loytachi. 17 replies.
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  •  03-15-2009, 8:07 AM 2381015

    Dream Idea's/Techniques that'll never happen.

    I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.

    1) Staffs
    They'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good.
    Balance wise it'd be pretty neutral being around 50-58%
    It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.

    2) Combo!
    Imaginary skill time! :B
    Ok, combo is a skill that would allow you to set up a pre-determined cue of combat skills, that after setting you can unleash without delay. It'd be an advanced skill of course, but it would allow you to use smash, attack, smash counter, windmil smash, without any load time or wait time.
    Counter wouldn't eat any stamina during waiting for a reply attack. As you ranked your combo could be extended further, and you could use final hit as a finisher. It'd be massively overpowered, but pricey considering it would take 30% of your total (Not current) HP, and 75% of your total stamina. You can fall out of combo if a mob you've targeted is killed or has dissipated. If this happens you don't loose the HP but you go through a few seconds of veneruablity. Targets would be prechosen with each skill loaded unless it's counter or windmill.
    As one could expect it has a HIGH cooldown time of 330 secconds at rank one, but it'd be worth it methinks.

     

    Stupid imagination, now I'm going to wish for these in vain :C


    Un-suspended, still selling avatar items in game, still pro-nexon.

  •  03-15-2009, 8:08 AM 2381019 in reply to 2381015

    Re: Dream Idea's/Techniques that'll never happen.

    Staffs would be nice... Mages need staffs, not jus wands (xD)

    I'm just thinking 'Negima!'



    Plus one for self motivated activities.
    Let's all go back in time where time itself was worth more than convienence.
  •  03-15-2009, 8:23 AM 2381080 in reply to 2381019

    Re: Dream Idea's/Techniques that'll never happen.

    http://www.youtube.com/watch?v=vigArFj1xgI

    Looks like a staff to me o:

  •  03-15-2009, 8:33 AM 2381110 in reply to 2381080

    Re: Dream Idea's/Techniques that'll never happen.

    Think more like Monks, who use it in a physical manner. No fancy smancy knobs, and end pieces. Just a staff.

    Un-suspended, still selling avatar items in game, still pro-nexon.

  •  03-15-2009, 8:36 AM 2381131 in reply to 2381110

    Re: Dream Idea's/Techniques that'll never happen.

    :D?

  •  03-15-2009, 8:37 AM 2381141 in reply to 2381131

    Re: Dream Idea's/Techniques that'll never happen.

    Impediment:

    :D?

    That made me Lol. o o;

    Plus one for self motivated activities.
    Let's all go back in time where time itself was worth more than convienence.
  •  03-15-2009, 8:39 AM 2381149 in reply to 2381131

    Re: Dream Idea's/Techniques that'll never happen.

    Yes, that's right. We will be turtles.

    Un-suspended, still selling avatar items in game, still pro-nexon.

  •  03-15-2009, 8:39 AM 2381150 in reply to 2381015

    Re: Dream Idea's/Techniques that'll never happen.

    KingHooah:

    I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.

    1) Staffs
    They'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good.
    Balance wise it'd be pretty neutral being around 50-58%
    It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.

    2) Combo!
    Imaginary skill time! :B
    Ok, combo is a skill that would allow you to set up a pre-determined cue of combat skills, that after setting you can unleash without delay. It'd be an advanced skill of course, but it would allow you to use smash, attack, smash counter, windmil smash, without any load time or wait time.
    Counter wouldn't eat any stamina during waiting for a reply attack. As you ranked your combo could be extended further, and you could use final hit as a finisher. It'd be massively overpowered, but pricey considering it would take 30% of your total (Not current) HP, and 75% of your total stamina. You can fall out of combo if a mob you've targeted is killed or has dissipated. If this happens you don't loose the HP but you go through a few seconds of veneruablity. Targets would be prechosen with each skill loaded unless it's counter or windmill.
    As one could expect it has a HIGH cooldown time of 330 secconds at rank one, but it'd be worth it methinks.

     

    Stupid imagination, now I'm going to wish for these in vain :C

    Well the combo is a good idea except it only works for like Ice counter or something.




    Server:Tarlach
    Final Awakening of the Dragon!
    Um....Spot for putting a quote I like...
    Rawr! TAKE MY QUOTE OF YOUR SIG! LOY!


  •  03-15-2009, 8:47 AM 2381190 in reply to 2381150

    Re: Dream Idea's/Techniques that'll never happen.

    DaRkKid:
    KingHooah:

    I was lettin' my brain play around today and I came up wif some ideas for some nifty mabi additions, that'll never happen do to complexity.

    1) Staffs
    They'd be a normal 3 hit weapon,2 handed with 12-35 damage, but if you were skilled (N+) you would be able to get up to 6 hits (Leaving your final combo to be 72-210 which as far as combo's go, is pretty good.
    Balance wise it'd be pretty neutral being around 50-58%
    It'd have low critical considering it's little more than a super-stick, but it'd be allowed 5 upgrades as normal. It's basic form (wooden staff) have a durability of 15 making it quite cost effective methinks.

    2) Combo!
    No load time

     

    Stupid imagination, now I'm going to wish for these in vain :C

    Well the combo is a good idea except it only works for like Ice counter or something.

    Summary? o.o 



    [Loytachi | Mari]
    Thanks Haiine. ;3

    ಠ_ಠ. <-- Click
  •  03-15-2009, 8:50 AM 2381206 in reply to 2381015

    Re: Dream Idea's/Techniques that'll never happen.

    I'd love to see spears added.

     They would... Kind of be like staffs. :D


  •  03-15-2009, 8:54 AM 2381229 in reply to 2381190

    Re: Dream Idea's/Techniques that'll never happen.

    Sort of. It provides 100 percent of Heavy stander, mana refractor and natural shield against all skills, much like final hit, minus the fact you can miss and sometimes be countered.

    Un-suspended, still selling avatar items in game, still pro-nexon.

  •  03-15-2009, 9:16 AM 2381365 in reply to 2381015

    Re: Dream Idea's/Techniques that'll never happen.

    "So i let my brain play around today"

    So you let your brain outta your head and played fetch with it? o.o

  •  03-15-2009, 9:29 AM 2381428 in reply to 2381365

    Re: Dream Idea's/Techniques that'll never happen.

    Or else it'd RedFlag inside duh! Also it'd get weak and puny and die 3 years earlier than it's mom.

    Un-suspended, still selling avatar items in game, still pro-nexon.

  •  03-15-2009, 10:34 AM 2381718 in reply to 2381428

    Re: Dream Idea's/Techniques that'll never happen.

    my Dream aspects:

     1. Swimming. Every awsome game needs to be able to let your character start swimming! Theres fish in those rivers that arelooking at you funny, you need to be able to beat the RedFlag out of them for it! That and fishing is just awsome.

    2. Jumping. Why can't we jump? We can beat up sign posts, but can't jump on them? Jumping would be nifty.

    3. Dragons. Yes i know we have dragon mobs, but what we REALLY need are a dragon pet!! In fact, dragons are so vertitle they could be a mount, OR an attacker. Having a flying dragon mount that uses skills while its flying would be awsome. (and overpowered.) But i'd liek to just have a useless dragon too just to say i have one.

     

    Oh, and of course, an active GM team that kicks bots off the server.


    Kelta
    Server: Alexina

    Feel free to add me if you want to chat or want someone to help you with a quest!
  •  03-15-2009, 1:25 PM 2382553 in reply to 2381718

    Re: Dream Idea's/Techniques that'll never happen.

    KeltaElf:

    my Dream aspects:

     1. Swimming. Every awsome game needs to be able to let your character start swimming! Theres fish in those rivers that arelooking at you funny, you need to be able to beat the RedFlag out of them for it! That and fishing is just awsome.

    2. Jumping. Why can't we jump? We can beat up sign posts, but can't jump on them? Jumping would be nifty.

    3. Dragons. Yes i know we have dragon mobs, but what we REALLY need are a dragon pet!! In fact, dragons are so vertitle they could be a mount, OR an attacker. Having a flying dragon mount that uses skills while its flying would be awsome. (and overpowered.) But i'd liek to just have a useless dragon too just to say i have one.

     

    Oh, and of course, an active GM team that kicks bots off the server.

    Go to WoW. They have all of those things.



    [Loytachi | Mari]
    Thanks Haiine. ;3

    ಠ_ಠ. <-- Click
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