skybon: Food guide A very clear Guide. The effects of food. As time moves on and you keep on eating the same food over and over again. You may gain some temporary - semi-permanent additional status effects.
Food guide
A very clear Guide. The effects of food. As time moves on and you keep on eating the same food over and over again. You may gain some temporary - semi-permanent additional status effects.
name foods i b help fall
Mixing Skills and Tactics in Combat
This guide explains some basic tactics for combat and teaches you how to learn about your enemy.
Knowing Your Enemy
This can easily be classified as the most importanat tactic you can use. Learning how the enemy acts and reacts to you is very important. You also need to know the skills an enemy possesses. If you go into to a battle without knowing anything about the enemy, you will constantly be one step behind the enemy. This almost always leads to death, and loss of valuable experience points. This section of the guide will be broken into smaller sections that will help you to learn about your enemy.
You Can Never Have Too Many Friends
Sometimes an enemy will be too hard for you to fight. Watching a friend fight or having a friend help you fight are great ways to help you learn. While your friend fights an enemy, you can observe the skills the enemy possesses and how it acts and reacts to its target. I can admit I have done this before, and it really amazed me that I had made so much progress. This is definitely recommended if you are new to the game.
Don't Be Afraid to Run
Your friends can't help you right now, and you really want to continue to learning how to fight different enemies. Well there is no better way to learn than to actually fight. This is where being observant is very important. Your knew goal isn't to try to knock out the enemy; it's to observe the enemy. As you fight, try to learn what the enemy is doing and try to prevent them from hitting you. Now this is where you must be the most observant! The biggest mistakes occur when you fight for longer than you have to. Watch your health carefully, and make sure you know when your character has to run. Running doesn't mean you are weak. If you feel you need to run from an enemy, you probably should. Running allows you to end a battle early; so you can heal and get right back to observing the enemy. Remember that some enemies are faster than you. You are better off fighting an enemy that is faster than you trying to run from it. If you are afraid an enemy is faster than you, try to put something between you and the enemy and use a enaged attack on the enemy. This will cause the enemy to be stuck behind the obstacle, but at the same time, it allows you to gauge how fast the enemy moves.
Know What Tactics to Use On Which Enemy
Some tactics can work well against one group of enemies, but it may be useless on other enemies. Some enemies can't be knocked back by certain attacks. For example, some golems possess the skill that is refered to as mana refractor. This prevents the golem from being knocked back by magic attacks every so often, and it tends to reduce the damage the golem receives from magic. This means that you should switch to melee or ranged attacks to fight. Some skills always will knock the enemy back (firebolt and smash are good examples); so they can still be used in battle effectively. The only difference will be how you will have to use the skill in battle; so that it still works to your advantage.
Pay Attention to Your character
You have to remember that paying attention to your character is important. Here are some tips.
-Watch your character's hunger. Try to keep it above 80%; so you don't have to worry about lacking max stamina in a time of need.
-Pay attention to the durability of your items. Items with zero durability become useless; so make sure to get them repaired when needed. Also, make sure to bless your items with blessed water; so your items durability will drop slower. Remember that blessed items can't be dropped when you run out of health.
-Always watch your health, mana, and stamina. If any of them are low, it can easily cause problems during a batlle.
Using The Terrain Around You
This can be the difference between life and death. This technique basically is learning the terrain around you and using it to your advantage. An example of this is, making sure the enemy, you are about to hit, won't be knocked back into the wall. If you hit an enemy into a wall, you lose the advantage you have when the enemy is flying through the air or sliding across the ground. This is a problem; because the time the enemy spends being sent through the air can be used to activate skills. Another example is using your terrain to block enemies. You can use your terrain to stop an enemy from being able to charge at you, by making sure an object is between you and the enemy. While the enemy can't get to you, there are many options you are given. These may be having time to use potions, charging magic, or even just gaining distance between you and the enemy.
The Weakness
Using terrain can be a mixed blessing, especially in dungeons. What might be a good position to fight one enemy in, might not be able to be said when fighting another enemy. If you aggro an enemy after you just finished fighting another enemy, the terrain may being an advantage to the enemy. Terrain has to be used wisely, or it can harm you instead of helping you.
Defend + Counter
A simple technique that requires you to alternate between defending and countering. This technique allows you to deal damage to the enemy, and at the same time, minimize the damage you receive. This technique is easy to learn making it a great technique for beginners.
Although this is a great technique to use as a beginner, it's not recommended to become dependant on this. Once you begin to enter dungeons (above the beginner level) you will notice that many enemies will hit pretty hard regardless of the fact that you are defending. This technique is great to use when you are playing for the first time, but it becomes less effective the stronger you become.
Counter + Windmill
This techinique requires you to alternate between using counter and windmill. This technique is similar to defend + counter. You start by either attacking the enemy or using counter on enemy that you have aggroed (aggro is often used as a term that describes hostile enemies attacking you; because they see you as a threat. Aggro can occur if you attack an enemy or if you are within the enemy's "aggro range".). After you have counterattacked the enemy, you immediately charge a windmill. Once the enemy is within the range of your windmill, you activate it and knock the enemy back while dealing decent damage to the enemy. After you use the windmill, you immediately switch back to counter, which allows you to once again prevent the enemy from damaging you.
A strong technique, but not without it's own flaws. This technique requires the use of windmill, which also costs you 10% of your health per use. This leads to the problem that you may be lacking health in the middle of the battle. Another problem is you have to watch your stamina. This technique doesn't allow you to perform any combo hits on your enemy. This can leave harder battles to be drawn out for a while (unless your character has strong levels in these skills). If the battle becomes too long, you may run low on stamina, and from personal experience, I know that using potions during a battle can be hard depending on the enemy. Another problem is aggroing multiple enemies. If this ever happens, you will be in a lot of trouble. Positioning yourself, before the battle, is important. Positioning yourself well, as a preparation for battles, allows you to avoid multiple aggroing and take advantage of the terrain around you.
Icebolt Counter
This is a relatively advanced technique that can be used to deal damage to an enemy, and at the same time, you take no damage at all, if done successfully. There are a few patterns that can be used to perform this, but I'm gonna explain the one that can be used in most situations. Before entering a battle charge all five icebolts. Fire the first three icebolts (knocking back the enemy), and then charge one more. Now you fire another three icebolts (knocking the enemy back again). Now you counter, immediatley after the counter icon above your head disappears, you charge one icebolt and fire it at the enemy immediately. Next, you must counter as soon as the icebolt icon above your head disappears. Then once again you charge one icebolt and fire it. The process continues like this until the enemy is dead.
A great technique to use against slower enemies, but hard to perform on faster enemies. A good example of a slow enemy is a skeleton. Icebolt counter is very easy to perform on skeletons; because they lack the speed to charge at you like crazy. This gives you room for a little error, but it's the exact opposite with fast enemies. Fast enemies require for near flawless use of this technique. Another problem is this requires the use of mana. Running out of mana prevents you from effectively using the skill. This makes carrying around mana potions almost necessary. Another problem is this technique can leave you in long drawn out battles. Luckily, this can be fixed by increasing the level of the skills you need. I know this from personal experience; because when I increased my icebolt level, the damage I did, when using icebolt during battle, had a decent increase.
Gaining Full Control of Your Character
If you want more control over your character, you simply have to do two things. The first is to turn off automatic combat, which is relatively easy to figure out how to do. You just click the automatic battle button on the right side of your interface until it says manual on your screen. The next step is to go into options. Now you go to the tab that says "Game". Now go look at where it says "reserve". Simply turn reserved to "not use". This will make it so that the game won't reserve any actions for you before they are performed. An example would be, if you have reserved on and click the enemy multiple times to attack it, you will most likely use your full combo on the enemy. With reserve off, no matter how many times you click the enemy, you will only initiate one attack when you reach it. Then you simply click the enemy again, when your attack connects with the enemy, and you will use the next attack. This gives you more control over your character, which makes it easier to perform whatever tactic you feel necessary.
Finishing Statements
If you use all of these tips, you should be able to learn about your enemies, and use the terrain around you to your advantage. Also, you should know some basic strategies to use against enemies, and the weaknesses these strategies have. You also should have max control over your character during combat. This wraps up my guide. Thank you for reading it, and have a great fantasy life.
Character Interface [User Interface]
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Age
Determines Appearance and stat increase for character upon level ups
Life
When life becomes 0 , either you will die or fall into the deadly status
Wound
Decreases maximum life, can be regained through resting or using first aid
Mana
Used to cast magic, 3x recovers after 6pm and before 6am in game time
Stamina
Used to perform skills, can recover faster through resting
Food
Decreases as time passes by, can be gained through eating
Ability
Required for learning Skills, commonly refered to as AP
Str
Affects Max/Min Close Range Physical Damage
Int
Affects magic balance, enchanting
Dex
Affects Long Range Damage/Balance, weaving
Will
Increase critical hit rate, increase chance of deadly status
Luck
Increase mob drop rate, critical rate
EXP
experience required to level
Injury
Rate to give mob wound
Balance
Affects your damage range, higher = better, VERY IMPORTANT
Damage
Damage that can be inflicted
Critical Rate
Percentage to score a critical hit
Defense
Decrease damage
Protection
Decrease damage based on percentage
Items
A Guide to Skills.
Skills are important during combat and throughout your Mabinogi Fantasy Life.There are important skills you should know. Meele skills, Magic Skills, Range Skills, and Life Skills. How to use SkillsThere are 2 ways that i know of to use skills. One way is to press the letter "s" and pick the skill you want to use and press the button "use" to activate it press "stop" to deactivate it.My Second way to use skills is hotkeys. Press the letter "s" and drag the skill picture to any F1~F12 box, To Activate it you can Press the F1 - F12 buttons on your keyboard.The Importance of leveling up skillsIt's important to level up skills to increase the Rank. The higher the Rank the more effective the skill will be. For Example If you rank up First Aid skill to Rank D. You will be able to Heal more wounds and it lowersthe Amount of bandages you'll have to buy. Life skillsI'll explain all the Life skills, they are important in Mabinogi and they also realate to the things we do today in real life.
Weaving - The Weaving skill allows you to create thread from natural resources such as wool to weave fabric.How to Obtain: Speak to the npc "Malcolm" about skills while having a Cobweb in your inventory. He will give you a quest to get some wool. Go get a gathering Knife to Obtain Wool from sheeps. Malcolm will be pleased and teach you the Weaving skill.
Tailoring - This skill allows you to create clothes in Mabinogi.How to Obtain: Equip a Sewing Kit (Purchase from Nora at the Inn She works are Tir Chonail)
Cooking - By using the Cooking skill it allows you to make your own food. The food is ranked 1-5 Stars being the best.How to Obtain: Speak to Glenis about skills (Shes works in Dunbartons Grocery store)
Smithing skill - Allows you to craft weapons and armours using ores.How to Obtain: Equip a Blacksmith Hammer (Purcahsed from Blacksmith at Bangor) and speak to the Black smith in bangor about skills. He will teach you the skill.
Refining/Smelting - Allows you to Refine ores Ex. iron ore refined to Iron IngotHow to Obtain: Talk to Elen in Bangor about skills. She will teach you the skill if you bring her 5 iron ores.
Music Composing - This skill allows you to create your own music allows you to exspress stories and images of life through your own music.How to Obtain: Read the Music Composing book (Purchased from any General Store)
Playing Instrument - Allows you to play Music with the score scroll on your right hand.How to Obtain: Equip an Music instrument (Lute and Ukelele available from a General Store)
Musical Theory - Musical Theory is used in conjuction with Composing. It determines the rank of music scroll your create.How to Obtain: Read "Introduction to Music" book (Purchased from bookstore in Dunbarton). Or Aeira and she will give you the book for free.
Production Mastery - This skill allows you to create somthing or obtain it. The more you rank it the better chance you have on obtaining the item and creating the item.How to Obtain: Complete the "Production Mastery" quest (Quest is given by via Owl)
Rest - This skill allows you to gain Health points and Magic points and Stamina and recover wounds faster, depending on the rank you make it.How to Obtain: Speak to Npc "Nora" about skills and she will teach you it.
First Aid - This skill helps you Recover wounds for your self or for other players.How to Obtain: Talk to Npc Dily (Tir Chonail's Healer House) and Click Recieve Treatment.
Meele SkillsMeele skills are Close Combat skills They help you Survive while in a combat.
Combat Mastery - This skill helps you Delver more powerful attacks than someone who is not using this skill. How to Obtain: Every knew Character has this skill.
Critical Hit - This skill allows you to do Critical Hits to your oppenent. The more you rank it the more lucky you are to critical your enemy.How to Obtain: Making your Combat Mastery at Rank F. To reach it, you have to preform a critical hit or recieve one from your enemy.
Defense - This skill helps you protect yourself from your enemy, While Defense is a way to protect your body it also lets you retaliate.How to Obtain: Talk to Ranald (Tir Chonail's School NPC) to learn the "Defenese Skill". Or, complete the "Protect the sheep" Quest from NPC Deian.
Smash - This skill allows you to make a powerfull attack on your enemy.How to Obtain: Complete Trefors Quest On "Rescuing Residents"
Magic Skills Magic requires Mp to kill a monster. Mp is very important using Magic skills.
Enchant Skill - This skill helps you enchant your equipment using a Enchant scroll and Magic Powder.How to Obtain: Equip a Magic Powder.
FireBolt - This skill allows you to charge up to 5 bolts and do a powerfull blow to a enemy in a single hit.How to Obtain: Talk to NPC Lassar after the icebolt lesson using the "Classes and training" keyword and (Tir Chonail's School) pay for her classes which cost 4,000 gold remeber what she says in each class you will be asked in the 2nd and 3rd classes. Talk to her on the 3rd day and you will recieve this skill.
Magic Mastery - This skill allows you to increase your Mp more and soon Increase your Int.How to Obtain: Once you learn Icebolt you'll be knowllegable about this skill.
Ranged SkillsThese skill require stamina to work. You can range monsters to reduce the risk of dying.
Range Combat skill - You can use this skill to range your monsters.How to Obtain: Equip a bow (Buy one at Tir Chonail's BlackSmith) and you'll automatically learn the practice skill.
Magnum Shot skill - This Skill is just like Smash skill but it allows you to range to inflict the powerfull attack on the enemy.How to Obtain: Talk to Trefor about the Smash skill to learn the "Ranged Attack" keyword. Talk to Duncan using the "Range Attack" Keyword to get "Magnum Shot" keyword. Talk to Trefor with the "Magnum Shot" keyword. Finally, talk to Ranald using the "Magnum Shot" keyword to learn the skill.
Well there are alot of skills to choose from in this guide, They are ALL important in some way. Just Remeber to focus on one skill at a time.Note : i will be updating this guide. I have no knowllege on the other skills they didnt come out yet. I'll try to find more info.
Aging Effects [Raising Character]
TIP : To train weapon proficiency , use an older age character preferably over 25 since per hit = 3.6 percent prof instead of around 1.2 for 10 year olds.
EXP Required to Level Table [Raising Characters]
1st Column= Level
2nd Column= Accumulated EXP
3rd Column= EXP Required to Level
4th Column= Difference in Level-Up EXP from Last Level
5th Column= Revival EXP
1 0 0 0 0
2 60 60 60 12
3 208 148 88 18
4 414 206 58 24
5 672 258 52 30
6 1000 328 70 36
7 1440 440 112 42
8 2058 618 178 48
9 2944 886 268 54
10 4212 1268 382 60
11 6000 1788 520 66
12 8470 2470 682 72
13 11808 3338 868 78
14 16224 4416 1078 84
15 21952 5728 1312 90
16 29250 7298 1570 96
17 38400 9150 1852 102
18 49708 11308 2158 108
19 63504 13796 2488 114
20 80142 16638 2842 120
21 100000 19858 3220 126
22 123480 23480 3622 132
23 151008 27528 4048 138
24 183034 32026 4498 144
25 220032 36998 4972 150
26 262500 42468 5470 156
27 310960 48460 5992 162
28 365958 54998 6538 168
29 428064 62106 7108 174
30 497872 69808 7702 300
31 576000 78128 8320 310
32 663090 87090 8962 320
33 759808 96718 9628 330
34 866844 107036 10318 340
35 984912 118068 11032 350
36 1114750 129838 11770 360
37 1257120 142370 12532 370
38 1412808 155688 13318 380
39 1582624 169816 14128 390
40 1767402 184778 14962 400
41 1968000 200598 15820 410
42 2185300 217300 16702 420
43 2420208 234908 17608 430
44 2673654 253446 18538 440
45 2946592 272938 19492 450
46 3240000 293408 20470 460
47 3554880 314880 21472 470
48 3892258 337378 22498 480
49 4253184 360926 23548 490
50 4638732 385548 24622 1000
51 5050000 411268 25720 1020
52 5488110 438110 26842 1040
53 5954208 466098 27988 1060
54 6449464 495256 29158 1080
55 6975072 525608 30352 1100
56 7532250 557178 31570 1120
57 8122240 589990 32812 1140
58 8746308 624068 34078 1160
59 9405744 659436 35368 1180
60 10101862 696118 36682 1200
61 10836000 734138 38020 1220
62 11609520 773520 39382 1240
63 12423808 814288 40768 1260
64 13280274 856466 42178 1280
65 14180352 900078 43612 1300
66 15125500 945148 45070 1320
67 16117200 991700 46552 1340
68 17156958 1039758 48058 1360
69 18246304 1089346 49588 1380
70 19386792 1140488 51142 1400
71 20580000 1193208 52720 1420
72 21827530 1247530 54322 1440
73 23131008 1303478 55948 1460
74 24492084 1361076 57598 1480
75 25912432 1420348 59272 1500
76 27393750 1481318 60970 1520
77 28937760 1544010 62692 1540
78 30546208 1608448 64438 1560
79 32220864 1674656 66208 1580
80 33963522 1742658 68002 1600
81 35776000 1812478 69820 1620
82 37660140 1884140 71662 1640
83 39617808 1957668 73528 1660
84 41650894 2033086 75418 1680
85 43761312 2110418 77332 1700
86 45951000 2189688 79270 1720
87 48221920 2270920 81232 1740
88 50576058 2354138 83218 1760
89 53015424 2439366 85228 1780
90 55542052 2526628 87262 1800
91 58158000 2615948 89320 1820
92 60865350 2707350 91402 1840
93 63666208 2800858 93508 1860
94 66562704 2896496 95638 1880
95 69556992 2994288 97792 1900
96 72651250 3094258 99970 1920
97 75847680 3196430 102172 1940
98 79148508 3300828 104398 1960
99 82555984 3407476 106648 1980
100 86072382 3516398 108922 2000
1st colume
Raising Your Character
Default Character Stats (for Creating Human)
The Table below shows the Initial Statistic of creating a Human:
Growth on Stats when Aging
This table shows the growth of statistics when your characters age at every saturday, for Age 10 to 11 means when your charaters age from 10 to 11 on saturday.
Leveling Bonus at Different Age
Advise for creating a new Human character:
Warrior:
THE BEGINNERS GUIDE TO BASIC COMBAT
This guide is for beginners wanting to learn a good basic combat strategy. This is the strategy I use myself and seems to work very well ( against normal mobs, and by normal I mean not major bosses ). To get the full effect you will want these skills; "Smash", "Defense", and "Counter". Now, it can be done with just "Defense", but the more skills you have, of course, the better you will be able to optimize. So, assuming you have all these skills ill tell you how I set them up on my skill bar ( but in reality its whats most comfortable to you ). You want to set your skills up in a manner that you wont get your fingers lost in the buttons. you want to be able to push the right ones without looking. Therefore my hand is always rested on F1, F2, and F4. I use a laptop so the keys are very small meaning its easier to bridge one key to the next. so for you full keyboard users you may be more comfortable with F1, F2, and F3. Thats up to you. Anyways, F1 is set to "Smash", F2 is set to "Defense", and F4 is set to "Counter". Its also good that your keeping your hand near ESC because lets face it, sometimes you need a quick ESCape. Now I will break down the rotation in which you use these in.
THE BASIC CYCLE
Step One: First attack can be ether a "Smash", or a regular combo attack. I recommend a "Smash" if your weapon is not very good, unless you know how to 2+1 or 3+1 hit which I will go over later.
Step Two: Immediately after "Smashing" or finishing your combo attack you will hit the "Counter" button. For those of you who do not have "Counter" yet, you may use "Defense".
Step Three: Assuming you used "Counter", your next move would be, immediately after smacking that mean old mob back, hit "Defense". For those who do not have counter and just used Defense, you will now go back to normal combo attack, then "Defense". Normal, "Defense". Normal, "Defense".
Step Four: Right on back to normal combo attack.
Then you just repeat until Mr mob is deader than a doornail .
Now. There are exceptions to these rules, and I'll go through them right now. You wont always be able to tell what attack your mob is using because most the time ( at-least for me ) its an [X] mark over his head. However, you can still figure out what hes doing by his motions, so you should watch carefully.
EXCEPTIONS
Exception One: If your in "Defense" mode and you see ether the "Smash" icon over your mobs head, OR if an [X] appears above his head and he starts running full speed at you, immediately ether push ESC, ( this is why its good to have it nearby ) or click on the icon above your own head and start back at step one with a normal attack. Normal attacks are faster than "Smash" attacks so you'll break through his smash and knock him back.
Exception Two: say your in "Counter" mode and ether the "Defense" appears over your mobs head or [X] appears above his head and he starts walking toward, or circling you slowly. Granted your in "Counter" mode and no melee attack can break it. But if you want to save yourself some stamina, and or also deal some more HARDCORE PWNAGE!!! ....Ahem....., sorry I got a little carried away there, you should cancel your "Counter" as quickly as possible, switch to "Smash", chase him down, and send him sprawling. Then you would start over again at step 2. And that does it for the exceptions. Here are a few more good hunting tips.
TIPS AND TRICKS
Tip One: If your in an area where lots of mobs are agro around, its a good idea as soon as your finished with one mob to just throw up a "Defense" just in case. You never know when one you never saw will come from behind and give yah a good smack.
Tip Two: If an enemy is not moving at all and has an [X] mark above his head, NEVER attack it. Unless you use magic or a bow. Because you don't know if hes using "Counter"
Tip Three: That little extra hit. Turning a 2 hit weapon into a 3 hit, and a 3 into a 4, can be invaluable to learn. Because the quicker you end the battle, the less chance the enemy has to kill you
How It Works: Lets start off with a one handed weapon. First of all you want to make sure your attacks are set to "Manual" and you can do that by pressing the "A" button. Click on the enemy one time. ONE TIME!! Your character should run over and swing once. After he swings hell go into his animation where he spins his sword around and back to the ready position. If you time it right, hit the mob once let the sword spin around to ready position, then quickly spam click on the enemy, you should have now added an extra hit. Ergo 2+1 or 3+1.
Now the animation for a two handed weapon is different. Take your first swing, and as your doing so note your right foot stepping forward. As soon as your right foot comes back to original position, spam click the enemy and your extra hit is done.
Well, thats all for basic combat. Now get out there and show 'em what your made of!!
Magic-Warrior guide(A.K.A Spell Knight/Rune knight) lvl 1-20
~Introduction~ A good first impression makes all the difference.
Hello fellow Mabi Players! This is my guide to train your character into a devastating DPS machine that sines in party play and can be absolutely brutal to any monster foolish enough to try and take you 1v1. this guide contains information from level one till level 20. after that you should be able to carry on without my help. I guess thats all the intro it takes so have fun
~Royal~
1.First things first finish your starter quest with Nao's letter
2. when you are given the lost resident quest i recommend holding off a level or two before talking to Trefor and killing some brown foxes
3.gain your smash skill (I never needed to go past F rank with this because your firebolt/lightning bolt will be adequate for knockback)
4. Save the girl of course!!!
5. i took money but its a personal preference
6.help malcom get his ring
7. save some sheep and get Duncans praise and your title(i prefer Nora's for the free firewood)
8. work your way up through the quests using minimal ap, do not advance smash and windmill is unnecessary, till you hit level 16-17
9. DO NOT do the giant spider quest yet it will be used later
~Your first spell~ This is it!! no more phew phew, here comes the pew pew....right?
1. you should at this point have come across the black wolf quest right? well kill the wolfies and get your first ice spellbook!
2.after learning the spell go to the Tir Chonail school and talk to lassar and inquire about classes(being that you already know ice it is discounted to 1000g instead of 4000g)
3. sit through the three days of class and gain your int bonus
4.go and rank ice up a few but save AT LEAST 8 Ap(you need them for fire and lighning)
~Moving on to becoming an elementalist~ Even MORE pew pew!!! Righteous!
1. heres where your gonna need at least eleven thousand gold. Too much you say? not to worry gray fox farming for fomor scrolls is now easy as cake and gives 1050 every 10 scrolls.
2. once you have the first 4000 go to school and spend another three days till you get your firebolt skill.
3. go back to school and take the lightning class
4. upon completing day 3 of the lightning class you will be given a quest to go kill a giant spider(you can complete it alongside the original giant spider quest glad you didnt just burn through it right away (=... )
5 once you have done the quest(common battle sequence later nearer to bottom...because not everyone gets magic down right away) you can now equip your noob elementalist title!!!
6.go to dunbarton and get your meditation skill(you will definitely want this one because running outta mana during the day really sucks!!!)
~Skill guide~ the skills your really gonna need...like numchuck skills and bow staff skills or computer hacking skills..............
Combat skills- you will want at minimum
1.smash rank F-good knockback till you get fire
2. counter attack-great for between magic spells to buy you time
3.defense-for when there isnt time to cast(you can walk backwards while casting
Magic Skills- of course
1. icebolt-five bolts of raining death+allows for a stun long enough to stop an incoming attack and respond cast after a counter hit before they attack you
2.firebolt-great knockback to start a fight or if you just cast counter and cant wait for the cooldown
3. lightningbolt-short knockback and long stun+quick cast time is stupendous to stop hard hitters
4. heal-not really necessary-use if you dont know first aid or have pots
5.meditation-use it during the day to recover without a risen eweca
~sub section ~
~lightning damage spread~
1 charge= stun and hit one enemy
2 charge= will hit and knock back a single enemy OR hit up to 2 enemies
3 charges= will hit and knock back a single enemy and stun another enemy OR stun up to 3 enemies
4 charges= will hit and knock back 2 enemies OR stun up to 4 enemies
5 charges= will hit and knock back 2 enemies and stun another enemy OR stun up to 5 enemies
~main section two~
~Quick combat guide~ tired of being stunned and killed in seconds? then the quick combat guide is for you
*Note*most fights will be started with a firebolt attack or lightning shock because of the throwback it is your preference which one i prefer firebollt because the damage is more direct. please refer to my skill guide. for the damage sorting.
wolves. they are fast and will watch you if you go into defense. so my recommended attack pattern is fireboltx5 followed up by a counter,if they go into defense and try to wait out your stamina the go straight into another firex1as soon as it comes outta def. if it tries to charge instead let the counter activate and as soon as the counter bubble disappears click into ice and let it charge x1 let the wolf get close blast it with the one bolt and combo regular combo it. if it still isnt dead yet then go into def and back up as wolves rarely smash at that distance take the def hit and combo again till dead on the off chance that the wolf does go into smash cancel def with the backspace button and reg combo it when it charges you.
Foxes & spiders. most foxes can be killed with one attack or 2x firebolt spiders too unless they happen to def quickly(if this happens they take damage but dont stun very long in which case your going to want to go def and back up to let it cast fully
Bears. heres the one all ten year olds want well heres how you can get it by 14-15 level if you really want this one buy the fire and ice books and learn them. before the classes now go out to dugald isle just south of the logging camp find a nice brown bear and hit it with firex5 followed by counter, then lightning if you had that book too(if not fire and knock it back) because lightning has a longer stun time and shorter cast during its stun go into counter if the bear uses def go into def as well you will lose a good chunk of health but its nothing a potion cant take care of.take the hit and combo it then on combo finish cast lightning and hit it then go counter. follow up with that till dead and the at ten title is yours. if you want with bare hands simply switch weapons during the last spell you cast before the finishing combo. if you want with a single blow title then take its life down to as low as possible and let it kill you resurrect and cast a 1x fire at it and bada bing 1 shot title.
~Congratulations you can now go about casting and destroying things with out ever getting touched by a monster!! make me proud!!!~
~FAQ~ You know you were thinking it!!!
Q. i ran outta ap what ever shall i do it takes so long to level!!!
A. well you have a few of options.
1. you can keep training untill you level over and over.
2. you can do part time jobs till saturday and generally just have fun then get a few Ap from the aging.
3. if you royally messed up with your Ap then well....sad as it is to say start over and dont learn some skills you dont need ex. dont learn windmill AND counter, you only need one or the other(i recommend counter because it doesnt hurt you like windmill) or do you REALLY need to learn to weave AND cook?
Q. i keep getting killed by fast monsters what do i do?WHAT DO I DO?
A. learn your timing and refer to my quick combat guide above the FAQ
Q. i Really wanted that bear slayer at 10/with bare hands title and died a bunch because i didnt follow a battle strategy now im at -89% xp...can you help me?
A. short answer.....no. i can give you some advice though if you notice your xp count going below -10% i would stop what i was doing and go back to town on the next death because why in the world would you want to need twice the xp to get one level higher. also you may need to restart because it is really hard to recover from that.
~the legal stuff~
this guide was produced by Brian "Royalflush" Trujillo and is the brainchild of his hard work in game and out(typing, yeowch my hands are sore i did this in one sitting) and is allowed for use only in the nexon corp. forum for mabinogi-fantasy life. if you would like to add this to a website please e-mail me at Royalflush908@dontpostemail.com with the subject containing something about mage knights, mabinogi guide or something to that effect,not just HI or hello(i will probably just throw that away) and if i do give you permission to use this make sure this part is left intact and before taking it wait for me to add your site to the sites allowed list at the bottom of this disclaimer.
Thank you
Brian "Royalflush" Trujillo
~sites allowed~
Nexon corporation forum-Mabinogi forum
Rising your Character
Advise in creating a new Human character using Nu-Gundam post (868565)
The first 20 level of Mabinogi is very easy, and it is wise to chose a suitable age to get the best level growth out of this easy 20 lvls:
For Human Warrior:
It is wise to start at age 10 to get the maximium HP, since Str increase uniformly at any age, so it is the best to lvl the first 20 lvl at age 10 and get the most HP for a warrior.
For Human Archer:
You should always create a character at age 10, since u get more AP for that. But do not lvl your human archer right away. Leave it for a week and let it be age 11. Then quickly lvl as much as possible at age 11. This way u can get as much HP, Dex and Will for your starting character.
For Human Mage:
You should always create a character at age 10, since u get more AP for that. Do not lvl your human mage right away, but try to learn all the magic skills without leveling. Leave the character till age 17. Then quickly lvl as much as possible at age 17. Although, you don't get the most INT at age 17 (the most INT you get is at age 21), but u also get 0.75 of MP at every level for age 17. This way u can get as much MP, and a high number of INT for your starting character. Mage should level as much as possible at age 17 till 22, this is thier prime age to have a high INT mage.
The part time job or arbeit are given by the NPCs and unlike quests can be repeated over and over again. You can trigger them by clicking on the 4th option in Travel Diary when talking to a NPC at daytime. Once you have accepted an arbeit, the arbeit info will be displayed in quest. It will show a picture of the NPC who gave you the albeit in the quest box. Once Accpeted, you will be given 9 hours (maginobi time) to complete the quest. If the task is not completed and reported back to NPC on time, it will expire and the arbeit information with the NPC picture will be automatically removed from the quest box and you will receive no reward.Therefore it is important for you to check amount of time left to complete an arbeit, which is shown on the top-right corner of screen once you have accepted an albeit. When an albeit is 100% completed, you will be given 1 more minute (real-time)to report back to the NPC to collect the reward. For collection quests, you can still receive 50% of the reward and exp if you bring more than half the quantity of the items required for the quest back to the NPC before the arbeit expires. But for delivery quests, in order to receive the rewards you must complete all the requirements. When you fail a delivery quest, the delivery item becomes useless and stays in your inventory.Arbeits are only available in the day and Most NPCs give random arbeits. Different NPCs offers arbeits at a different but fix time in the day.Each NPC can only offer a limited number of arbeits to you in a game day. Therefore, if there are too many players waiting for an arbeit, you might not be able to get one. Albeit can be completed at Dunburton and Tir Chonaill.
I'll write job guide to Tir Chonaill and Dunburton in part 2.
o.O Wth? My post >:o
It got all fuxed up...:/
EDIT BUTTON PLOX.