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Guidance Goodness! Event Guidelines - Updated

Last post 05-02-2008, 8:16 AM by omritoker2. 156 replies.
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  •  03-26-2008, 10:47 PM 868835 in reply to 868832

    Re: Guidance Goodness! Event Guidelines

    Sorry for reposting.

    Potionmaking, a bit of Herbalism, and Enchanting :3 

     

    Use Control+F and type in the # and Letter, to head directly to the section.

    1. How to Make Potions
       a. Acquiring the Skill
       b. Materials
       c. Rank F Potion-Making Skills
       d. A bit of Herbalism

    2. How to Enchant
       a. Acquiring the Skill
       b. Materials
       c. Enchant Scrolls
       d. Understanding the Enchant Scrolls
       e. Enchantments

     

    Jestie's guide to Potionmaking, a bit of Herbalism, and Enchanting.  

    - Necessary knowledge will be underlined or italicized, possibly bolded.

    1a. How to make Potions: Acquiring the Skill

    Acquiring the skill is fairly easy. All you have to do is go to the Healer's House - in any city except Bangor, which requires you to go to the NPC Comgan - and purchase a Potion Concocting Kit; they cost 1000 Gold at all locations. Otherwise, you can quest for the Potion Concocting Kit. It comes to you when you kill, I think Skeleton Wolves or Skeletons...somewhere amongst that line.

    Next, Equip the Potion Concocting Kit in your right hand. You will instantly gain knowledge of the skill, but will not have full experience points.

    In order for you to advance from Novice Rank to Rank F Potionmaking, you will need to:

    1. Attempt to concoct a potion.
    2. Successfully concoct a potion.

    Successfully doing both will give you perfect training to Rank F. But note, in order for you to concoct potions, you will need Materials.

     

    1b. How to Make Potions: Materials

    Herbs are the basis of creating potions. Obtaining them will be fairly easy, even easier with the life skill Herbalism which I will cover later.

    To find these herbs, one will need to go through dungeons to find them, dungeons such as:

    Alby Basic, Ciar Beginner/Normal/Basic, Math Normal, Rabbie Normal/Basic, Fiodh Normal. All of these dungeons have herb patches. Herb Patches you say? They look like this:

    The basics of the herbs - There are four major herbs you pick to create potions you use to recover HP, MP or SP.

    Base Herbs are harvested from Green Herb patches. Bloody Herbs are harvested from Red Herb patches. Sunlight Herbs are harvested from Yellow Herb patches. Mana Herbs are harvested from Blue Herb patches.

    Picking herbs require both hands to be empty and for you to click on the patch of herbs. Note - Without the skill Herbalism, picking herbs will fail constantly, but you will still get the herbs. Any other types of herbs beyond the Major Herbs require the skill Herbalism. For instance, Golden Herbs require the skill to be harvested.

     

    1c. How to Make Potions: Rank F Potionmaking Skills

    The Success Rates might have changed. This came from Week 1 of Open-Beta Mabinogi.

    Novice Rank Potion Success Rates are ~11%, the rule above applies to this.

    Novice -> Rank F = 1AP
    Rank F -> Rank E = 1AP

    Potion Production List:
    Wound Remedy Potion 30 - 33% Success
    Requires: Gold Herb, Bloody Herb, Mana Herb, Base Herb, Base Potion, x1 each.

    Base Potions can be purchased at the Healer's House.

    Wound Remedy Potion 10 - 39% Success
    Requires: Gold Herb, Bloody Herb, Mana Herb, Base Herb, x1 each.

    HP & MP Potion 50 - 33% Success
    Requires: Bloody Herb, Mana Herb, Base Herb, Base Potion, x1 each.

    HP & MP Potion 30 - 39% Success
    Requires: Bloody Herb, Mana Herb, Base Herb, x1 each.

    From here on, success rate remains 53%
    HP Potion 100
    Requires: Bloody Herb, Base Herb, Base Potion, x1 each.

    HP Potion 50
    Requires: Bloody Herb, Base Herb, x1 each.

    MP Potion 100
    Requires: Mana Herb, Base Herb, Base Potion, x1 each.

    MP Potion 50
    Requires: Mana Herb, Base Herb, x1 each.

    Stamina Potion 100
    Requires: Sunlight Herb, Base Herb, Base Potion, x1 each.

    Stamina Potion 50
    Requires: Sunlight Herb, Base Herb, x1 each.

     

    1d. How to Make Potions: A bit of Herbalism

    To acquire this skill, you have to go to Dunbarton - 2 Maps South of Tir Chonaill, 1 Map South of Dugald Aisle, 1 Map North of Gairech Hills, 2 Maps North of Bangor - and go to the Healer's House. There, talk to NPC Manus, complete his Part Time Job 10 times and he will say an owl will give you the quest for the skill once you leave the house. Also, completing his Part Time Job more than once gives you Rank F -> Rank E experience for the life skill, Rest.

    Once the owl flies by and gives you the quest, the quest will require you to give Manus a Base Herb. In doing so:

    Quest Rewards: 500 EXP, Herbalism Skill

    You receive full EXP for Novice Herbalism Skill, and in order to advance, it eats up 5AP. But if you do advance to Rank F Herbalism, you can "Recognize Base Herb patches outside the dungeon." Meaning, you can find Green Herb patches outside the dungeon - in maps of Tir Chonaill, Dugald Aisle, Dunbarton, Gairech Hills... - The higher your skill gets, the more you can find herbs outside the dungeon, I think.

     

    2a. How to Enchant: Acquiring the Skill

    Another simple way of obtaining a skill - equipping items. This time, you have to have either Magic Powder or Elite Powder. Both of these, are obtainable through completing a dungeon or buying them at Magic School shops from Lassar in Tir Chonaill or Stewart in Dunbarton. 500 Gold for Magic Powder, 1000 Gold for Elite Powder. I don't know the difference between the two...but...

    Equip either Magic Powder or Elite Powder in the right hand, and you will automatically gain full experience for the skill. Advancing the skill from Novice to Rank F require 1AP.

     

    2b. How to Enchant: Materials

    To Enchant...you will require 3 things. You will need Magic Powder equipped in your right hand, an Enchantment Scroll in the left, and the equip you plan on enchanting. The equip can be equipped or unequipped.

    As mentioned earlier, magic powder can be obtained through finishing a dungeon or purchased at the Magic Schools.

    Enchantment Scrolls can be obtained through finishing a dungeon, or burning an enchanted piece of equipment. This I will explain shortly...

    The equipment you wear is a no-brainer...except, some Enchantment Scrolls will require specific pieces of equipment. Some are weapon-only enchantments, whereas others are for all.

    About burning enchanted equipment, this is another way to obtain more rare enchantments. Burning Enchanted equipment require three things as well: Holy Water [obtainable through Church Part time jobs], Mana Herbs [obtainable through blue herb patches in dungeons], and the Enchanted equipment. Higher leveled dungeons give enchanted equips as rewards at the end, so you can burn those and try to extract the enchant. You will also need a Campfire to burn these...of course...

    Next, select the equipment you wish to burn, drag it over the campfire until the pointer says "Burn" with a fire icon as a pointer. In doing so, options will appear: Burn, Entrust the Burn, Enchanter's Burn. Out of these three, burning it will do nothing but give you EXP. Don't choose that. Entrusting the burn, means you want to have a member of your party burn the equip for you.

    Entrusting the burn brings up a window, if you're in a party. The window will show what items the person you're entrusting the enchant to, what items you and the burner will provide, in the case that I entrusted a burning, Sunlight Herbs and Holy Water. On the window, it will also show you the success rate.

    Enchanter's Burn, means you will burn it yourself, if you have the Mana Herb and Holy Water. If you fail the Enchanter's Burn or Entrusting the Burn, your equip will disappear as well as the enchantment, and you will receive EXP.

     

    2c. How to Enchant: Enchant Scrolls

    There is a specific type of Enchant Scroll I wish to talk about, and these are the "Unknown Enchant Scrolls." You obtain these through Tir Chonaill's Duncan. Talking to NPC Duncan, will bring up a list of options, one which will say "Help Villager." If you help the villager, an owl will fly by and give you a random quest. Completing this quest gives you an "Unknown Enchant Scroll"

    These Enchant Scrolls have no specific enchantment or do not use Magic Powder/Elite Powder. They have a 50% Success Rate. Failing the Enchant means the scroll will disappear from your inventory. Successful enchantments give you random enchantments.

     

    2d. How to Enchant: Understanding the Enchant Scroll

    On the Enchant Scroll, it will list:

    Enchantment Rank: The rank specifies the difficulty of the enchantment. They are ranked Rank F~Rank 1. F being the easiest, 1 being the hardest. These Ranks are affected by the Rank of your Enchant skill. Unknown Enchant Scrolls have random enchantment ranks.

    Enchantment Suffixes and Prefixes: These Suffixes or Prefixes are what you can use to stack enchantments on to your equipment. Every equipment is limited to one Prefix and one Suffix. It will say so on your Enchant Scroll to what it is. Unknown Enchant Scrolls are variably suffixes or prefixes.

    Enchant Scroll Durability: Every Enchant Scroll, except for Unknown Enchant Scrolls have durability. Depending on your Enchant skill Rank, if you fail your Enchant, the scroll's durability will go down. At Rank F, the enchant scroll's durability goes down by 70%. You will have a second chance at enchanting, before the scroll is destroyed. If the durability reaches 0%, the scroll will be unusable and it will be highlighted red in your inventory.

    Enchant Scroll Effects: They will be listed as Red or Blue, Red being a negative effect, and Blue being a positive effect. When equipment become enchantment, there are specific requirements to activate the Enchantment's effects. Gray means the enchantment's requirements are not met yet.

     

    2e. How to Enchant: Enchantments

    Here are some enchantments, their effects and requirements. Some also have a range to how much they can add. For instance;

    2~3 means on a range of 2 to 3, the outcome is random.

    Enchantment Rank F, Suffix, Fine - Level 4+ = Critical +1% // Enchantable on any equipment
    Enchantment Rank E, Prefix, Sharp - Level 12+ = Critical +2% // Enchantable on any equipment
    Enchantment Rank D, Prefix, Swan Summoner's - Level 12+ = Minimum Injury Rate +1% // Enchantable on any equipment
    Enchantment Rank D, Suffix, Water - Max MP+2~3 // Enchantable on any equipment
    Enchantment Rank D, Suffix, Patience - Max Stamina+3~4 // Enchantable on any equipment
    Enchantment Rank D, Suffix, Understanding - Level 2+, INT+1~2 // Enchantable on any equipment
    Enchantment Rank C, Prefix, Good - Level 3+ = Damage Balance +1%~3% // Enchantable on any equipment
    Enchantment Rank C, Suffix, Health - Max HP+2~3 // Enchantable on any equipment
    Enchantment Rank B, Prefix, Fox - Level 14+ Minimum Damage +1~2; Max Damage +1~4 // Enchantable on any equipment
    Enchantment Rank B, Suffix, Considerate - Level 17+ = INT+2~3 // Enchantable on any equipment
    Enchantment Rank B, Suffix, Sustainer - Max Stamina +5~8 // Enchantable on any equipment
    Enchantment Rank B, Suffix, Fountain - Level 8+ = Max Mana+4~7 // Enchantable on any equipment
    Enchantment Rank A, Suffix, Bloody - Level 7+ = Max HP+4~7 // Enchantable on Headwear, Armor or Accessories only
    Enchantment Rank A, Suffix, Healer - Healing Rank B+ = Will+5, HP+15; Enchant Rank C+ = Stamina-20 // Enchantable on any equipment

    Fox enchants are very popular. So are Giant and Raven, but these two aren't listed here. Look for more details in-game other sites.

    Enchantment list, credited to www.mabinogiworld.com/wiki.

    One thing about enchantments, is elementals. Monsters drop these items called elementals, and they give the ability to imbue your equipment with elements. Fire, Ice and Lightning Elements can be enchanted on to your equipment. They have a 100% Success Rate, and don't harm your equipment in any way. However, there is one thing - Enchanting an Elemental on to your equipment change your element type. Everyone starts off Neutral element, using an elemental changes your element. It can be good and also bad at the same time.

    For instance, imbuing yourself with a Ice Elemental, changes your entire attribute to Ice. Facing a Red Skeleton with one of your equipment enchanted with an Ice Elemental, can be good and bad. Good being, you do twice as much damage to Red Skeletons, since Ice and Fire are opposing elements. Bad being, they do twice as much to you too.

    Lightning is the middle between the two, and I'm unsure about the balance between this. Fighting an element with the same element does normal damage, sometimes it does less. But I'm not too sure about elementals...

     

    Written by Jestie, credits to FaustXIII on MabinogiPlayer.com/forums for Herbalism, credits to MabinogiWorld.com/wiki for Enchantment List.

     

  •  03-26-2008, 10:49 PM 868846 in reply to 868835

    Re: Guidance Goodness! Event Guidelines

    i think my youtube combat guides will do :P
  •  03-26-2008, 10:57 PM 868887 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    OoH~! Can we pleease have more choice's on cooking?
    :3

    Cooking is sooo confusing.. Dx Do you think we can also have vegetarian recipes..? ;P

    I dont even like eating meat on this game. x[[[


    Mabinogi: Sterile- Level 30+ or something! :D
  •  03-26-2008, 11:21 PM 868988 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    Guide to Elements and Elemental Item Enchanting

     

    The Basics:

    There are 3 elements in Mabinogi:

    Ice, Fire and Lightning

    Each one has their corresponding magic:

    Ice - Ice Bolt (and Ice Spear later on)
    Fire - Fire Bolt (and Fireball later on)
    Lightning - Lightning Bolt (and Thunder later on)


    Monster Elements:

    Ice Element Monsters: Insects (Spiders, Moth, etc.), Mimics, and Ice Coloured Monsters
    Fire Element Monsters: Mostly Humanoids, which consists of Goblins, Non-Metal Skeletons, Kobolds, etc., and Fire Coloured Monsters
    Lightning Element Monsters: Pocket Mouse, Ratman, Metal Skeletons, Imps, Black Snake, Wisp, and Lightning Coloured Monsters
    Neutral Element Monsters: All other animals not mentioned (Bears, Foxes, Wolves, etc.)


    Elemental Enchant

    Sometimes, a monster may drop a small orb containing a specific element, you may use those orbs to enchant your equipments (once, one element per equipment, 100% success rate) for greater non-magical (ex. melee, arrow) damage against certain monsters.

    To find a certain elemental enchant, refer to the monster list above, as those monsters will drop their corresponding ones.

    The element damage relationships:

    Ice strong against Fire Monsters
    Ice slightly strong against Lightning Monsters
    Ice weak against Ice Monsters

    Fire strong against Ice Monsters
    Fire neutral against Lightning Monsters
    Fire weak against Fire Monsters

    Lightning slightly strong against Ice Monsters
    Lightning neutral against Fire Monsters
    Lightning weak against Lightning Monsters

    All neutral against Neutral Monsters

    All magic skills follow those relationships.

    For each equipment enchanted with a specific element, the non-magical damage against the monster that is weak to it is increased by ~10% (less for lightning <-> ice).

    For example, with 4 ice elemented equipments (clothes, shoes, gloves, hat), you will deal 140% of your normal non-magical damage to a goblin, but a goblin will also deal more damage to you. On the other hand, a white spider will deal less damage to you, with you dealing less to it as well.

    Therefore, it is recommended that you mix those enchants into your equipments (but if you do Rabbie often and don't get hit, all ice may be a better choice in this case as it is good against skeletons).

  •  03-26-2008, 11:21 PM 868989 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    Some people who shall remain nameless to be civil, are just "cut-and-pasting" guides from websites, claiming it as their own...

     

    Tsk tsk...

     

    Dis event r serious business. =|
     

  •  03-26-2008, 11:24 PM 868996 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    (Category 7)

     

    Items: A Thorough Look

    Hi. I'm Tolinar. Mabinogi is a world with a vast array of things to own. Let's look at some of them.

     


    An ITEM is an object that can be picked up and held in the inventory. Items come in a few flavors.

    This guide will teach primarily about Non-Cash Shop items.

     

    -- TYPES OF ITEMS --

    EQUIPMENTS are items that can be applied to a character's equipment slots. There are several types of equipment.

    USABLE ITEMS can be used from the inventory for an effect. There are subcategories of usable items, too.

    SUPPLIES can be gathered for crafting and making other items. They can be very useful.

    SKILL ITEMS are designed for use with a skill. Without that skill, the item is not very useful.

    QUEST ITEMS should be collected to make progress on a quest. A common example is the Fomor Scroll.

    MISCELLANEOUS items may be of use... I wonder how?

     

     

    About Equipments

    The HEAD, LEFT and RIGHT HANDS, GLOVES, BODY, FEET, ACCESSORY and CAPE can all be equipped with one ITEM.

    In addition, you can equip a second set of items for the LEFT and RIGHT hands. You can switch between this alternate set by pressing W or using the "I / II" switches on the inventory page, above the hand slots.

    Some items will fill both Hand Slots. These items are said to be 2-HANDED And some will fill both hands, but can still allow you to hold certain types of items in your off hand. These are LOADABLE items. They include bows and instruments.

    Most equipment has DURABILITY. When the equipment DURABILITY wears down to 0, it's useless and it needs to be repaired or sold, or burned.

    Most equipment has proficiency, and can be UPGRADED. To upgrade an equipment, you must raise the proficiency. Then spend the proficiency, along with some gold, and an expert will make an item better! Who is the expert to improve your equipment, you ask? Think about who sold you the item, and who probably knows that item the very best.

     

    EQUIPMENT TYPE: WEAPONS

    WEAPONS are items designed to hurt the enemy. You can use weapons to improve your damage or change your style of attack.

    Every weapon has several principle values. Balance, Minimum and Maximum Damage, added chance to critical, and added chance to wound are some common things on weapons. Weapons can be enchanted by an enchantment scroll, this will cause even more effects to be added to your character when you are holding the weapon. Enchantments vary greatly, so see what you can find.

    If you are looking for a good weapon, check with a blacksmith. Remember to examine the Damage Range - the difference between minimum and maximum damages. Consider the price range, and whether the weapon suits your play style. Here's some info on notable weapons.

    Daggers are great for getting the drop on enemies, they are quick weapons, but can lack damage. They are good as a secondary weapon for a player who uses, say a Bow or Magic. In a pinch you can switch to your dagger and rush the foe, and since a dagger is such a quick weapon, you will be more likely to hit first! You will also land a lot of Critical Hits with a dagger. If you focus on the "Critical Hit" skill, a dagger can be a lethal tool. Otherwise, you should probably rely on another weapon to do the bulk of your damage.

    The Longsword is a slow weapon, but it still swings three times. Its damage is pretty good. This can be handy if you are used to hitting three times. You can use the pace of your hits to hold the enemy back, and get the extra damage.

    The Two-Handed Sword is really.slow and it only hits twice, but it's a very powerful weapon. If you have spare money, you should consider one of these. It's probably the strongest weapon for pure damage in the game at this time, though people whisper of more powerful weapons on the way...

    Bows are a whole 'nother class of weapon. They hit at a distance... but they might miss, too. Short bows are good, but they break quickly, and a Composite bow is considered a slower, but more damaging, type of bow.

    Shields are special types of weapons. To use a shield, you must equip a 1-handed weapon. Then you can hold a shield in the off hand. Shields help with blocking arrows, making that dangerous type of foe less difficult, especially if you use the Defense skill. They will increase your overall defense and make you harder to knock down and hold back. If you have a free hand, you might consider a cheap one, or you could get a more expensive shield! Some tools can even be used as a shield... Though, this can be a waste if they get broken, and they aren't really as good for blocking.

    Some tools and miscellaneous items can also be used as weapons. They may not be very effective, though.

    There is a distant rumor that weapons can hold powerful spirits, called EGO spirits. Not much is known about this yet, but if you speak to the Ego Spirit in your starter sword, Eiry, she might be able to tell you a little bit.

     

    EQUIPMENT TYPE: TOOLS

    TOOLS are items for your HANDS, specifically designed for a certain task. Various tasks and skills need a certain something to get it done right. In some cases a substitute could be used (You might shear a sheep with your sword... if you really HAD to... but it would get dull!) Usually you will want to have the right tool for the job. Tools can be bought at a variety of places...

    A shearing dagger is a good idea for shearing sheep. Check with a blacksmith or a shepard to get one.

    You'll need an Axe to cut wood, and a Gathering Axe works best. Any good blacksmith should have one.

    To harvest wheat, grain, and other tall growing plants, you need a Sickle. Check with a blacksmith.

    To gather a low-growing plant like a potato, you need a Weeding Hoe. The blacksmith may have it.

    To milk a cow or get water from a water-source, you need an Empty Jar. Try checking a big-city variety store for one!

    To use the Tailoring skill, you must have a Tailoring Kit. Try talking to a tailor or maybe an innkeeper (they tend to do a lot of sewing) A Tailoring Kit is LOADABLE, and you will need to load a BLUEPRINT for the item you want to make. Without a blueprint, you have no project to start!

    To use the Potionmaking skill, will require a Potionmaking Kit, and you should check with a healer to get one of those.

    To use the Play Instrument Skill, you must have an instrument. Any instrument will do, the skill works equally well with any instrument you can find. Instruments are LOADABLE with a music scroll, and you'll play the song written on it, but if you don't have a scroll, you will play whatever song is in your heart at the moment! Poetic, huh?

    To use the Cooking skill, you must have one-or-more SPECIFIC tools for the recipe you want to make! You may need a cooking table, a chef's knife, a dough rolling pin, a pot, or more!

    To use the Blacksmithing skill, you will need a Blacksmith's hammer. You also must be standing at a Blacksmith's Forge that is working. A Blacksmith hammer is LOADABLE and you will need a BLUEPRINT for the item you want to make. Without the blueprint, you don't have a project to make!

    To spin Silk thread, you must have specially oiled Weaving gloves. They can't be repaired and wear out quickly. It's a very special tool that goes on your GLOVE slot, instead of held in the hand.

    As the game progresses and new and exciting skills and tasks appear, expect there to be new tools to accompany them!

     

    EQUIPMENT TYPE: ARMORS and CLOTHING

    Ah, the old question: Fashion or defense?

    Tailored cloth tends to be somewhat giving, although it can look really stylish. However, a finely hammered piece of armor will be drab and metallic, but it might save your life.

    The choice of which you prefer is yours. Cloth or armor can be applied to nearly every other slot on the character. Cloth comes in a wide variety of colors. That variety gets even bigger on Mondays! If you are looking for something colorful, remember the shops will carry new goods starting at midnight.

    The two good qualities of armor are: It will keep you alive in some fights, and it wears out slowly. And it can also make you look tough. Yeah, that's three good qualities. Armor can be very expensive, but wearing a lot of armor may significantly reduce the damage you take, especially if you upgrade it.

    About upgrades - once you upgrade an armor or clothing, it has been fitted custom for you, and you won't be able to trade it any more! Upgrade items you plan to keep a long, long time and keep them in good repair!

    Expensive clothing and armor is a status symbol. Who can't help but stare at the dazzling chromatic metal and the rich, bold patterns and colors? Plus, it can be enchanted. A suit of enchanted clothing can seriously help your game!

     

    EQUIPMENT: ACCESSORIES?

    Where are those accessories? They don't seem to be in the game yet! Rings, and pendants, and perfect accents... oh my. How could you get such fine items? Well, you might try doing something amazing, or you might recieve something like it on a very special occasion.

     

     

    About Usable Items

    If you right-click some items, the word "USE" appears on the list! Usable items, how wonderful and useful. What are they good for? Well, you've got your FOOD, your POTIONS, your SCROLLS and BOOKS, and your ETC. ITEMS.

     

    USABLE ITEMS: FOOD

    Eating is important in Mabinogi! You are given some bread early on. When you notice your stamina bar going totally black at one end, don't ignore it! You're hungry, and the best remedy is to eat! When you are hungry, your Stamina recovers slowly, and you will get tired easily. This is bad for work-day life and in combat as well.

    You are given some loaves of bread by Nao when you start the game, but you don't need to eat them right away. Eating when you are full is a waste and you'll just get FAT. You can tell if you're hungry if part of your stamina meter is totally black. If half your meter is blackened, you are STARVING - eat soon! CTRL+K will eat a piece of food from your inventory, if you have one.

    Eating can be good for you too. Eating well-cooked food can apply stat bonuses to your character for a time! And if the food's ... really, really good... well... you might be in for a surprise.

    But even boring food is good for your body! The diet you choose to eat will improve certain stats over time. Just keep eating when you're hungry and eventually you will notice both your body shape changing, and your stats slowly growing! Awesome! These changes happen faster when you are young, so newbies should watch their diet carefully, or you'll end up like Lorna did that one time!

    If you're hungry and you want a good meal, but can't afford to eat at a restaurant, you might try hitting bushes or trees and see if you can find BERRIES. They not only slim you down, but they raise a lot of stats! Your DEX and INT will improve. You might also try to get an EGG from a chicken, but these can make you kind-of fat. With a Weeding Hoe you can get POTATOES. Monsters may drop food when you defeat them - don't rats like CHEESE? And if you keep a sharp eye on nearby trees, maybe you can spot APPLES.

    Of course, if your friend is offering you a fine Fruit Salad and you need a meal, you would be silly to refuse! Even a Cheese Bread is better than going hungry, and these foods can raise your stats permanently too! If you never want to go hungry again, master the COOKING skill or get to know some skilled chefs!

    Just be careful not to get fat!

     

    USABLE ITEMS: POTIONS

    Let's face it. A life of combat is rough. You will be battered, exhausted, downright spent at the end of the day.

    And sometimes, you'll feel like that, right in the middle of it. What to do?

    Potions can instantly recover your worn-down stats. Drinking a potion will recover your HP, MP, or STAMINA. Type 'H' at any time to drink a HP Potion. 'J' will put back an MP potion. And 'K' will drink a stamina potion!

    Potions come in varying strengths. There's 10, 30, and 50 recovery potions. You can even make stronger potions if you're talented at potion making. The potion making skill uses herbs to make potions, by using a potion making kit. Those herbs can be found all around some dungeons.

    Although the boost from a potion is a great way to get the edge in a fight, you should be cautious of overusing them!  Potion sickness will strongly reduce your stats, and make you pathetic in combat! If you get potion-sick, you'll have no choice but to wait for the effects to wear off or visit a physician, so use with prudence!

     

    USABLE ITEMS: SCROLLS AND BOOKS

    Scrolls and books can be read... sort of.

    Some scrolls are inscribed with music. If you can read Mabinogi-music, you might read a scroll to see what it says. (hmm. I wonder if anyone could ever really understand a song just by reading the MML.)

    Other scrolls are inscribed with MAGIC. These are enchantment scrolls. Right-clicking them and selecting "USE" will attempt to apply them to an equipment of your choice. It might succeed... giving your equip a powerful magic. Or it might fail... and seriously damage the equipment, destroying itself in the process. If you know the enchanting skill and you have some Magic Powder, you might be able to preserve an enchantment scroll even through a failure, but you can bet that equipment you want to enchant will still get ripped up if you make a mistake. So it's better to try to enchant something early. Nothing is as sad as breaking a weapon you're really familiar with, just because you messed up an enchantment.

    Reading BOOKS can be especially beneficial! By reading, you can advance your skills or learn new ones. Reading can also reveal some secrets of the game, or make you more familiar with parts of the game world. If you try to read a book and it says something like "The page you are trying to visit cannot be found" - then that book hasn't been written yet. Just wait a litlte bit and try again later to read it =P Some books can even raise your stats! To get a benefit from a book, try to do Advanced Reading. If you succeed, your character will advance!

    FOMOR SCROLLS are actually QUEST ITEMS. They are scrolls poisoned with Dark Magic, used to control the wild creatures and beings that become the evil followers of Fomor. You can't read them, and even if you could, you wouldn't want to. They are NOT usable.

     

    USABLE ITEMS: ETC. ITEMS

    There are a few other general usable items! They may be odd, but they can be really useful! Don't neglect them!

    Phoenix Feathers revive downed teammates and other players. Use the feather, then click  on the dead player with the feather above his head (who is waiting to be brought back to life) When you use a Phoenix Feather, two good things happen: 1 - The person you revive doesn't lose any experience at all, and 2 - You GAIN experience! You can level up by reviving fallen players! The stronger the player you save, the more EXP you will get. Teamwork FTW.

    Wings can take you back to the last town you just visited. Please note, they do not take you to any one specific town... but the town you  visited last. Wings do NOT record a specific town! Please avoid this common newbie mistake! If you buy a wing in Tir Chonail, and you go into Dun Barton to do some things, and then try to wing back to Tir Chonail... you will waste your wing and won't go anywhere -- because your wing changed to Dun Barton the moment you stepped into the town! Use Wings to return to town quickly when the field or dungeon is playing a bit too roughly - discretion is the better part of valor - or when you are loaded up with goods, or finished doing what you were doing.

    Rumors spread of Elemental materials that might make your weapon take on a new elemental attribute. Can you find it? 

    Who knows what other usable items you might stumble upon in Mabinogi? The game is seemingly without limits! When all else fails, try reading the item description to figure out how it's used.

     

     

    About Supplies

    Who knows how you might stumble across these. Perhaps a few cobwebs strewn on the ground... A goblin drops a piece of leather... an herb in a treasure chest. What are they? Are they all just junk? No...

    They are SUPPLIES for crafting!

    Supplies break down into specific skill categories: Weaving, Tailoring, Refining, Blacksmithing, Cooking, Enchanting, Potion Making.

     

    SUPPLIES: WEAVING

    Raw Weaving supplies include Cobwebs, Leather, and Wool.

    Complex Weaving supplies include Fine Silk Thread and Coarse wool thread.

    Cobwebs are gathered from spiders. Watch some spiders, and keep your distance, if a spider is alerted to you he won't make cobwebs. White ones are easily distracted and other spiders may attack you... Once the spider has spun some cobwebs, run up and grab them, then try to get away without being noticed. Cobwebs can be spun into fine silk thread, a complex weaving supply.

    Wool can be sheared from sheeps. As long as the sheep doesn't move, wool gathering is 100% successful. You just need an edge to do it with, and a shearing dagger is best. Wool spins down into Coarse wool thread, a weaving supply.

    Leather must be cut, with a blade. Leather can be gathered from goblins and other monsters. Try Ciar Dungeon if you need leather - Ciar Beginner if you are just starting. Leather can be cut into Leather Straps, a Tailoring and Blacksmithing supply.

    Fine Silk thread is obtained by weaving. You need special gloves to spin the silk, an unusual tool. This can be spun into varying qualities of silk fabric, a tailoring supply.

    Coarse thread is obtained by weaving. You can make various grades of cloth, a tailoring supply.

    Braids can also be weaved, They are a blacksmithing and tailoring supply.

     

    SUPPLIES: TAILORING

    Tailoring requires various amounts of Silk and Cloth, as well as various qualities. You can get these through weaving.

    In addition, finishing threads are a Tailoring supply that put the finishing touches on an item.

    More complex patterns may have surprising needs.

     

    SUPPLIES: REFINING

    Raw ore is the stuff of Refining. Copper, Steel, Silver and Gold.

    These ores are smelted down into Ingots, and plates, the core supply for Blacksmithing.

     

    SUPPLIES: BLACKSMITHING

    Blacksmithing uses the plates and ingots from refining. The finishing items really vary, from firewood for handles to weaving and tailoring supplies for hilts and cloth parts, and any number of other elements.

     

    SUPPLIES: COOKING

    Cooking uses a number of supplies like salt, pepper, oil, flour, and other things that can't be eaten raw, but you can get at a grocery store and you can cook good things with. What specific items do you need? Well, maybe you should find a recipe! I've even heard you may have to cook an ingredient up, then use that ingredient to make a better dish!

     

    SUPPLIES: ENCHANTING

    Enchanting uses the Magic Powders that you occasionally find. That is the main supply, as well as Enchantment Scrolls.

     

    SUPPLIES: POTION MAKING

    Various types of Herbs are used by Potion Making, as well as Base Potion. Base Potion is available at most healers' houses, but you will need Herbs to brew up anything really good.

     

    SKILL ITEMS

    Some skills, mundane or amazing, need an item to be used. It seems like the material exists, just to be used for the skill.. they go hand in hand, don't they?

    To make a fire using the Campfire skill, you'll need Firewood. Try using a gathering Axe on a tree.

    To use first aid, you're going to need Bandages. The skill can remove wounds. You can buy them from a healer's house... but maybe there is another way to make Bandages, if you search long and hard.

    To use the Compose skill and write a piece of music for an instrument, you need a Music Scroll. Check at a general store.

    To use Ranged attacks, you'll need Arrows. Try a blacksmith.

    Simple!

     

    About Quest Items

    Quest items come in a few different types. Some are QUEST SCROLLS, some are COLLECTION items, others are KEY items, and a few are PASS items.

    QUEST ITEMS: QUEST SCROLLS

    These items can be bought from various merchants. Every quest scroll has a mission. Simply having the scroll is enough for collection scrolls. If you are using a Party scroll, you must set it to be the current Party Quest. It's easily done through the Party Menu. When the quest is complete, use the Quest Screen to cash it in, just like any other quest. The scroll will vanish, and you get your reward. Fabulous! Some quests have a time limit, so be aware.

     

    QUEST ITEMS: COLLECTION ITEMS

    Various items can be collected up and turned in for quest rewards!

    Fomor scrolls are the most common type of collection item. Kill the monsters, get the scrolls, turn them in. Way to cleanse the world of evil! You must find an NPC selling a Quest Scroll for the particular type of Fomor Scroll you have collected. You need a bunch of a single type - a little of everything won't do at all.

    Gems of varying sizes and colors can be turned in from a Quest scroll. What else could they be used for? I wonder.

    Nails might be useful for Part-Time jobs, if you should find some.

     

    QUEST ITEMS: KEY ITEMS

    You might find this at the end of a dungeon, in a chest.Or maybe an NPC has it. There's really only one thing to do with it - the story makes it so obvious what it is used for! The effort, the item, and the completion. Oh, yes. It's so familiar. Many part-time jobs will have you ferrying Key Items around. Lots of Quest dungeons will end with a Key Item.

     

    QUEST ITEMS: PASS ITEMS

    Pass items are one of the coolest type of Quest item. Used on the correct dungeon altar, you gain access to a special place. You might get a quest Pass from an NPC. This will let you into a special dungeon. These tend to have more money, and be better places to play in - but you usually just get to go once! You can also get beginner passes to make a dungeon easier. Ask Trefor for Beginner passes to Alby. Ranald will have Beginner passes to Ciar. But these aren't the only type of Pass you can find! Be wary, though. With the exception of the Beginner pass, the Passes represent a challenge. Even if the pass says "Basic Fomor Pass" - that's still a special challenge, a dungeon riddled with evil! I recommend; Don't go alone into a Special Pass dungeon. Share your good luck and the challenge with friends or other players! This will not only spread happiness, but it might make it easier to survive a very tough situation. Definitely, don't just wander in because you got the pass from some spider! Pass dungeons can be fun, but they can also be really hard! Challenge passes expire after a few hours, so muster the stout and make an attempt while time remains!

     

    MISCELLANEOUS ITEMS

    Sometimes in Mabinogi you will find something that doesn't make any sense.

    A dried up fish bone... what is it? Maybe someone failed really badly at cooking. Can you eat it? You probably shouldn't.

    A giant potato, golden apple, or golden egg - my, how lucky. But should you eat it, or sell it? Or what?

    But part of the great fun of Mabinogi is figuring out the puzzle! What is this fantastic item? How is it used? Is an NPC looking for it? Or did a player drop it because they didn't want it? This list sure isn't exhaustive, by any means! An apple is an apple - unless it's an orange? As new worlds open up, new items will come with them in every shape and size.

    OTHER ITEM FACTS

    Here's some item oddities.

    Item colors come in a variety, even if you can't equip that item. Talk about sense of style; I wonder if anyone has a color-coordinated inventory!

    Some books can be equipped. Fancy that. You're a scholar! It doesn't seem to do anything, but it does make you look smart!

    Robes can be worn in the Cape Slot, and you can put the hood up or down.

    Cash Shop items are rumored to do amazing things, and could be a lot more powerful than a mundane item - or something wild and totally different!

    Almost any item in the game can be BURNED for EXP, if you don't want it any more. You may not get much, but as your level rises, it increases your EXP gain from burning things.

     

     

    AND WHAT ELSE...

    oh yes, GOLD.

    You can hold 1000 gold per slot in your inventory, or up to 10,000 in a 2x2 slot.

    And what could you possibly use that gold for?

    BUYING ALL THE OTHER ITEMS IN THIS GUIDE, of course!

    Good luck with your fantasy life!

    ~Tolinar, Apprentice Sage

  •  03-26-2008, 11:35 PM 869047 in reply to 860657

    Jay's part time guide part 2 Tir Chonaill

    Part time jobs are important because its one of the fastest way for begginers to earn gold, exp and items. In Tir Chonaill, each NPCs have different job offering time period and different taks. Part time jobs range from 9am to 6pm. DON't forget to talk to the NPC who give you the task after you have completed the task to receive your reward. To report an arbeit, simply click on left- most button in NPC dialog box.                                                                                                                                                                                                        NPC Dilys(Potion shop/house north of the town)  gives the following tasks: Task1: Collect 10 sheep wools with reward of 100 exp. and 225 gold. Task 2: Deliver potion to a random NPCs with reward of 100 exp and 90 gold.                                                                                               NPC Deian (shepard boy located in the far north-east part of the town.) Deian has only 1 task of collecting 10 sheep wools with reward of 100exp and 225 gold.                                                                                                                                                                                          NPC Piraras (lnn located south of mayor's house.) Piraras offers following tasks: Task 1: Collect 10 spikes with reward of 100 exp and around 100 gold. Task 2:  Collect 10 Firewoods with reward of 100 exp and 100 gold. Task 3: Deliever a item to a random NPC with reward of 100 exp and 90 gold.  NPC Caitin (Grocery shop) Her tasks are: Task 1: Collect 5 Berries by hitting bushes or trees with reward of 100 exp and 330 gold. Task2: Collect 10 Barley and make 1 Barley Flour at the windmill with a reward of 100 exp and 330 gold. Tips: Barley can be collected using a sickle and you need to pay the little girl in front of the windmill to use it.) Task 3: Collect 10 Wheat  and make 1 Wheat Flour at the windmill with reward of 100 exp and 330 gold. Tips: Wheat can be collected using sicle and you need to pay the little girl in front of the windmill, Alissa, to use it. Task 4: Deliver item to a random NPC with reward of 100 exp and 135 gold.
    NPC Endelyon ( priestress standing outside the church) Her tasks are: Task 1: Collect 15 eggs with reward of 100 exp 4 bottles of Blessing Water
    Task 2: Collect 10 Barley with reward of 100 exp and 4 bottles of Blessing Water. Tips: You need a sickle to collect Barley. Task 3: Collect 10 Wheat with rewdard of 100 exp and 4 bottles of Blessing Water (sickle required.)                                                                                          NPC Ferghus (blacksmith near the windmill) (N/A have not tried Ferghus yet.)
    NPC Malcolm (in tailor shop inside the town.) 1.Task: Deliver some clothes to random NPC with reward of 100 exp and 90 gold.

    I will update this because I still have not completed all the NPC part time jobs yet. I will type guide for

     

     

     

  •  03-26-2008, 11:35 PM 869049 in reply to 868835

    Re: Guidance Goodness! Event Guidelines

    Its only been a couple hours since the first guide submission, and this thread is FILLED with plagiarism.

    I will attempt to spot them all out as best as I can for reporting, but I hope you guys (staff) can pick out with your own very eyes whats legit and what is not.

    Its sad to see other people's works being used to win this event. Not only does it win them cash, but this event wins them credit. That'd be absolutely disastrous.
     


  •  03-26-2008, 11:37 PM 869056 in reply to 869049

    Re: Guidance Goodness! Event Guidelines

    kitaek27:

    Its only been a couple hours since the first guide submission, and this thread is FILLED with plagiarism.

    I will attempt to spot them all out as best as I can for reporting, but I hope you guys (staff) can pick out with your own very eyes whats legit and what is not.

    Its sad to see other people's works being used to win this event. Not only does it win them cash, but this event wins them credit. That'd be absolutely disastrous.
     

    D: I agree, Kita. I just pushed out two hours worth of pure Item Guide content, and I'm surrounded by knockoffs. Nobody better repost one of MY guides. If they do, lampoon em' for me will ya?

    Good luck weeding. I will cross my fingers and move on.

  •  03-26-2008, 11:40 PM 869066 in reply to 860657

    Jay's part time job guide part 3 Dunbarton

    I have not personally done any Dunbarton part time ,but here's the information I have found. All my part time guide are for begginers only. After 50 successful job completion you will be assigned intermediate tasks which will have different job requirements.

    Dunbarton @ 9:00am Exactly (Highest Priority)
    -Go to the Potion shop which is located in the south-eastern part of the town.
    -Talk to the Potion NPC (Manus) who sells potions inside the Potion shop.
    -Get and accept the arbeit from Manus.
    -His one and only quest is:

    Task: Collect 10 sheep Wools.
    Exp: +100
    Reward: 225 gold

    Time left: 9 hours

    -Talk to the Potion NPC (Manus) again after you have 6 hours left for this arbeit. (Manus will not reward you even if you finished his task before that time.)
    -When reporting an arbeit, as always, just click on the first left-most button in the NPC dialog box. Don't click on the second button if you see one since it will bring you to a trading window.



    Dunbarton @ 10:00am-11:00am (High Priority)
    -Go to the Public Office (the biggest building in Dunbarton).
    -Talk to the office lady (
    Eavan) standing at the Public Office.
    -Accept the arbeit from Eavan.
    -Her quests are:

    1.Task: Deliver Pearl Necklace to the Blacksmith NPC
    (Nerys) located in the south-eastern part of Dunbarton.
    Exp: +80
    Reward: 110 gold

    2.Task: Deliver Ginseng to the Potion NPC (
    Manus) also located in the south-eastern part of the town.
    Exp: +80
    Reward: 110 gold

    Time left: <7 hours

    -Talk to Eavan again after you have 6 hours left to get your reward once you have the delivery items delivered.



    Dunbarton @ 11:00am-12:00pm (High Priority)
    -Go to the shops located in the west part of the town.
    -Talk to a moustached NPC (
    Walter) standing outside one of these shops.
    -Accept the arbeit from Walter.
    -His quests are:

    1.Task: Deliver
    Cubic Puzzle to the Bookstore NPC (
    Aeira) situated in the north-eastern part of the town .
    Exp: +110
    Reward: 75 gold

    2.Task: Deliver Empty Bottle to the Potion NPC (
    Manus).
    Exp: +110
    Reward: 75 gold

    Time left: <8 hours

    -Talk to Walter immediately again after you have finished the delivery to get your reward.



    Dunbarton @ 9:30am-12:00pm (Highest Priority For Players With Tailoring Skill, Optional Otherwise)
    -Go inside the Clothing shop next to Walter. There is a spinning wheel outside the Clothing shop.
    -Talk to the funky NPC (Simon) in the Clothing shop.
    -Accept the arbeit from Simon.
    -His quests are:

    1.Task: Deliver Suit or Dress to Manus, Nerys, Stewart or other random NPCs.
    Exp: +90
    Reward: 90 gold

    2.Task -
    For Tailors Only: Make a couple of Suits/Dresses/Caps. (All you need is Tailoring Skill and a Tailoring Kit, and then use the skill as per normal with the materials provided upon acceptance of the arbeit. You cannot use your own materials for making the quest items. Also make sure your inventory has enough space to accept the materials from Simon. If there are too many players doing arbeits at Dunbarton, you may want to skip the arbeits prior to this. For more details on Tailoring Skill, read the section on Doll up your character.)
    Exp: +150
    Reward: >500 gold

    Time left: 12-8 hours

    -Talk to Simon immediately again after you have 7 hours left to get your reward once you have finished the delivery or tailoring.
    -Try to finish this arbeit as quickly as possible so that you won't miss the next important arbeit.



    Dunbarton @ 12:00pm-2:00pm (Highest Priority)
    -Go to the Bakery shop between the Public Office and Walter.
    -Talk to
    the granny NPC (
    Glenis) who sells bread, cheese, meat etc.
    -Accept the arbeit from Glenis.
    -Her quests are:

    1.Collect 5 bottles of Milk. (Bottles will be provided. Just go find a cow outside Dunbarton in the south-western/south fields. Equip a Bottle in your hand and click on the cow to milk it. This is probably the most anticipated arbeit for anyone in Dunbarton.)
    Exp: +100
    Reward: 450 gold

    2.Collect 5 Berries by hitting trees.
    Exp: +100
    Reward: 330 gold

    3.Deliver Large Cheese to Blacksmith NPC (
    Nerys).
    Exp: +100
    Reward: 85 gold

    4.Deliver Large Meat to Potion NPC (Manus).
    Exp: +100
    Reward: 85 gold


    5.Deliver a Piece of Cake to Bookstore NPC (
    Aeira) around the north-eastern part of town.
    Exp: +100
    Reward: 85 gold


    Time left: 9 hours

    -Talk to Glenis again after you have 7 hours left to get your reward.



    Dunbarton @ 12:00pm-3:00pm (Optional)
    -Go to the church which is in the north-west part of the town.
    -Talk to the Priestress (
    Kristell) standing outside the church.
    -Accept the arbeit from
    Kristell.
    -Her quests are:

    1.Task: Collect 15 Eggs
    Exp: +100
    Reward: 4 bottles of Blessing Water (Use Blessing Water on your equipment so that they do not drop off easily when you are killed in a fight. You equipment do not get damaged easily as well.)

    2.Task: Collect 10 Potatoes with a Weeding Hoe. (Potato fields can be found north or south outside Dunbarton.)
    Exp: +100
    Reward: 4 bottles of Blessing Water

    Time left: 9-4 hours

    -Talk to Kristell again after you have 5 hours left and get your reward once you have collected the items.



    Dunbarton @ 2:00pm-4:00pm (High Priority)
    -Go to the bookstore around the north-east part of Dunbarton.
    -Talk to the Bookstore NPC (
    Aeira).
    -Accept the arbeit from
    Aeira.
    -Her quests are:

    1.Task: Deliver Anthology to the Priestress (Kristell) located in the north-west part of the town.

    Exp: +80
    Reward: 90 gold

    2.Task: Deliver Ring to the old lady at the Bakery shop (Glenis).
    Exp: +80
    Reward: 90 gold

    Time left: <6 hours

    -Talk to Aeira again immediately
    to get your reward after you have finished the delivery.



    Dunbarton After 3:00pm (High Priority, Last Available Arbeit)
    -Go to the weapon store at south-east part of the town.
    -Talk to the Blacksmith NPC (
    Nerys).
    -Accept the arbeit from
    Nerys.
    -Her quests are:

    1.Task: Deliver Candlestick to the Priestress (Kristell) located in the north-west part of Dunbarton.
    Exp: +100
    Reward: 85 gold

    2.Task: Deliver Tailoring Kit to the funky NPC in the Clothing shop (Simon).
    Exp: +100
    Reward: 85 gold

    3.Task: Deliver Full Ring Mail to the moustached NPC (Walter).
    Exp: +100
    Reward: 85 gold

    4.Task
    : Deliver Ring to the old lady at the Bakery shop (Glenis).
    Exp: +100
    Reward: 85 gold

  •  03-26-2008, 11:54 PM 869133 in reply to 867021

    Re: Guidance Goodness! Event Guidelines

    This guide is to be entered under: 

    'Raising your character'

    'Skills' 

    Good luck to all!

    ~Relient 

    Mabinogi Ranged Guide

    Gaining the Ranged Skills
    The first step to becoming an archer is to acquire the two ranged skills: 'Ranged Attack' and 'Magnum Shot'. This can be done by talking to various NPC's in Tir Chonaill (the starting point of your Mabinogi adventure):

    1) When you feel that you are ready to get started, find Trefor (located on on the path leading to Alby Dungeon) to learn about the most basic ranged skill: Ranged Attack. While in conversation with Trefor, use the keyword 'Skills' and hey will give you a new keyword listed as 'Ranged Attack' (accessible by choosing 'memo') as well as directions to visit his former teacher, Renald (located at the School). Talk to Renald, using the 'Ranged Attack' keyword that you have just acquired and he will inform you that you need to buy a bow in order to learn this skill; 'Bow' will then be added to your keyword log. In order to buy a bow, head over to Ferghus (the Blacksmith) and simply buy the Short Bow buy choosing 'Shop'. Also be sure to buy a bunch of arrows to get you started. To equip a bow and arrows, simply click and drag it to the left of your inventory; its correct placement will be indicated by a flashing box. Once you have done this, you will automatically gain knowledge of the Ranged Attack skill. You can then find out about how to train this skill by pressing 'S', which will bring up the 'Skill' window. Clicking on the 'Ranged Attack' skill, another window will appear stating the requirements that need to be fulfilled in order to raise the skills rank.

    *As you complete each task, a bar will slowly fill up indicating your progress toward the next skill rank. Once the bar is full (it will appear in silver), you can advance it if you have the required AP. However, if you wish to gain full experience from training a skill (called 'Perfect Training'), you must complete all requirements fully – which sometimes involves 'Unknown Training Methods' which can be tricky to figure out. Perfect Training progress is indicated in red after basic training of the skill has been completed. All skills start of with the 'Novice' rank, then go from F-A, 9-1 (1 being the highest skill level).*

    2) After learning the Ranged Attack, you can move on to learning the 'Magnum Shot' skill. In order to do so, talk to the village Chief Duncan (located at the 'Chief's House') using the keyword 'Magnum Shot' (you automatically acquire this keyword after learning the Ranged Attack skill). He will then you to talk to Trefor once again; use the same keyword with Trefor to receive directions to talk with Renald a second time. Repeat using the Magnum Shot keyword with Renald and you will finally gain knowledge of the skill. The Magnum Shot skill can be trained in the same fashion as the Ranged Attack (described above).

    *Eventually there will be more ranged skills available for the bow through both Trefor in Tir Chonaill and Arwanen in Dunbarton.*

    *By learning the Ranged Skill, you will eventually receive a special quest which awards you 1 bonus AP after completion (Hunt 30 Red Foxes); additionally, by learning the Magnum Shot, you will eventually receive a quest 'To Reach Rank 9' in that skill (which awards 2 bonus AP upon completion)*

    Using the Ranged Skills
    For those new to the ranged skills, Ranged Attack is an archer's normal attack; raising its rank increases your 'DEX' (the main contributing factor to your damage output), aiming speed, and maximum damage. Upon a successful hit, the targeted monster will be stunned for a moment but will not be knocked back from the shot.

    The Magnum shot is currently the archer's single 'special attack', which applies 2xx% of normal damage ranged damage with the included bonus of knocking the monster down upon a successful hit; each raised skill rank will increase its percent power over a normal ranged shot. One thing to remember is that the Magnum shot, while powerful, takes a while longer to aim than Ranged Attack; it also constantly consumes stamina until the shot is released unlike Ranged Attack which only uses a set amount of stamina to load the skill.


    If you're wondering what aiming speed is all about, firing an arrow with any given bow in Mabinogi requires you to first load the skill, take aim, and then fire. Clicking once with the left mouse button will load a skill. The skill you have chosen is clearly indicated by an icon above your character's head. While the skill is loading, the icon will appear to be flashing until it has fully loaded. Once a skill has been completely loaded, click again to start the aiming meter. Accuracy automatically rises to a maximum of 99% (when the targeted monster is stationary), 90% (when it is walking), and 80% (when it is running). It is recommended that you wait until the meter has risen over 75% before clicking again to release the arrow. Keep in mind that there is always a 1-20% chance that you shot will miss.

    In order to make targeting monsters easier, hold down the right Ctrl button (to automatically target the monster closest to your cursor) and then use a skill. This saves both time and effort when dealing with a large mob.

    *You may want to disable 'Reserve Attack Option" under Options>Game; change it to 'Once' or 'Not Used' in order not to automatically load a normal shot after your first shot and so on. This will save you some trouble, especially when chaining Magnum Shots one after the other. Choosing 'Multiple Times' will load a normal ranged shot after each shot and may be best suited when dealing with weak mobs.*

    Keep in mind that aiming is much quicker and accuracy is much higher when the targeted monster is close to you – which only makes sense. Also, if you have used the method described above and are holding down the right Ctrl button whilst loading a skill, your cursor should indicate whether or not the targeted enemy is within range of your bow. It will state 'Range Out' if the target is too far away from your current position, in which case you can click to move to a closer location. This should allow you to get closer to the targeted enemy while still having the skill loaded and ready to go.

    Useful Secondary Skills
    From left to right: Combat Mastery, Sharp Mind, Smash, Defense, Counterattack, Windmill, Critical
    Of course, you need the basic melee skills - 'Smash', 'Defense', and 'Counterattack' (which can be learned through the beginner's quests) - for emergencies and for when you run out of arrows. Actually, you can acquire Rank F in Defense, 'Combat Mastery', and 'Sharp Mind' just by completing the beginner's quests. What's more, doesn't cost you a single AP to raise those three skills to that rank.

    Counterattack is the most useful for an archer as it prevents you from taking a hit, and at the same time, provides some distance between you and the targeted monster.

    Defense is risky for an archer as it relies heavily on how much defense and protection you have. Unless you have decent equipment boosting these stats, use it only as a last resort. Windmill, which has a melee 'Area of Effect', is another skill which can also be used to counter an oncoming monster; however, be cautious when using this skill as it consumes 10% of your current hit points each time it is used.

    The only other 'Combat Skill' that is highly recommend for an archer would be the 'Critical' skill. This skill can only be learned once you have received a critical hit from a monster. Increasing its rank will increase the damage inflicted upon a successful critical hit.

    It is recommended that you leave Sharp Mind (gives you the ability to see what skill a monster is using) at rank F until a later time; this is because an archer's tactic is to down a monster before it even has a chance to use a skill against you. In any case, Sharp Mind does not work 100% of the time, and even then only works on the skills you currently know about (ie. you will not be able to see their unique special attacks). Eventually, as you become more experienced, you will learn to read the tendencies and patterns of certain monsters without ever relying on Sharp Mind.

    Finally, any of the 'Life Skills' that adds DEX, 'WILL' or 'LUCK' can also be raised if you so choose that path.

    *WILL increases your stamina and increases your chances of going into 'Deadly State' rather than dieing after receiving a deadly blow, while LUCK increases your critical rate.*

    Getting Started with Ranged Skills
    Starting out with just the two ranged skills can be quite challenging, which is why it is recommend that you raising those skills as soon as you are able to. Don't worry too much about completing Perfect Training for each rank as the experience bonus you receive is insignificant in most cases. Also if you are starting out with a new archer character and have another character available, it is suggested that you buy either a long bow or composite bow from Dunbarton for transfer to your new character. In this way, you can get off to training your ranged skills right away and have the advantage of the superior range than that provided by the short bows sold by Ferghus. The increased range is really helpful at the lower levels as your aiming speed and damage will prove to be lacking.

    Useful Tips and Tactics
    One strategy to use once your aiming speed and damage are decent, is to chain Magnum Shots one after the other. With around Rank C in Ranged Attack and Magnum Shot, you should be able to get your accuracy up to at least 80% for each successive shot. If each shot succeeds in hitting, you should be able to take out most monsters before they even get close to you. The knock back on the ranged Magnum Shot is one of the best in the game and can be compared to the melee Smash skill. Keeping the targeted monster knocked back and on the ground should be your top priority.

    It is suggested that you use a title that increases your DEX, WILL, LUCK, or HP. One title that does so is the 'Bear Slayer at 10' title. However, it is suggested that you use the "Golem Slayer" or any other title that gives +10 DEX or more; the increased damage from the extra DEX is really a welcome bonus.

    For even more damage, bring along some firewood to make a campfire within your hunting ground. Loading any ranged skill near a campfire will automatically set your arrow alight and give a decent amount of added fire damage to all of your shots.

    *You can also acquire the "Fire Arrow" title through this technique (which is required for the advanced ranged skill 'Arrow Revolver' which is yet to be released)*

    Another use for campfires is for 'trapping' powerful aggressive monsters such as bears. Larger monsters will often get stuck around sharp corners or any object in the way; if you place a campfire in the right location and position, you can create a sort of trap for your these monsters. I suggest placing a campfire as close to a small-medium sized tree as possible and then shooting a monster through the gap. Doing so will lure it into your trap and cause it to get stuck while trying to reach you. Even though the monster will not be able to move any close, positioning yourself at the right angle will allow you to attack it from a safe distance. Be sure not to use Magnum Shot, as that skill will release it from its bonds and it will be free to charge it you; use your normal Ranged Attack (which does not have the knock back effect) and rely on your criticals to quickly bring down large monsters. However, since the monster is indeed stuck, you have plenty of time to bring it down as long as you stay at that angle and at a safe distance. Of course, this will not work when facing other ranged or magic-based monsters.

    Choosing Your Equipment
    As far as bows go, there are basically 3 types and archer can choose from: Short, Long, and Composite. Short bows give good damage and speed at shorter distances, while long bows (sold by Nerys in Dunbarton) have the best range but are slow and sometimes inaccurate. Composite bows (also sold in Dunbarton) are basically a combination of the two and offer the best damage and critical available. Bows can be upgraded for increased stats such as +Balance, +Critical, and +Damage.

    Arrows, can be bought at any Weapon Shop or Blacksmith in 20's or 100's. As a precaution, you should always carry about 100 spare arrows in your inventory at anytime in case you do not get a chance to restock.

    *Other bows yet to be implemented include the Leather Long Bow and Guardian Bow (will be sold by Edern in Bangor).*

    Armors or clothing? The choice is really up to you. Armors give nice Defense and Protection bonuses but cost a lot to both buy and maintain. I would suggest getting a Light Armor set as opposed to a heavy armor as archers rarely intend to get into close combat. Light Armors have 4 Defense 1 Protection as opposed to Heavy Armor's 6 Defense 2 Protection. 'Defense' decreases damage taken while 'Protection' reduces a percentage of critical damage received. All armor can be upgraded a certain number of times.

    There is also the choice of using Clothing, which all offer the standard 2 Defense but 0 Protection. Clothing has the advantage of being cheap, easy to maintain, and fashionable. As such, clothing is very popular choice among archers. There is even a Clothing set designed specifically for archers called the "Sandra's Sniper Suit" set; it is sold by Simon at the Clothing Store in Dunbarton and includes the Suit, Hat, Gloves and Boots.

    Remember that clothing can also be upgraded; three upgrades are available for any clothing (other than your Newbie Clothing): +5 durability, +1 defense +1 durability, +1 protection +1 durability. These modifications can be done at the Clothing Store in Dunbarton at the cost of ~20 proficiency and a considerable amount of gold.

    *Proficiency is gained through using an item for its intended purpose (not applicable for gloves, hats, or boots). Doing so will raise the proficiency percent on that item, which can then my exchanged for upgrades at a specific NPC.*

    Enchanting Your Equipment
    The main concern for archers is that you will need plenty of 'Stamina' in order to carry out your ranged skills. Either enchant your gloves, hat, or boots (these are the equipments which cant be upgraded) or stock up on stamina potions - or better yet, do both! Other recommended enchants are +HP, +Critical, and +Balance.

    *Enchant Scrolls can be obtained from treasure chests at the end of Dungeons (after defeating the boss) or bought from other players.*

    Eating a Balanced Diet
    For archers, it is recommend that you use the basic 'balanced' Mabinogi diet - Berries, Bread, and Water. If you constantly chow down those berries, you'll eventually gain semi-permanent DEX and INT bonuses (which are reset if and when you rebirth). This can come as a nice bonus for archers (and mages). Bread fills your hunger fast and keeps your body full - not too skinny, but not too fat. Water maintains your body shape as well.

    *For those who don't know how to obtain Water, first venture to Dunbarton and buy an Empty Bottle from Walter at the General Store. Equip it, then either fill it up at the well there (near the church), or go back to Tir Chonaill and fill it up at the stream (near the Blacksmith). Of course, if you still have that Bottle of Milk you received from one of the early quests (Hunt 5 Grey Wolves), you can just drink up the Milk and use the Empty Bottle without paying anything (Bottles are reusable).*

    Conclusion
    Last point I want to make is to party! As an archer, you don't want to have to solo too often - there's always that 1-20% chance of your shot missing and you getting mobbed. Partying greatly increases your survival rate and usefulness until the other, more advanced, ranged skills are applied to the game - namely Arrow Revolver (fires a series of shots in succession with varying damage) and possibly Support Shot (which allows you to help a party member attack a monster without disrupting the battle). As for dungeon runs and various boss encounters, support your party by using Magnum Shot to knock back monsters if they gets too close . Well-timed shots are the key to supporting your party in these situations. Doing this also gives time for your melee-based party members to use their Smash skill while the monster is down and stunned or to apply a normal attack to cancel a potentially devastating skill.

    Screenshots

     








    Name: Cores
    Guild: Seduction
    Rebirths: 1
    Levels: 78
    Job: Warrior/Mage/Herbailst/Potion Maker

    *Note to Nexon*
    Please fix my original forum account: nxspoh.
  •  03-26-2008, 11:56 PM 869137 in reply to 869133

    Re: Guidance Goodness! Event Guidelines

    And yes, this guide is 100% from my 3 weeks of experience in OB.

    Name: Cores
    Guild: Seduction
    Rebirths: 1
    Levels: 78
    Job: Warrior/Mage/Herbailst/Potion Maker

    *Note to Nexon*
    Please fix my original forum account: nxspoh.
  •  03-27-2008, 12:07 AM 869175 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    I am posting here currently because it was brought to my attention that there is stolen material from Mabinogi World and the Mabinogi World wiki.  As a moderator of Mabinogi World, I WILL report all those who take material from our site and claim it for their own.  I see quite a few already....and these smart guys didn't even bother to reformat the templates I made for the wiki.

    I will take care of this tomorrow.  You will hear about it. :)

    Oh, also, I see someone who stole something from the Unofficial Mabinogi English Guide made a few years ago.  I will be reporting this as well. :)

  •  03-27-2008, 12:09 AM 869184 in reply to 860657

    Re: Guidance Goodness! Event Guidelines

    ForzaFox's Production Build Guide

     

    Are you constantly losing to mobs of enemies or one enemy? Are your Experience Points constantly getting low and maybe have reached the negatives? Is the combat system to complicated and or hard to grasp? Are you low on gold and want more? Or do you want to just maintain a stable life outside of combat? Well do not worry!!!! There are many types of character builds in the World of Mabinogi: Melee, Mage, Range, Production and etc. This guide will focus on the Production Build in the World of Mabinogi.

     

    Production Skills and Abilty Points (AP)

     

    In Mabinogi there are many skills to be learned. From Combat to Magic to Production. Some skills in production I have encountered are as Followed:

     



    Production Mastery: Allows you to create with ease. The higher rank in this skill increases your chances of obtaining and creating and item. Key skill to have for a Production Build character. The quest for this skill will be given by owl.

     

    Music: Music is the very first skill most new players want to learn. This skill allows you to play scores from popular movies, tv shows, anime or what ever you want.

     

    Harvesting: In Tir Chonail, you are able to farm wheat and barley from the fields south of the church and school. At the farm you can use the harvesting skill to harvest wheat and barley. The products harvested can be substantial to you as well as other players. You can sell your harvested products for profit or you can enhance the product by making it into another product. Such as taking wheat to the Windmill East of the Farmland and making flour for Baking. Tools: Sickle can be bought from Fhergus the Blacksmith.

     

    Cooking: This skill will allow you to make fabulous meals to keep your stamina high and keep you and your friends well fed. This skill will require you to go out and find animals to fight for produce or you can by produce from the Market in each city you visit. Starting Tools: Cooking Board, Cooking Knife. Note: These tools can be bought in Dunbarton.

     

    Weaving: This skill allows you to weave items for tailoring or to sale. You can obtain some basic items for weaving from different animals in Mabinogi. The easiest items to obtain thus far are Spiders Web and Sheep's Wool. Spider's web can be found at the graveyard or in dungeons. (Note: You do not have to fight spiders for the web, it is automatically dropped.) The web obtained from spiders can be used to make thin thread. The sheep's wool can be used to make thick yarn. You can find sheep in the grassland east of Tir Chonail or south of Tir Chonail. You can use the thick yarn and the thinn thread to make better items or you can sale the tread for profit to the NPC in the General Store.   

     

    Tailoring: The items used from weaving is used to help tailor clothes for yourself and/or others. This skill requires a lot of patience, there will be mistakes along the way. This skill is built on a percentage level. The items crafted from tailoring will take time. Each item has a percentage till completion that either increases or decreases if you successful or not. You will need to by the tailoring kit, finishing items and the blueprint of the clothes you want to make from the NPC Nora in front of the Inn in Tir Chonail.



    Smithing: With this skill you will be able to use metals forged from the forgery to enhance or make your own weapons and items for Production. Tools: Blacksmith hammer.

     

    Refining/Smelting: This skill allows you to refine ors in order to make metals for weapons and items.

     

    Fishing: Allows you to fish. You can find a fishing spot in Tir Chonail by the school.(Not sure if it's a obtainable life skill)

     

    First Aid: This skill allows you to learn how to use bandages to heal wounds of your own and other players. This skill also saves money as is good for production build character. (Remember this is not like a potion.).

     

    Campfire: This skill allows you to build campfires to regain stamina or to just relax and talk to friends..This skill requires wood, which means you can become a lumberjack.

     

     

    Remember there are many more skills to learn.

     

    Ability Points (AP)

     

    Use your AP wisely. You can become a man or woman of many talents, or you can be come proficient at one talent. But each skill requires AP in order for you get better. As your character ages you get less AP for skills. This soon requires you to rebirth and starts your character over to gain more AP (Note: You keep your stats and skills). It is best to place AP in the skills you plan on sticking to. I would suggest that you put some AP into combat skill s as well as Production skills. You to will need to fight.

     

    If you want to know every skill at least get the skills up to rank D.

     

    Some skills work as a team. Such as Weaving and Tailoring. In order to tailor you need thread and clothe to make the clothing. So you should apply AP to both of these skills. At least Rank D for weaving  and a higher rank for tailoring.

     

    If you want to master one skill, focus on one Production Skill Such as Cooking.  Place a majority of your AP into a Combat skill such as Combat mastery and Counter and maybe a magic skill so you will be able to fight.

     

    You can take any of these skills and turn it into a lifestyle and live everyday of your fantasy life using the skills and turning them into a job.

     

    Leveling Up

     

    Now you're asking yourself how am I suppose to level up. Where are all of the exp points?

    You can use these skills to complete part time jobs and gain money and experience points. Throughout your journey you will need to fight creatures for survival and/or items for the skill you choose to follow. So in some way you are going to gain exp points. Whether it comes form quests or trying to fend for life.

     

     

    This guide is brought to you by Joseph A. Smith aka ForzaFox. All information contained in this guide is from me and by me, and contains experience from closed beta testing to open beta tesing.


    Destiny is whatever you make.
    ReincarnatedFox.deviantart.com
  •  03-27-2008, 12:31 AM 869266 in reply to 869175

    Re: Guidance Goodness! Event Guidelines

    KhentaMFL:

    I am posting here currently because it was brought to my attention that there is stolen material from Mabinogi World and the Mabinogi World wiki.  As a moderator of Mabinogi World, I WILL report all those who take material from our site and claim it for their own.  I see quite a few already....and these smart guys didn't even bother to reformat the templates I made for the wiki.

    I will take care of this tomorrow.  You will hear about it. :)

    Oh, also, I see someone who stole something from the Unofficial Mabinogi English Guide made a few years ago.  I will be reporting this as well. :)

    I hope you do just that and that the Nexon forum moderators see your post; so many of these guides are so obviously copy and pasted from some external source and have not even given credit to them - totally defeating the purpose of creating your OWN GUIDE. 


    Name: Cores
    Guild: Seduction
    Rebirths: 1
    Levels: 78
    Job: Warrior/Mage/Herbailst/Potion Maker

    *Note to Nexon*
    Please fix my original forum account: nxspoh.
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