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Mages' Discussion

Last post 07-06-2009, 3:25 PM by Vaelissa. 119 replies.
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  •  07-03-2009, 5:50 AM 2899821 in reply to 2899817

    Re: Mages' Discussion

    oh and i found this when i was surfing youtube for mabinogi music xD

    Looky looky, this sums up a lot in Mabinogi (lol)


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 5:51 AM 2899822 in reply to 2899817

    Re: Mages' Discussion

    Teraschione:

    plus later on the Bonus Battle Gauge meant a lot less... like when fighting Freya for instance xD

    5000+ defense on Fayt and she can't hurt you outside of magic xD

    Ewww, Fayt was used.  I can't stand using Fayt and not being him. My battles always went like this

    <Fayt has entered the game>

    <Maria has entered the game>

    <Player (Nel) has entered the game>

    <Fayt casts explosion>

    Player: CURSE YOU

    <Fayt casts explosion>

    Player: D:<


    IGN: Kisuna
    Character Type: Mage
    Comment: Geminichris is mine, not yours.
  •  07-03-2009, 5:55 AM 2899839 in reply to 2899818

    Re: Mages' Discussion

    Kisuna~:
    Teraschione:
    Kisuna~:
    Teraschione:

    Kisuna~:
    C-c-c-COMBO BREAKER!

    *BONUS BATTLE GAUGE BROKEN!!!*  D:

    Albel has died!

    *casts Restoration*

    but that won't bring back my 271 chain D;

    darn you stray projectile!

    It's off topic, but the best place to chain in Star Ocean 3, has to be the dragons' lair. That place where all the baby dragons are wandering around a gigantic pit.  They never crit, they die in two shots, busting intense chains with them makes me swell with joy.

    gaining chains is so lame once your main party is lvl 255 xD

    i especially hate the SOOTIE enemy! deadly! rawr!


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 5:56 AM 2899840 in reply to 2899822

    Re: Mages' Discussion

    Kisuna~:
    Teraschione:

    plus later on the Bonus Battle Gauge meant a lot less... like when fighting Freya for instance xD

    5000+ defense on Fayt and she can't hurt you outside of magic xD

    Ewww, Fayt was used.  I can't stand using Fayt and not being him. My battles always went like this

    <Fayt has entered the game>

    <Maria has entered the game>

    <Player (Nel) has entered the game>

    <Fayt casts explosion>

    Player: CURSE YOU

    <Fayt casts explosion>

    Player: D:<

    he's so bad at casting magic xD

    but once he gets ethereal blast he gets a bit more worth xD

    i always used Sophia though :3

    nothing like 0.1 seconds between being killed and being right back up thanks to a well timed Restoration xD


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 5:57 AM 2899843 in reply to 2899839

    Re: Mages' Discussion

    ;~; Sootie died in a few seconds because of Maria's ability to chain Aiming device
    IGN: Kisuna
    Character Type: Mage
    Comment: Geminichris is mine, not yours.
  •  07-03-2009, 5:59 AM 2899847 in reply to 2899840

    Re: Mages' Discussion

    Teraschione:
    Kisuna~:
    Teraschione:

    plus later on the Bonus Battle Gauge meant a lot less... like when fighting Freya for instance xD

    5000+ defense on Fayt and she can't hurt you outside of magic xD

    Ewww, Fayt was used.  I can't stand using Fayt and not being him. My battles always went like this

    <Fayt has entered the game>

    <Maria has entered the game>

    <Player (Nel) has entered the game>

    <Fayt casts explosion>

    Player: CURSE YOU

    <Fayt casts explosion>

    Player: D:<

    he's so bad at casting magic xD

    but once he gets ethereal blast he gets a bit more worth xD

    i always used Sophia though :3

    nothing like 0.1 seconds between being killed and being right back up thanks to a well timed Restoration xD

    >.> I maxed out every last character in that game, and Fayt still had the gall to only use explosion D:<

    Eh, I used Sophia when Nel wasn't good enough for healing

    Maria was always my main attacker, i'd end up using Nel because Fayt would either nearly MP kill himself, or he'd get stuck and have like 1k HP that required attention.


    IGN: Kisuna
    Character Type: Mage
    Comment: Geminichris is mine, not yours.
  •  07-03-2009, 6:04 AM 2899860 in reply to 2899847

    Re: Mages' Discussion

    Kisuna~:
    Teraschione:
    Kisuna~:
    Teraschione:

    plus later on the Bonus Battle Gauge meant a lot less... like when fighting Freya for instance xD

    5000+ defense on Fayt and she can't hurt you outside of magic xD

    Ewww, Fayt was used.  I can't stand using Fayt and not being him. My battles always went like this

    <Fayt has entered the game>

    <Maria has entered the game>

    <Player (Nel) has entered the game>

    <Fayt casts explosion>

    Player: CURSE YOU

    <Fayt casts explosion>

    Player: D:<

    he's so bad at casting magic xD

    but once he gets ethereal blast he gets a bit more worth xD

    i always used Sophia though :3

    nothing like 0.1 seconds between being killed and being right back up thanks to a well timed Restoration xD

    >.> I maxed out every last character in that game, and Fayt still had the gall to only use explosion D:<

    Eh, I used Sophia when Nel wasn't good enough for healing

    Maria was always my main attacker, i'd end up using Nel because Fayt would either nearly MP kill himself, or he'd get stuck and have like 1k HP that required attention.

    i always turned off fayt's spells xD

    every player maxed? D:

    i could NOT stand using Adray x.x

    i went through twice :p

    one for Peppy and Nel, then for Roger and Albel D:

    I miss Peppy's dodging ability ;_;

    you should've SO been able to freely switch them out xD

     

    oh well, i've recently beaten Star Ocean 4 too :p

    the last part of the game... buh! the disc-swapping to do all the side questies xD


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 6:05 AM 2899868 in reply to 2899860

    Re: Mages' Discussion

    Teraschione:
    Kisuna~:
    Teraschione:
    Kisuna~:
    Teraschione:

    plus later on the Bonus Battle Gauge meant a lot less... like when fighting Freya for instance xD

    5000+ defense on Fayt and she can't hurt you outside of magic xD

    Ewww, Fayt was used.  I can't stand using Fayt and not being him. My battles always went like this

    <Fayt has entered the game>

    <Maria has entered the game>

    <Player (Nel) has entered the game>

    <Fayt casts explosion>

    Player: CURSE YOU

    <Fayt casts explosion>

    Player: D:<

    he's so bad at casting magic xD

    but once he gets ethereal blast he gets a bit more worth xD

    i always used Sophia though :3

    nothing like 0.1 seconds between being killed and being right back up thanks to a well timed Restoration xD

    >.> I maxed out every last character in that game, and Fayt still had the gall to only use explosion D:<

    Eh, I used Sophia when Nel wasn't good enough for healing

    Maria was always my main attacker, i'd end up using Nel because Fayt would either nearly MP kill himself, or he'd get stuck and have like 1k HP that required attention.

    i always turned off fayt's spells xD

    every player maxed? D:

    i could NOT stand using Adray x.x

    i went through twice :p

    one for Peppy and Nel, then for Roger and Albel D:

    I miss Peppy's dodging ability ;_;

    you should've SO been able to freely switch them out xD

     

    oh well, i've recently beaten Star Ocean 4 too :p

    the last part of the game... buh! the disc-swapping to do all the side questies xD

    and Sophia's Meteor Swarm spell was fun to use xD

    even if it had an unbelievably start-up time :X


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 6:07 AM 2899874 in reply to 2899860

    Re: Mages' Discussion

    Adray was good if you could stand to spam only charge...

    Pepita/Roger, then Albel/Nel

    Pepita's dodging abilty was for people who got hit

    >.> LIES I DONT WANT ROGER STINKIN' UP MY PERFECT BALANCE

     

    SO4 wasn't on PS3, i'm hurt and bawwing over it don't rub it in

    /goes to bed.


    IGN: Kisuna
    Character Type: Mage
    Comment: Geminichris is mine, not yours.
  •  07-03-2009, 6:11 AM 2899884 in reply to 2899874

    Re: Mages' Discussion

    Kisuna~:

    Adray was good if you could stand to spam only charge...

    Pepita/Roger, then Albel/Nel

    Pepita's dodging abilty was for people who got hit

    >.> LIES I DONT WANT ROGER STINKIN' UP MY PERFECT BALANCE

     

    SO4 wasn't on PS3, i'm hurt and bawwing over it don't rub it in

    /goes to bed.

    the ethereal queen isn't any easier in this one D:

    my Bacchus had 9999 defense and 99999 hp ( yes synthesizing is so much easier in this game so it's possible) and she still killed him SO bad xD

    new thing and nice thing, if all 4 party members die, you can switch out the one you're controlling (who's dead) for a live reserve party member :D

    then use a 'resurrection unit' and it revives everyone :D (even the reserve peoples xD)

     

    i know this because i had everyone die >.>

    just twice :3 but i whooped her 6 wing form :D


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 6:12 AM 2899888 in reply to 2899874

    Re: Mages' Discussion

    my aunt let me borrow her 360 and her game to play :3

    i only have the ps2 and wii as console systems :p


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
  •  07-03-2009, 7:54 AM 2900086 in reply to 2899649

    Re: Mages' Discussion

    Female Wand:
    Kisuna~:
    Apart from that, I sincerely question why Party Healing is such... a disappointment.
    I have it I question why I have it. Though, Ilya should get his butt in hurr and tell us why heal is so awesome.e.e; And then we need Yutakaa too. And that one dudeTriton or Tigger.
    in my experiences party heal has only been useful with my ego wand because it adds so much hp and I can stay out of the room and not get hit possibly while attracting an aggro or two to lighten the load of my party members. Even if I'm out of the room and they die i can use party feathers the spam party heal on myself until their hp is as high as possible. higher hp lessens the wound rate the next time you're feathered. if I'm in the room i use regular healing which far surpasses party heal (in small groups)>.> if I heal the moment of impact it's like having a lot more defense and thats only at my rank 6. I wish there was a better adv magic for healing though. maybe like curing status problems like wounds, deadly status, poison, and petrification. which when use on monsters would apply one of the status effects without knocking the monster down or really effecting it's movement in anyway. at different ranks you'd cure different effects and r1 would give the ability to revive :Dmind you i have a hell of an imagination but hear are my thoughts. somewhere along theese lines there is something good......rF basically regular heal with slight rise in hp every few secondsrE heals wounds a random amount(all the time/ possibility to wound monsters)rC poison(cures when poisoned/ possibility to poison monsters)rB faster recovery/monster hp drain(yeah i know life drain alchemy -_-)rA party stamina heal?(random chance) +8sp r9 party mana heal? (random chance/can't heal self[you'd be unstoppable!!!!!])+8mpr8 mp/sp heal increas by +4(12mp/sp per heal)r7 cures petrification/petrifieys monsters for 5 secondsr6 full heal damage goes to healer with a random chance of course(yay voodoo)r5 small random stat increase/when used on monstersr4 random stat increase/decrease when used on monstersr3 feather effectr2 feather effect distance increasesr1 party feather effect (feathers give experience so just using rank 1 should give very little exp right ;D?)for all stat increases/decreases ego wand would do +15 extra(beginning) and progress with strength as usual the skill would be called....? cure it'd be called cure only for use with healing wands :O insert slightly hard page hunt and the skill is fair IMO that'd make it fair semi hard. just in case(they're watching <>.<>[nexon conspiracy theories])I can't stress enough it shouldn't be that hard. like your dad was the time you were mde[worst [censored!] of their lives]<---brackets so it's [official]I wrote this a long time ago this morning but someone *cough*roomate*cough* didn't pay the cable bill so our internet went out and he's doing nothing about it..... you caught me on a good day though because i usually only wake up around 11am and wait awhile to get on the forums.
    you know you want some yogurt ;o
    Igns:IIya,llya
    Guild:Mana
  •  07-03-2009, 7:55 AM 2900092 in reply to 2900086

    Re: Mages' Discussion

    yoplait22:
    Female Wand:
    Kisuna~:
    Apart from that, I sincerely question why Party Healing is such... a disappointment.
    I have it I question why I have it. Though, Ilya should get his butt in hurr and tell us why heal is so awesome.e.e; And then we need Yutakaa too. And that one dudeTriton or Tigger.
    in my experiences party heal has only been useful with my ego wand because it adds so much hp and I can stay out of the room and not get hit possibly while attracting an aggro or two to lighten the load of my party members. Even if I'm out of the room and they die i can use party feathers the spam party heal on myself until their hp is as high as possible. higher hp lessens the wound rate the next time you're feathered. if I'm in the room i use regular healing which far surpasses party heal (in small groups)>.> if I heal the moment of impact it's like having a lot more defense and thats only at my rank 6. I wish there was a better adv magic for healing though. maybe like curing status problems like wounds, deadly status, poison, and petrification. which when use on monsters would apply one of the status effects without knocking the monster down or really effecting it's movement in anyway. at different ranks you'd cure different effects and r1 would give the ability to revive :Dmind you i have a hell of an imagination but hear are my thoughts. somewhere along theese lines there is something good......rF basically regular heal with slight rise in hp every few secondsrE heals wounds a random amount(all the time/ possibility to wound monsters)rC poison(cures when poisoned/ possibility to poison monsters)rB faster recovery/monster hp drain(yeah i know life drain alchemy -_-)rA party stamina heal?(random chance) +8sp r9 party mana heal? (random chance/can't heal self[you'd be unstoppable!!!!!])+8mpr8 mp/sp heal increas by +4(12mp/sp per heal)r7 cures petrification/petrifieys monsters for 5 secondsr6 full heal damage goes to healer with a random chance of course(yay voodoo)r5 small random stat increase/when used on monstersr4 random stat increase/decrease when used on monstersr3 feather effectr2 feather effect distance increasesr1 party feather effect (feathers give experience so just using rank 1 should give very little exp right ;D?)for all stat increases/decreases ego wand would do +15 extra(beginning) and progress with strength as usual the skill would be called....? cure it'd be called cure only for use with healing wands :O insert slightly hard page hunt and the skill is fair IMO that'd make it fair semi hard. just in case(they're watching <>.<>[nexon conspiracy theories])I can't stress enough it shouldn't be that hard. like your dad was the time you were mde[worst [censored!] of their lives]<---brackets so it's [official]I wrote this a long time ago this morning but someone *cough*roomate*cough* didn't pay the cable bill so our internet went out and he's doing nothing about it..... you caught me on a good day though because i usually only wake up around 11am and wait awhile to get on the forums.
    D: wtf happened to the spacing.....
    you know you want some yogurt ;o
    Igns:IIya,llya
    Guild:Mana
  •  07-03-2009, 7:58 AM 2900105 in reply to 2899649

    Re: Mages' Discussion

    Female Wand:

    Kisuna~:
    Apart from that, I sincerely question why Party Healing is such... a disappointment.

     

    I have it

     


    I question why I have it.

     

    Though, Ilya should get his butt in hurr and tell us why heal is so awesome.

    e.e;

     

    And then we need Yutakaa too

    .

     

    And that one dude

    Triton or Tigger.

     

    in my experiences party heal has only been useful with my ego wand because it adds so much hp and I can stay out of the room and not get hit possibly while attracting an aggro or two to lighten the load of my party members. Even if I'm out of the room and they die i can use party feathers the spam party heal on myself  until their hp is as high as possible. higher hp lessens the wound rate the next time you're feathered. if I'm in the room i use regular healing which far surpasses party heal (in small groups)>.> if I heal the moment of impact it's like having a lot more defense and thats only at my rank 6. I wish there was a better adv magic for healing though. maybe like curing status problems like wounds, deadly status, poison, and petrification. which when use on monsters would apply one of the status effects without knocking the monster down or really effecting it's movement in anyway. at different ranks you'd cure different effects and r1 would give the ability to revive :D

    mind you i have a hell of an imagination but hear are my thoughts. somewhere along theese lines there is something good......

    rF basically regular heal with slight rise in hp every few seconds

    rE heals wounds a random amount(all the time/ possibility to wound monsters)

    rC poison(cures when poisoned/ possibility to poison monsters)

    rB faster recovery/monster hp drain(yeah i know life drain alchemy -_-)

    rA party stamina heal?(random chance) +8sp 

    r9 party mana heal? (random chance/can't heal self[you'd be unstoppable!!!!!])+8mp

    r8  mp/sp heal increas by +4(12mp/sp per heal)

    r7 cures petrification/petrifieys monsters for 5 seconds

    r6 full heal damage goes to healer with a random chance of course(yay voodoo)

    r5 small random stat increase/when used on monsters

    r4 random stat increase/decrease when used on monsters

    r3 feather effect

    r2 feather effect distance increases

    r1 party feather effect (feathers give experience so just using rank 1 should give very little exp right ;D?)

    for all stat increases/decreases ego wand would do +15 extra(beginning) and progress with strength as usual 

    the skill would be called....? cure it'd be called cure only for use with healing wands :O 

    insert slightly hard page hunt and the skill is fair IMO that'd make it fair semi hard. just in case(they're watching <>.<>[nexon conspiracy theories])

    I can't stress enough it shouldn't be that hard. like your dad was the time you were made[worst intercourse of their lives]<---brackets so it's [official]

    I wrote this a long time ago this morning but someone *cough*roomate*cough* didn't pay the cable bill so our internet went out and he's doing nothing about it.....  you caught me on a good day though because i usually only wake up around 11am and wait awhile to get on the forums. 

    better sorry for triple post  >.<

     


    you know you want some yogurt ;o
    Igns:IIya,llya
    Guild:Mana
  •  07-03-2009, 8:03 AM 2900121 in reply to 2900105

    Re: Mages' Discussion

    yoplait22:

    Female Wand:

    Kisuna~:
    Apart from that, I sincerely question why Party Healing is such... a disappointment.

     

    I have it

     


    I question why I have it.

     

    Though, Ilya should get his butt in hurr and tell us why heal is so awesome.

    e.e;

     

    And then we need Yutakaa too

    .

     

    And that one dude

    Triton or Tigger.

     

    in my experiences party heal has only been useful with my ego wand because it adds so much hp and I can stay out of the room and not get hit possibly while attracting an aggro or two to lighten the load of my party members. Even if I'm out of the room and they die i can use party feathers the spam party heal on myself  until their hp is as high as possible. higher hp lessens the wound rate the next time you're feathered. if I'm in the room i use regular healing which far surpasses party heal (in small groups)>.> if I heal the moment of impact it's like having a lot more defense and thats only at my rank 6. I wish there was a better adv magic for healing though. maybe like curing status problems like wounds, deadly status, poison, and petrification. which when use on monsters would apply one of the status effects without knocking the monster down or really effecting it's movement in anyway. at different ranks you'd cure different effects and r1 would give the ability to revive :D

    mind you i have a hell of an imagination but hear are my thoughts. somewhere along theese lines there is something good......

    rF basically regular heal with slight rise in hp every few seconds

    rE heals wounds a random amount(all the time/ possibility to wound monsters)

    rC poison(cures when poisoned/ possibility to poison monsters)

    rB faster recovery/monster hp drain(yeah i know life drain alchemy -_-)

    rA party stamina heal?(random chance) +8sp 

    r9 party mana heal? (random chance/can't heal self[you'd be unstoppable!!!!!])+8mp

    r8  mp/sp heal increas by +4(12mp/sp per heal)

    r7 cures petrification/petrifieys monsters for 5 seconds

    r6 full heal damage goes to healer with a random chance of course(yay voodoo)

    r5 small random stat increase/when used on monsters

    r4 random stat increase/decrease when used on monsters

    r3 feather effect

    r2 feather effect distance increases

    r1 party feather effect (feathers give experience so just using rank 1 should give very little exp right ;D?)

    for all stat increases/decreases ego wand would do +15 extra(beginning) and progress with strength as usual 

    the skill would be called....? cure it'd be called cure only for use with healing wands :O 

    insert slightly hard page hunt and the skill is fair IMO that'd make it fair semi hard. just in case(they're watching <>.<>[nexon conspiracy theories])

    I can't stress enough it shouldn't be that hard. like your dad was the time you were made[worst intercourse of their lives]<---brackets so it's [official]

    I wrote this a long time ago this morning but someone *cough*roomate*cough* didn't pay the cable bill so our internet went out and he's doing nothing about it.....  you caught me on a good day though because i usually only wake up around 11am and wait awhile to get on the forums. 

    better sorry for triple post  >.<

     

    i'm piggybacking this internet >>

    and waiting to get a new monitor and REAL internet for my own computer x.x

     

    but those "heal sp/mp" effects remind me of magical music :p

    that and the stat increases xD

    albeit your skill sounds a lot more potent :p


    Yukari has nothing on m- *shiooooow!... respawn*"
    -_-*
    Spellcards... gotta catch 'em all! *\(^o^)/*

    IGN: Teraschione
    Guild: Waffles (^u^)
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