Female Wand:
Kisuna~:Apart from that, I sincerely question why Party Healing is such... a disappointment.
I have it
I question why I have it.
Though, Ilya should get his butt in hurr and tell us why heal is so awesome.
e.e;
And then we need Yutakaa too
.
And that one dude
Triton or Tigger.
in my experiences party heal has only been useful with my ego wand because it adds so much hp and I can stay out of the room and not get hit possibly while attracting an aggro or two to lighten the load of my party members. Even if I'm out of the room and they die i can use party feathers the spam party heal on myself until their hp is as high as possible. higher hp lessens the wound rate the next time you're feathered. if I'm in the room i use regular healing which far surpasses party heal (in small groups)>.> if I heal the moment of impact it's like having a lot more defense and thats only at my rank 6. I wish there was a better adv magic for healing though. maybe like curing status problems like wounds, deadly status, poison, and petrification. which when use on monsters would apply one of the status effects without knocking the monster down or really effecting it's movement in anyway. at different ranks you'd cure different effects and r1 would give the ability to revive :D
mind you i have a hell of an imagination but hear are my thoughts. somewhere along theese lines there is something good......
rF basically regular heal with slight rise in hp every few seconds
rE heals wounds a random amount(all the time/ possibility to wound monsters)
rC poison(cures when poisoned/ possibility to poison monsters)
rB faster recovery/monster hp drain(yeah i know life drain alchemy -_-)
rA party stamina heal?(random chance) +8sp
r9 party mana heal? (random chance/can't heal self[you'd be unstoppable!!!!!])+8mp
r8 mp/sp heal increas by +4(12mp/sp per heal)
r7 cures petrification/petrifieys monsters for 5 seconds
r6 full heal damage goes to healer with a random chance of course(yay voodoo)
r5 small random stat increase/when used on monsters
r4 random stat increase/decrease when used on monsters
r3 feather effect
r2 feather effect distance increases
r1 party feather effect (feathers give experience so just using rank 1 should give very little exp right ;D?)
for all stat increases/decreases ego wand would do +15 extra(beginning) and progress with strength as usual
the skill would be called....? cure it'd be called cure only for use with healing wands :O
insert slightly hard page hunt and the skill is fair IMO that'd make it fair semi hard. just in case(they're watching <>.<>[nexon conspiracy theories])
I can't stress enough it shouldn't be that hard. like your dad was the time you were made[worst intercourse of their lives]<---brackets so it's [official]
I wrote this a long time ago this morning but someone *cough*roomate*cough* didn't pay the cable bill so our internet went out and he's doing nothing about it..... you caught me on a good day though because i usually only wake up around 11am and wait awhile to get on the forums.
better sorry for triple post >.<


you know you want some yogurt ;o
Igns:IIya,llya
Guild:Mana