I got another question.
When I use an AI, it seems pets somethings get a quoue delay on their skill charge.
For example, ice counter. Sometimes, they don't counter. You see the quoue but they don't use it, they just run up and attack the enemy.
Any way to convince them to run back as far as they can before shooting/countering so they don't rush it, or end up shooting too close to a skeleton with a shield and defense? I can force the pet to use counter on the spot using the shortcut, but that tends to actually stop their AI for some reason.
I ended up finding out that the ice smash tennis AI doesn't work too well on Ghouls in a closed room because the pets always try to get too close and ends up getting windmill'd.
Basically, I'm finding the flaw in most custom AI's out there to be the fact that pets don't like to keep their distance very well. I'm WAY too lazy to even bother looking into it myself.
I have NO idea why, but recently, I've had this very strong desire to go all out with pets. Level them all to like 30+, make them uber powerful, and then start practicing simultaneous battling.
Using AI's I can take out big guys like bears or trolls using the ice smash AI, and with "command" AI with all my pet's shortcuts set up in the F keys (all my regular skills pushed down to the number keys), I was hoping I could clear out Rabbie rooms at twice the speed.
Practicing this is proving to be extremely difficult, I can't focus fully on both battles at once. Practice practice!
If I can master this I'd be so dang awesome.
I was wondering if there was a way to improve on the regular "command" AI so that I can get a pet to run back a bit during a battle or something when I want it to.