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Guidance Goodness! Event Guidelines - Updated

Last post 05-02-2008, 8:16 AM by omritoker2. 156 replies.
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  •  03-27-2008, 11:15 AM 871986 in reply to 860657

    Re: Skills and Combat system how can they be useful

    Well do you notice how when you use skills theres like a chat box with a picture of the skill, certain skills have certain ways to be used.

    Smash- inflicts 1 strong attack on a monster but is very vulmerable, it should only be used when a monster is in defence or you have not angered it yet.

    Defence- a very important skill to only take a lil amount of damage, this skill is good when a monster is close to you and wants to attack you, this skill allows you to get hit with minimal damage and keep you standing so you can attack it either with a 3 hit combo or a 2 hit combo depending on you weapon.

    Counterattack- this skill allows you to reverse any melee attacks like smash however this skill also leaves you standing still and unable to move, this skill also takes a long time to charge up but is very useful when u cant understand what skill they are using or if they are far from you. This skill also wastes alot of stamina so please use it when it rly is nessesary or you will die. Counter can not reverse arcehry however so when fighting arcehrs stay as close as possible.

    Windmill skill- although it seems very costly in AP it is very useful in higher lvls for dungeons and big mobs, For example in rabbie dungeon there are alot of skeleton dogs and soldiers and with the windmill you can hit all of them before they hit you.

    The combat system is very important because if you can understand it then you can kill any monster with patience and of course some potions even at a low level. The combat system is kind of basic and hard at certain times when you use skills they seem to be chargin and ocne they are solid that means the skill is ready, for example if your counter is not charged yet then the monster can still hit you. Magic and archery is very similar even if you magic is charge fully you can charge it up to 5 times but if you are using ice and is hit onto the floor,the skill will be gone but if you had fire fully charged and u got hit onto the floor,you might lose some of the charges like if you had 5 you would probably have 3 or 2. Archery is pretty basic when you use the skill you pick a target and you charge your shot and there will be a percentage of you shot making the target and the damage it is taken, archery can also be fused together.

    Well these are the basic and i hope every one trys it out.

  •  03-27-2008, 1:03 PM 872600 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Warmonkey's Descriptive Guide on Mabinogi User Interface and Controls!

    The quick easy way to learn how to play!

    Introduction:

    This guide will give the players the help they've been looking for! This guide explains movement, user interface and functionality, changing the settings, capturing screenshots, and much more.

    1. The Charecter Menu

    Once you log in to mabinogi you will see a menu before you enter the game. This menu shows your charecters and allows you to create, delete, recover, and rebirth characters. You can find all this in the bar on the bottom left corner of the menu screen, also, that bar includes the start button, back button and the "Buy Card Button". On the right of the menu screen it will display your charecters giving their name and server. ex. Flail (Mari) After you select the charecter you want to be click the start button and your ready to go!

    2. Movement

    To move in the game simply click the spot you want to go to with your mouse pointer and your character will automatically start running there. Also, holding left-click on your mouse will cause your character to run in the direction your mouse is pointing until you let go. You can also hold the SHIFT key to walk instead of running.

    3. Interface

    Below are the following controls for bringing up menus and other important things.

    • A: Toggles your battle mode from automatic to manual and vice-versa. 
    • C: Brings up the Charecter Information Menu
    • F: Brings up the Friends List Menu
    • I: Toggles Inventory
    • L: Brings up Message Log
    • M: Toggles mini map
    • O: Toggle Clock
    • P: Brings up the Party Menu showing the people in your party or brings up new party menu if your not in a party
    • Q: Toggles Quest Menu
    • S: Brings up skills menu
    • W: Changes from Main Equipment to Aux. Equipment II and vice-versa
    • Z: Changes View from User Controlled View to Autocontrolled View in Vice Versa
    • Enter: Brings up chat menu so you can type and takes it away if you press it again
    • SHIFT: Hold down to walk while moving
    • Right Click (on people) Brings up that persons charecter menu
    • CTRL+ESC: Toggle system menu
    • /: Toggle Spirit Window
    • F1-F12: Uses skills that youve hotkeyed to that button
    • Holding right click (not on a person): adjusts the view.

    Note (clicking icons in the bar on the bottom of the screen can also toggle some of these menus

    4: The System Menu

    when you bring up the system menu *CTRL+ESC* there are a number of things you can do. You can change the channel you are in, change the game from full screen to windowed mode, take screenshots, bring up the homepage, forum and, or shop (all in separate windows), change the options of the game (graphics, sound, control etc. etc.). Log off your charecter or end the game. These are the things available to you from the system menu.

     5. Keymapping skills to the F# buttons

    Keymapping skills to the bar is fairly easy. First, Bring up the skills menu and then simply click and drag the skill to one of the F# icons at the top of the screen.

    6. Entering Buildings, Dungeons, and MoonGates

    To enter a building or moongate simply click on the entrance on it to enter.  For dungeons its a little different. To enter a dungeon first u must enter the entrance of it, then you will find yourself in a room with a statue of a goddess and a fairly large square slab in the middle. stand on the square slab and drop any item and you will automatically be transferred to the dungeon. (dungeon difficulty varies with item dropped) ex. Beginner alby dungeon pass will transfer you into the alby beginner dungeon.

    7. Chatting with NPCs

    To chat with an npc merley click on him and click start conversation, they're you will be given a number of options of what to say (the amount of things you have to say depends on certain things) You can also buy things from certain NPCs by clicking the shop button. End conversations with NPCs by clicking the End Conversation button.

    8. Mastering all the Controls

    The controls and interface take a while to get used to but you will quickly get the hang of it and once you do, you'll find the game much more enjoyable and easier! Big Smile Good luck with Your Fantasy Life!

    Guide was Created by Warmonkey118 under the User Interface & Basic Game Functionality Section

    Basic Info

    Forum ID: Warmonkey.

    In-Game Character Name: Flail

    Server: Mari

  •  03-27-2008, 1:09 PM 872638 in reply to 872600

    Re: Guidance Goodness! Event Guidelines - Updated

    Warmonkey:

    Warmonkey's Descriptive Guide on Mabinogi User Interface and Controls!

    The quick easy way to learn how to play!

    Introduction:

    This guide will give the players the help they've been looking for! This guide explains movement, user interface and functionality, changing the settings, capturing screenshots, and much more.

    1. The Charecter Menu

    Once you log in to mabinogi you will see a menu before you enter the game. This menu shows your charecters and allows you to create, delete, recover, and rebirth characters. You can find all this in the bar on the bottom left corner of the menu screen, also, that bar includes the start button, back button and the "Buy Card Button". On the right of the menu screen it will display your charecters giving their name and server. ex. Flail (Mari) After you select the charecter you want to be click the start button and your ready to go!

    2. Movement

    To move in the game simply click the spot you want to go to with your mouse pointer and your character will automatically start running there. Also, holding left-click on your mouse will cause your character to run in the direction your mouse is pointing until you let go. You can also hold the SHIFT key to walk instead of running.

    3. Interface

    Below are the following controls for bringing up menus and other important things.

    • A: Toggles your battle mode from automatic to manual and vice-versa. 
    • C: Brings up the Charecter Information Menu
    • F: Brings up the Friends List Menu
    • I: Toggles Inventory
    • L: Brings up Message Log
    • M: Toggles mini map
    • O: Toggle Clock
    • P: Brings up the Party Menu showing the people in your party or brings up new party menu if your not in a party
    • Q: Toggles Quest Menu
    • S: Brings up skills menu
    • W: Changes from Main Equipment to Aux. Equipment II and vice-versa
    • Z: Changes View from User Controlled View to Autocontrolled View in Vice Versa
    • Enter: Brings up chat menu so you can type and takes it away if you press it again
    • SHIFT: Hold down to walk while moving
    • Right Click (on people) Brings up that persons charecter menu
    • CTRL+ESC: Toggle system menu
    • /: Toggle Spirit Window
    • F1-F12: Uses skills that youve hotkeyed to that button
    • Holding right click (not on a person): adjusts the view.

    Note (clicking icons in the bar on the bottom of the screen can also toggle some of these menus

    4: The System Menu

    when you bring up the system menu *CTRL+ESC* there are a number of things you can do. You can change the channel you are in, change the game from full screen to windowed mode, take screenshots, bring up the homepage, forum and, or shop (all in separate windows), change the options of the game (graphics, sound, control etc. etc.). Log off your charecter or end the game. These are the things available to you from the system menu.

     5. Keymapping skills to the F# buttons

    Keymapping skills to the bar is fairly easy. First, Bring up the skills menu and then simply click and drag the skill to one of the F# icons at the top of the screen.

    6. Entering Buildings, Dungeons, and MoonGates

    To enter a building or moongate simply click on the entrance on it to enter.  For dungeons its a little different. To enter a dungeon first u must enter the entrance of it, then you will find yourself in a room with a statue of a goddess and a fairly large square slab in the middle. stand on the square slab and drop any item and you will automatically be transferred to the dungeon. (dungeon difficulty varies with item dropped) ex. Beginner alby dungeon pass will transfer you into the alby beginner dungeon.

    7. Chatting with NPCs

    To chat with an npc merley click on him and click start conversation, they're you will be given a number of options of what to say (the amount of things you have to say depends on certain things) You can also buy things from certain NPCs by clicking the shop button. End conversations with NPCs by clicking the End Conversation button.

    8. Mastering all the Controls

    The controls and interface take a while to get used to but you will quickly get the hang of it and once you do, you'll find the game much more enjoyable and easier! Big Smile Good luck with Your Fantasy Life!

    Guide was Created by Warmonkey118 under the User Interface & Basic Game Functionality Section

    Basic Info

    Forum ID: Warmonkey.

    In-Game Character Name: Flail

    Server: Mari

    I forgot to add the combat section to this guide so here it is

    Combat: Mabinogi has a very unique combat system which can be very entertaining if you know how to use it. There are 2 types of combat modes:Manual an automatic. With manual you have to click the enemy each time you attack and you can use your special skills against enemys strategically and with good timing. With Automatic you don't have to click each time you want to attack once you make your intial click to atk the enemy you can just sit back and watch your character fight, but you will still need to press one of the F# buttons to activate one of your skills. Automatic is recommened for beginners while they are just starting out.

  •  03-27-2008, 1:11 PM 872649 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    3. Part-Time Jobs

        One of the most important parts of Mabinogi, whether you are a professional tailor or an extraordinary archer, is understanding the function of part-time jobs in the world of Mabinogi.

     The Basics of Part-Time Jobs

        Part-time jobs are available anywhere between 9 o'clock AM to 21:00 ( 9 o'clock P.M.) The time period in which the part-time job is available is dependent upon which NPC you are doing the part time job for. Generally, a part-time job either involves making something using a skill pertinent to the NPC, collecting something important to the NPC, or delivering an item for the NPC. Only one part-time job can be done per day, whether you are successful or not.

        Another important aspect of part-time jobs is the person-limitation. Once a job fills up, it can not be attempted by another other character until the next day. A way around this is to simply change channels. Bear in mind that if you switch channels while doing a part-time job, you will automatically give up that part-time job and have it count as a failure. If every channel is filled up for a specific part-time job, you will have to wait until the next day to do the job. This may become the case in jobs with very limited job opportunities that are also very popular (such as the Church part-time job)

        The most important aspect of part-time jobs is the reward. Jobs such as church volunteer give the essential reward of Holy Water of Lymarik. Typically, easier part time jobs only give small rewards. The more difficult part-time jobs typically give more options for rewards, as well as more exp and gold at the end. Part-Time jobs are essential for pure life-time skillers that will not be able to necessarily level-up by training combat.  Part-time jobs also offer free training for skills that would otherwise be very difficult (or expensive) to train. As a job is done for the same NPC over and over again, the tasks become more difficult, but the reward offered becomes greater. (50 times is the first increase, 100 times is the second increase)

    Titles related to Part-Time Jobs

        The Diligent- Obtained by doing the same part-time job 100 times successfully. Gives +25 Will.

        The Lazy- Talk to the Chief about nearby rumors when you are doing the sheep part-time job. Gives Will -10, Stamina +15.

        The King of Diligence- Obtained by doing the same part-time job 10000 times successfully. Gives Stamina -30, Int +5, Dex +10, Luck +5,         Will +10, and 3 Protection.
     

        All right, now I know that The King of Diligence Title Sounds appealing, but it is not realistic. Let's calculate how long it would take for any person to get the title, assuming 100% efficiency (came on every chance possible).

        A regular Erinn day passes in 33 minutes time in real life. A Part-Time Job can be done once per day.

       33 Minutes*10000= 330000 minutes. 330000/60= 5500 Hours. 5500hours/24 hours= 229 Days. 229 Days of playing every single hour of every singe day to make sure that you get every single part-time job available. This is obviously not a realistic title, especially considering you can only do one type of part-time job over and over and over again.

    Specific Part-Time Job Times and Rewards

    As I don’t want to simply plagiarize, I’m going to provide the link for the best list of part-time job time availability and rewards out there.

    http://mabinogiworld.com/wiki/index.php?title=Part-time_Jobs

    My diagnosis of the Best Part-Time Jobs Overall

    This is the section in which I basically tell you which jobs I think are useful, and which ones will be a waste of your time.

    Most useful part time job reward goes to........ THE CHURCH JOB =D

    It offers the opportunity to get 2k gold every day (with the current market prices of the Holy Water.) Not to mention, Holy Water is a huge money saver when it comes to durability of the 2-handed sword and those ridiculously expensive armors that cost a fortune to repair. Also, blessed items will not fall on the ground when you die, therefore preventing you from having to pay outrageous amounts of money to the man to retrieve your lost possessions.

    This Job is currently offered in 3 different towns. I'd say the easiest one is in Dunbarton. If you are a combat master in search of more blessings, Barri would be your best bet as the task is ALWAYS to kill 4 goblins in Barri Dungeon. If you are in the area of Tir... bring a sickle with you, as your part-time job will usually be getting wheat or barley (which I personally despise doing because the chance of gathering them is rather low.) Dunbarton requires either egg-gathering or potato-gathering, so have a weeding hoe with you. You can occasionally get the annoying apple-picker task, but even this one is relatively easy.

    Second place would have to go to any of the Tailoring-skills part-time jobs. For all of those tailors out there, I know how hard it can be to get the materials you need to train your skill. Well, doing the part time jobs for Simon in Dunbarton and Malcom in Tir. I’d recommend Simon as he also gives better rewards than Malcom.

    While some part-time jobs may seem easier, such as the delivery jobs for Healer’s house and such, these jobs are typically not worth doing as the pay-off is very small. For money-making, I’d still recommend doing the church part-time job as holy waters have good market value.

    All right, that’s about it. I hope you enjoyed my guide, and I need to thank Mabinogi World Wiki for providing excellent information regarding times and NPC rewards.

  •  03-27-2008, 3:04 PM 873324 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Archers are notorious for their lack of hp since instead of an hp increase with their weapon mastery they get faster aim rate. Therefore it's really important for archers to avoid getting hit as much as possible. For people who like luck and have 5-7 thief enchantments [glasses(accessory) when earrings come out mebbe 8 thief enchantments...., armor, helm, wpn, shield, boots, gloves] you probably don't need a guide but to survive with 0/ negative hp (don't believe u go in deadly from enchant penalties... I hope) players with low hp probably utilize tactics which prevent the enemy from attacking their hp at all. Invaluable skills for such tactics are:
    Skip if you are familiar with skills and what they do.
    Counterattack – stands ground and returns enemy attack while adding one’s own attack without getting hurt. It can be used against normal melee attacks, and Smash regardless of what size the enemy is, boss or not, or how much damage they do.
    Weaknesses: This isn't an invincible stance that's spammable. if counterattack is cast consecutively, then the following counterattack cast time will have a delay before the actual cast. Every second that counterattack is activated lowers your stamina points gradually; less stamina points are consumed with a higher counterattack lvl. Counterattack is vulnerable to any and all range attacks. Spells, missiles (stones, arrows, etc.), and such will bypass counterattack and damage you directly. Windmill will also bypass it.

    Ranged Attack – Loads an arrow into the ranged weapon. Clicking/ cntrl-targeting an enemy with a ranged wpn will automatically activate this skill and then aim at a speed determined by range mastery and the type of wpn equipped.
    Weaknesses: It takes a constant time of 0.8 seconds to load and arrow and then some more time to aim, though the closer the enemy the faster the aim. Max rate to hit a running target is 80%, when an enemy is moving or using defend 90%, when still 99%.

    Fire – A spell which costs 3 AP to learn, can be bought as a spellbook to read from the schools at Tir Chornaill or Dunbarton, or learned through 6 magic lessons at the Tir Chornaill School, ask about classes and lessons, then pay 4k to learn ice bolt first then another 5k~ on the 4th lesson to learn fire bolt.
    Weaknesses: The slowest basic spell/element to charge with 2.5 sec compared to the 2 sec charge time of ice and lightning.
    This spell attacks by stacking bolts on top of each other and releasing all the bolts at once. Its distinguishing ability is that even with one bolt charged the fire spell will always knock back, and pierce the defense of, ANY enemy attacked (distance knocked back may vary).

    Magnum Shot (Optional) – charges an arrow shot with slower aim than a normal ranged attack but does 200% damage at rank F. Best used as a starter against an enemy that hasn’t realized you exist yet.
    Weaknesses: slow aim time even with a short bow and rank 9 ranged mastery. Requires 3 sp to activate and consumes sp gradually after activation.


    Defense – Personally I never use Defense since unless you possess rank 1 ranged mastery and a short bow there is really no chance for you to activate ranged attack, always 0.8 seconds, and then spam click to release a shot in time so that the enemy doesn’t use a basic attack and cancel out all your work, and possibly kill you, all in the short time that defense buys you IF an enemy uses normal attack.

    For those who are not archers the primary way to avoid damage is through utilizing fire (bolt)-counter
    Fire-counter – start off by attacking an enemy however you wish. The exact second your character is shown performing the hit which knocks the enemy back/ stuns the enemy (all attacks do). Charge firebolt. The primary cause for failure to perform this maneuver is that some people do not start charging fire bolt in time and get attacked by an enemy, making all for naught. Then the moment that fire is released activate counter as the enemy is knocked back. Most enemies will either charge at you with normal attack or smash, or use defense/ counterattack. If they perform the latter skills then just charge a fire bolt to deactivate counter, hit the enemy and repeat.
    Weaknesses: Some enemies with more than simple AI’s will not use attack, smash, counter, or defend, and will sometimes use a ranged attack such as arrow or a spell. If any monster a ranged attack then this will not work as ranged attacks bypass counter. Fire requires 2 mp to cast (although potions can be consumed while a bolt is charged, not while it’s casting, so carry a lot of mp potions if you have low max mp)
    Some people substitute fire with another bolt for less mp consumption, but fire can only be replaced if the enemy is light and gets stunned. “Heavy” enemies/ bosses or enemies with natural shield, high resistance to magic, barely if even flinch after getting hit by ice or lightning while fire ALWAYS knocks an enemy back.

    A common tactic used for melee would probably be chaining counter with defend and then normal attack but the openings are huge and hardly qualify as receiving no damage.

    Campfire/ obstacle fighting as explained by Kitaek: Archery made easy
    This is really the closest you can get to a no damage tactic if performed correctly and not in a crowd where monsters may surround the campfire. (Of course if you had infinite room you could surround urself with camp fires, leaving a hole to snipe from, but no one has unlimited inventory space as much as we wish it. The one drawback of such a tactic in dungeons is simply lack of space to hold enough firewood to use for every room, so this tactic should/ is mainly reserved for boss battles.

    For the archers:
    The best bow to use for the following tactic (soloing) would be short bow because of its fast aim time and it allows you to get more shots off while the enemy is close.
    Normal Arrow-counter:
    Although risks may be involved as archery is based on chance, usually this tactic can get you through a majority of dungeons. Attack a monster at maximum range and keep charging an arrow to make consecutive hits, release the click when you see 75% and the arrow will hit at 80%, while the target is in motion, to maximize the hail of arrows ur firing. If all goes will u can crit a few times and stun it longer.
    Now while the arrow is loading, the 0.8 sec. period in between aiming shots, you can move around at a walk. After the first hit make sure you allow the arrow to load. If the option is set to reserve arrow you’re fine if reserve target is off then make sure you click the enemy once to load the arrow before moving. Depending on what monster you fight you may want to move to the back left/right relative to the enemy to increase the distance, or move back directly to increase the distance as much as possible. It does not matter if the target is “out of range” if it is a melee enemy since the aim still goes up and turns into 80%/90% once the enemy moves into your range. However if the enemy is an archer then you want to move closer so you can pummel the archer so it cannot charge a shot/spell.
    Now for the Defense. Say the enemy isn’t killed in a few shots and comes barreling towards you. Keep the rain of arrows going but once it enters within a relative 10-15 feet of you shoot it then immediately activate counterattack. An arrow will always stun an enemy long enough for you to activate counter, unless it has heavy standard meaning that it is immune to normal physical stun and in which case fire counter is best or a team magnum/windmill combo (below). Most/all monsters with heavy standard have no ranged attack so rest easy. However some boss class monsters will have an attack called pound which is an AOE attack which hits you if you are within a certain small radius or moving within a large radius of the enemy, but that’s a different story… I’m rambling now…..
    Oh Noes!!! The monster got within a few feet of you and you didn’t hit it with an arrow yet. So in this case its really useless to even try to activate counter OR defense so don’t bother. You have two choices. (1) switch weapons fast and take a gamble to see if you can get first strike and knock the monster back (33%) hit each other simultaneously (33%) or watch the enemy pwn you and hit you as if you stood there and did nothing (33%)
    -OR-
    (2) you can load another arrow while moving as far away from the enemy as possible during the load then spam click to release the arrow as soon as possible. If the enemy is close a basic arrow reaches 80%-90% VERY fast. The moment you release the arrow pray it hits then activate counter immediately as the enemy will be in a long enough stun for you to finish casting counter.
    If that fateful arrow misses (rather uncommon) and you don’t die/ go into deadly then a good way to put space between the enemy and yourself would be to cast windmill as you are knocked back and by the time u are back on your feet windmill will be active and ready to knock anything flying if it dares come for another go. From there you can cast firebolt use a pot shoot the bolt load an arrow, shoot and choose to make a [Bold] Fire-Arrow- Counter chain [/Bold] or to rain arrows upon it and repeat.

    Fire-Arrow- Counter chain – Simply adds an arrow right after casting firebolt and knocking the enemy back. Stuns most enemies and allows time to activate counter. May not work if the enemy is using defense when hit with fire and doesn’t get knocked back far enough otr if the enemy has heavy standard as the arrow will have no effect.

    Magnum shot- windmill team play - A nice and simple strategy that involves only 2 ppl only requires that one person has windmill and another has magnum shot. have the magnum shotter fire as often as possible at 80% while the windmiller stands in between the monster in question and the archer. If the monster gets close enough to get hit by the windmill it's obviously charging and doesn't have defense on so windmill will knock it back and earn time for the magnum to charge which also has a definite knock back for any and all monsters. So ar this pair strategy works for all bosses and monsters as long as the archer uses a comp/long bow as a short bow's maximum range is just a bit shorter than a Giant Ogre's ground smash XD.


    wah my avatar T.T
    Lynneb - Ruairi human archer/hybrid
  •  03-27-2008, 3:50 PM 873609 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Welcome to Mabinogi!  As you read this guide, you will gain a better understanding of the UI (user interface) of the game, as well as get a better understanding of some of the controls you will be using.


    Okay, first thing to do is to start up the game.  Once you do that, you will see a log-in screen.  Type in your Nexon ID/password in the spaces provided (you can also click them in with the virtual keyboard).  Once you are logged in, you will see the starting screen (which looks something like the picture below).

    http://img252.imageshack.us/img252/6850/mabinogi20080327003jk4.jpg

    Now, you can't play the game without making a character, can you?  Well then, start off by clicking the 'new character' button on the bottom left of the screen.  Once at the character creation screen, you can pick your server, then start working on building your own character!  You can customize your characters name, [censored!] , age, and face.  Just be sure to use a name that won't get you shunned by other players >.<

    Alright, so you created your character, the next step is to enter the game.  Click on your character, pick what channel you want to be in, and hit the 'start' key (or just double click your character).  Once it loads up, you can start your adventure in the world of Mabinogi.  As a quick heads up, you have to click to move, so don't be confused if 'WASD' doesnt want to work.

    Once you reach the town of Tir Chonaill, it would be wise to get an understanding of the game's UI.  The following is a screenshot of the various aspects of the UI.

    http://img252.imageshack.us/img252/8452/mabinogiguidepickj7.jpg

    A. This is your character (or my character, anyway).  They stay in the screen, and hit stuff for you.  No MMO can do without one.
    B. This is the main bar, which is displayed at the bottom of the screen.  It displays your health (red), mana (blue), and stamina (yellow), as well as your level, your current amount of experience gained, as well as shortcuts to other various menu's.
    C. This is your quest log (hotkey: Q).  This nifty little window displays what quests you have, what percentage they are completed, and information on the quests when they are clicked upon.  This is where you 'complete' your quests when they are finished, by clicking the yellow bar that appears where the percentage is.
    D. This is your skills menu (hotkey: S).  As you can see, there are different bars in the menu, that can be selected for various skills.  Selecting 'All' displays all of your known skills, 'Life' displays your passive skills (cooking, tailoring, etc.), 'Combat' displays your fighting skills, and 'Magic' displays your magic skills.  Whichever tab you select will have the skills in the tab set to numbers 1-9.  Make sure you are on the right tab when you go into battle.
    E.  This is your character information page (hotkey: C).  This displays all information on your characters, such as stats, titles which can be
    used to raise your stats, how many ability points you have, and more.
    F.  This is your friends list (hotkey: F).  It displays your current friends, and shows if they are online or offline.  From here, you can send them messages, add more friends, and more.
    G.  This is the message log (hotkey: L).  It displays various chat information, system messages, and more.  Normally, the quick-log, which is currently being blocked by the message log in the screenshot, displays chat and system messages and such for a short time.
    H.  This is the party menu (hotkey: P).  From here, you can make a small party with friends, or a large party with other people, to invade the various dungeons in Mabinogi.  When in a party, opening the party menu will display the current members of the party.
    I.  This is your inventory (hotkey: I).  This is where you can manage what items you pick up, what equipment you will wear, and where you store your money.  Each 1000 gold takes up one bag space, but you eventually recieve a money bag, which can hold 10,000 gold, and takes up four spaces.
    J.  This is the mini-map (hotkey: M).  It shows the various terrain, locations, and objects in the area around your character. 
    You can click on the mini-map to walk to a certain point, or shift+click on it to make 'rally points', that your character will run
    to in the order the points were made.
    K.  This is the clock (hotkey: O).  It shows the current in-game time.  It also shows the daily 'buffs' that are in effect, as well as what
    location is currently/will be available for travel via Moon Gate.  Various system messages are displayed at the top of the screen (above where the
    clock is in the screenshot).
    L.  This is the hotkey bar (hotkeys: F1-F12).  You can assign various skills/items to these keys for whatever use you need them for.

    *Note: The windows can be moved, the screenshot above simply shows the various windows that are there, you can move them as you see fit.  Also, you can increase/decrease the size of a few windows (map, chat log, frfiends list), by clicking the corners and stretching the windows.


    Now, we can't simply know what the game looks like, without knowing the various keys to use, can we?  Here are some of the basic hotkeys that will make your Mabinogi experience easier:

    C: Brings up your character window.--------------------------------
    F: Brings up your friends list.
    I: Brings up your inventory window.
    L: Brings up the message log.              
    M: Brings up the mini-map.             (clicking the key again will close these)
    O: Brings up the in-game clock
    P: Brings up the party window.
    Q: Brings up your quest log.
    S: Brings up your skills menu.--------------------------------------


    A: Changes your battle mode between 'automatic' and 'manual'.
    H: Uses a healing potion.
    J: Uses a mana potion.
    K: Uses a stamina potion
    Ctrl+k: Eats the food that is closest to the bottom right of your inventory.
    W: Changes your equipment from your primary (main) weapon, to your secondary (aux.) weapon.  The Tab key does the same thing.
    Z: Changes the view from 'Auto controlled view'  to 'User controlled view'.
    1-9: Uses a skill depending on the current skill set that is selected.
    Enter: lets you type in the 'chat box'/'chat log', press again to say your message.
    F1-F12: Uses skills/items that you have assigned to the corresponding key.
    /: This calls Eiry, who gives you information on certain areas and aspects of the game.
    \: This key hides the UI screen.
    Esc: This key closes various windows that are opened, like the quest log and inventory.
    Alt: Highlights the names of NPCs and items, so they are easier to click.
    Ctrl: Locks onto either the closest enemy, or the last targeted enemy (depending on how your settings are set)


    Here are some other things that could be useful to know:
    Shift: Hold down and click to walk.
    Right Mouse Click: On objects/NPCs/players, will give you a menu of options to select from (such as whisper, attack, etc.). Clicking it when not on another player will let you change the camera angle.
    Ctrl+Esc: This will open the game menu.  Hitting the windows key also does this.
    PrntScrn: This key takes a screenshot of the game, and sends it to your Mabinogi pictures folder.
    Ctrl+1-4: Changes the current skill set that is selected.
    Alt+1-9: Lets your character make various 'Emotes' (happy face, angry face, etc.)
    Ctrl+Arrow keys: Targets the next enemy in the direction that is pressed.

    Now, the most important key to know:
    The Left Mouse Click!  Clicking the ground lets you move to where you clicked.  Clicking the mini-map lets you move to the location you clicked (as long as there aren't any obstructions in the way).  Clicking friendly NPCs allows you to talk to them, while clicking objects (trees, bushes, etc.), as well as hostle NPCs allows you to attack them.  You can enter houses, move to different areas, enter dungeons, use Moon Gates, and more.

    With the same left key, I will now finish this guide by saving it, so all may enjoy it.  I hope it was helpful in your journeys, enjoy playing!

    Signed, Magnarok
    Forum Name: CtZer0

    Server: Ruairi

    (posted links to the pictures, not the pictures themselves, for the purpose of saving space)


  •  03-27-2008, 4:47 PM 873846 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Part Time Jobs FAQ

     Part Time Jobs: fun and challenging, yet they give tons of money! A fast way to make gold is to do part timers.

     In Tir Choinial, the general shop, grocery, church, sheep boy. and blacksmith give out jobs. It's all you need to start out. A sign will be outside the building if there is a part time job, stating the Erinn time the job begins.

    You have to complete the job in a certain number of Erinn hours. If you don't complete it in this time, you won't get money. Don't worry--there's always more chances!

    Some jobs require certain skills, like Tailoring. Some require a lot of work, like making flour and gathering berries. They give good pay. The easier jobs like delivering bread are easy. Sometimes they will give the same pay. Jobs are random, however. You never know which one you will get!

    Sometimes you will not be able to report right away. That means you are too fast. (Maybe your boss believed you didn't really do it. You can never tell what NPC's think...)

    The rewards for jobs are in three categories: GOLD, EXP, and ITEMS. The symbol for gold is a bag of gold. EXP is letters saying EXP. ITEMS is a treasure chest. Some categories have a little bit of another. Items can be useful. You will have to choose which one you want; they are all good!

    Part time jobs are fun and give lots of money. Sign up and get some stuff today!

     



    Click here to feed me a fruit!

    Fear me.
  •  03-27-2008, 9:36 PM 874966 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    General Quest- Hunting Guide

     This guide is made in reply of Hime. The fighting style that you use for all monsters can be seen on the gray wolf guild. DO NOT ATTACK A MONSTER AROUND ANOTHER MONSTER UNLESS YOU WANT TO GET DOUBLE-TRIPLE-QUADROUPLE-ETC TEAMED ON.IT IS VERY DIFFICULT TO KILL ONE MONSTER WHILE OTHERS ARE HELPING THAT MONSTER.

                The first monster in the line of hunting is the white spider. The white spider is very easy

    to kill. A level 1 could do it.It's very simple.Use your eiry and hit it 3 times then continue.

    There is a slight risk of getting hit but it don't sweat it.

               The next monster is the gray fox. I'm not sure i need to explain. Just hit it and see what happens XD.

                The next monster is the gray wolf. It's kinda difficult for a level 6- but if you have the defence skill it won't be difficult. First smash it then

    quickly use the defence skill.If you don't see a skill above it's head then continue to block. If you see a skill above it's head it is either in smash

    mode,counterattack mode, or defence  mode. You can tell if its in counter attack mode if it is standing still and you can tell if it is in smash if it is

    running towards you. You can tell if it is in defence mode by looking at its pattern. Wolves tend to run around you when they are in defence mode. 

    you. If it is in smash mode then quickly take defence off and regularly attack it. If it is in defence mode then use smash. If it is in counter either

    walk up close enough to it to use windmill, use magic such as fire,ice,or lightning, or wait there for it's next attack.

                Black Wolf is next in line. It's a wolf so it is much like the gray wolf. The only differences between the gray wolf and other wolves are their

    strength levels. You might need to have a party for this one.

                   Giant spider is in between. You need a party if you are under level 20. Smash it as much as you can. Have you team help you and take

    turns finishing the spider.

                 The white wolf is next. If you are under 15 i would strongly suggest a party to help you. You might even need one over 15 depending on

    your experience in fighting. Battle rules are the same as gray wolf.

                  Brown dire wolf  is next. (see white wolf)

                  Black dire wolf (see brown dire wolf)

                  White dire wolf is next. I strongly suggest a party. It is very difficult to kill this. I have died plenty of times trieing to solo it. There are

    plenty of people there that will let you join their party. If you are brave enough to solo this fierce beast then (see black dire wolf)

                  The next one is a  Brown Bear. It's really easy. You basically need to do what you do with wolves. The bear's movements are different

    and it may be difficult to determine what mode it is in. It is in defence ,again, if it circles you. It is in smash if it runs towards you. A bear is very

    fast and you have to act fast.

                 Wisp is the next creature. You need a party of atleast 3. Have your party smash the wisp so it can't attack. The wisp normally attacks

    with lightning. Smash until it is dead.

                  Kobold bandit is next.(see white-black-gray-brown wolves)

                  Skeleton bandit. It's not really difficult and i don't think you need a party.

                  Skeleton. You might need a party because it has friends that like you help him out in a fight.

                  Red bear cub is next.(see brown bear)

                  Red Bear (see red bear cub)

                  Black bear (see red bear if you want to solo it but i dont recommend it) I died three times XD but i had help from nao. Anyways, you

    should really party someone and you all can help each other out.

                  Troll. This monster usally uses the counter attack skill and it often rests. I would recommend using magic and hiding around a rock or

    hole and recharging. If you don't want to use magic use the basic fighting style found at the top of the page.

                  Golem. It's easy to kill in beginner ciar. Most huge parties use smash and fire attack.

                  Ogre. I havnt gotten that far yet XD ill post when im done with this.

                   

     

     

     

     

     

     

     

  •  03-27-2008, 10:41 PM 875138 in reply to 866205

    Re: Guidance Goodness! Event Guidelines

    .The best way to effectively use your skills throughout a battle requires timing and chaining your skills together. One of the most sueful combos i find are the ice/counter.

    This is a very helpful combo. Simple make sure your a good distance away from targeted NPC, or simply smash and quick counter, than icebolt, than counter and rebeat.

        Another helpful combo would be the 3 attack combo/defense. This risky, yet simple, and is most likely to work. It also gives your stamina a huge break. You really have to watch out for your enemies smash attack during this combo though, it could throw you off completely.

     

     


  •  03-28-2008, 4:33 AM 875627 in reply to 871986

    DUNGEON BASICS: What rooms there are, and do's and don'ts.

    Alright, if you're reading this guide, you want to know about DUNGEONS. Dungeons are basically the brood of money, where most enchant scrolls come from, and the most of your training. It comes at a cost, breeding the highest level monsters in the game, and some which can destroy your body in one shot. If you want to know how to win, let me tell you something. No, come closer. Fire->Counter. It's a sure fire way, since both skills will consistently knock back. This is obviously for solo tacticians, because it becomes a whole other story in parties.

    In parties, there is a certain aroma... Yes, there are people trying to help you out. Usually, however, there are people who are looking to get money and trying to steal your mobs. How do you avoid that? You don't. It's impossible to avoid a party in any part of the game. But that's not saying that you can't teach these people proper etiquette in a dungeon.

     DOS:

    • Hit one orb at a time
    • Stick to your own monster
    • Listen to the party leader
    • Try to get a grasp before you hunt the harder monsters
    • Watch for any sudden strategy changes in the AI

     DON'TS:

    • Try go go all hero and solo the boss.
    • Hit all the orbs just because you want to finish quickly, that usually ends up in death.
    • DO NOT TAKE OTHER PEOPLE'S MOBS. The only time this is bypassed is when Support Shot comes out.
    • Ask for xxx item when someone finds it.
    • AFK inside the dungeon
    • Hoard keys until they give you something
    • Tell people that your strategy is perfect. No combo is. There are just the combos that work for some, and those combos which don't.

    This is just the tip of the ice berg. There are so many things which could go wrong when you decide to do something foolish. Have you ever considered the rooms of all these dungeons?

     There are quite a few rooms. The basis of these rooms are CHEST ROOMS, ORB ROOMS, KEY ROOMS, FOUNTAIN ROOMS, THE BOSS ROOM, AND THE END ROOM. In the harder dungeons you will find TREASURE ROOMS, a place where you can get advanced enchant scrolls by killing monsters in the orb rooms. What do all of these rooms do?

    LIST OF ROOMS:

    1. CHEST ROOM: The simplest of rooms, and the most deadly. In these rooms you MUST kill any monsters inside, there's no way around it. A key will drop from one of the monsters, and that will signal you when it's the last wave of monsters.
    2. ORB ROOM: A room with FOUR ORBS in each of the corners. Go ONE AT A TIME or you're going to be overwhelmed, unless you absolutely know what you're doing. An orb will open the door to the next passage
    3. KEY ROOM: Insert key, and you're done. There may or may not be monsters in here, you may kill them if you wish.
    4. FOUNTAIN ROOM: Fountains are a very interesting point. They may give you something good or something bad. For instance, one time you may get all of your items blessed, the next, you could be wounded down 150 points.
    5. BOSS ROOM: A room the size of four regular rooms, it's where the boss will spawn. Usually this boss is a big boss, such as an army, a golem with some skeletons, and other things. The only real exception is Succubus, which does some pretty nasty things.
    6. END ROOM: A room where you claim your treasure after ALL MONSTERS YOU SEE IN THE BOSS ROOM have been finished off.

    There are other rooms, but they all contain MIMICS, a very hidden monster in the game.

    Mimics will appear anywhere within a dungeon, usually on their own inside a room or in a hallway. One of these "Mimics" is actually a chest in which you can claim a key which is vital to your mission. You do not know which one is which, so Windmill is a must. It is able to hit any monster, whether it is in hiding or not. MIMICS SPAWN IN: Rooms(Usually with other monsters), Corridors (Usually with other monsters), and rarely, in chests. These guys are valuable, since, their fomor scrolls go for 6,000 Gold Pieces when you get ten. I won't elaborate on how, you can find out ;3

     That is the conclusion of this guide. I hope this helps everyone who wishes to go inside a dungeon, and who wishes to learn about the aspects of a dungeon. Enjoy your free caramel smoothie on the way out, have a nice day.

  •  03-28-2008, 4:39 AM 875633 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Item Modification (Submission Category: Items)
    The comprehensive beginner's guide by Toyohime of Mari

    Contents
    I. Introduction
    II. What is Item Modification?
    III. Proficiency
    IV. Item Modification, Upgrade Slots
    V. Too Confusing? Read This! A summary of Item Modification.
    VI. Conclusion

    I. Introduction
    Eiry - the ego. She's been with you ever since the day you stepped out of the Elemental Forest to begin a new life in the world of Erinn. Imbued into the finest of otherworldly blades, her spiritual guidance and her physical destructiveness have always been at your side, lending a hand to you as battle the evils that threaten the safety of the residents of Tir Chonaill. She's also delightful to talk to.

    But the day for Eiry to leave you has come - you stand at the zenith of Tir Chonaill's warriors, having reached that twenty-sixth season. You have proven yourself capable enough to deal with threats on your own, and Eiry is needed elsewhere, to raise another fine soul that yearns to enter the world. You may be a fine fighter, but without a weapon the task of vanquishing newer and stronger enemies seems daunting.

    The blacksmiths of Erinn may never be able to replace your former companion, but the least they can offer is a new venue in which to prove yourself; weapons and armor of all kinds, waiting for you to take them up and use them to pursue your goals. And while these contraptions of metal, leather and cloth cannot talk, they will respond to you and grow if you nurture them like Eiry once nurtured you.

    II. What is Item Modification?
    In Mabinogi, item modification refers to the process in which a person can permanently increase the value of an item's base statistics through several steps. Item modification is not exclusive to blades; armor, blunts, bows, and even instruments can be modified in the same way. However, the criteria for modifying an item vary from type to type.



    Notice how the weapon on the right has different base stats than the one on the left. In this case, the sword on the right has had its minimum damage raised, making it much more effective in dealing predictable (not to mention higher) damage to enemies. Item modification is a very influential mechanic, and even the most modest of weapons can be made into your very own Fomor-vanquishing super weapon.

    III. Proficiency
    In the following screenshots, you will notice a recurring theme in all the items shown that were not present on your Eiry.



    Proficiency is the first criterion in the realm of item modification; without it, modifications cannot be made to your items. Your Proficiency for an individual item is raised by usage of the item in question, however the usage methods of each item are different from type to type (as stated in Item Modification.) Methods of raising proficiency for the types of items are as follows:

    - Weapons (Melee): Attack any enemy using the weapon you intend to modify.

    - Weapons (Ranged): Similar to melee weapons, attack any enemy using your ranged weapon to raise its proficiency.

    - Body Armor and Clothing: Simply wearing your armor raises its proficiency over time - no need to enter combat!

    - Instruments: Instrument proficiency can be raised by both attacking with the instrument AND using the Playing Instrument skill to play music.

    - Hats, Shoes, Accessories, Shields: There is currently no known method to raise proficiency for these items. Consequently, there are no modifications available to them either.

    When raising the proficiency for an item, you will see two values.




    The first number is the amount of full proficiency points you have. The second number describes the progress in a percentage to your next point of proficiency. Each time you reach 100.0% for the second number (the method on how to do this above), you will gain a proficiency point. Once you have a certain value of proficiency with a single weapon, you can then take it to a certain NPC to be modified.

    IV. Item Modification, Upgrade Slots

    So, you've raised your proficiency with a weapon. What now? You take them to be modified! You'll have to find the correct NPC to do so, but for the sake of education we'll point you to someone who handles the upgrade of Two-Handed Swords. Meet Edern, the blacksmith master of Bangor. When you first talk to him, one of his dialogue options should be to "Modify Item". This will take you to the modification interface:


    As you can see, there are different upgrades, each requiring a different amount of proficiency (and gold) to upgrade.

    WAIT! Don't do anything yet! There's certain things you need to know before you modify your items.

    First, proficiency is spent like currency unto itself. For example, if you have 20 proficiency, and you purchase a modification that requires 10 proficiency, you will be left with 10 proficiency.

    Secondly, and this is very important, there are upgrade slots. Look at the previous examples in this guide and alongside proficiency you will see a value called Upgrade. This number ascends with the amount of modifications you make on an item to a maximum of five. Consider each number (0-5) a 'slot'. Certain modifications require the item be upgraded to a specific slot before they are accessible. Conversely, modifications become unavailable when you exceed the designated number of upgrade slots. A quick example:

    My Two-Handed sword is on Upgrade Slot 2.




    In this screenshot, the modification 'Blade Tip Sharpening 1' is available. This is because it can be applied when an item is on its first to fourth upgrade slot - meaning that this particular modification is available whenever the item is at 0/5, 1/5, 2/5, 3/5, or 4/5 for its Upgrade parameter.



    In this screenshot, the modification 'Hilt Change' is unavailable. This is because it can only be applied at my sword's 0/5 upgrade slot, and at no point past that.

    Error messages will warn you when you do not meet the criteria to apply a particular modification to a weapon.

    It's important to plan ahead when you modify a weapon! As item modifications are sequentially applied, poor choices can seriously hinder the potential of an item. A little effort makes a big difference!

    V. Too Confusing? Read this! A summary of Item Modification.

    Here's a short list of steps to help simplify the concept of item modification:

    1. Raise an item's proficiency level by using it. Weapon proficiency will rise when you attack enemies, armor and clothing proficiency will rise just by wearing them, and instruments can be played OR used to attack with.
    2. Bring your item (and some gold) to the correct NPC, and begin item modification.
    3. Purchase an item modification, but remember that modifications can only be applied in a certain order.
    4. Profit!

    Wooden sticks become implements of destruction, skirts become steel bulwarks! Item modification can make a huge difference if properly planned and executed! However, there is no one right way to modify an item - do what you must to have your item fit the role you give it. Practice makes perfect as well - try different combinations on inexpensive items to get a hang of it. There's no limit to what you can do!

    VI. Conclusion

    That's it for the guide! This is only the tip of the iceberg - other weapons and armors have their own distinct ways of modification, and it's up to you, the newest level 26 warrior on the block to explore these new avenues! Don't forget, modifying is only one way to alter your items; enchanting can complement the items you modify in a multitude of ways as well. Eiry would be proud.

    VII. Extra Stuff, Comments (omit if necessary)

    Guide written by Toyohime of Mari.

    The screenshots I took were of mostly my own items and those still on vendors; hence their inconsistency, and the presence of superficial material like enchants and lowered durability. This is because of my available resources in-game, which aren't much. Speaking of screenshots:

    All screenshots contained within the guide are copyright Nexon America. Minor edits and cropping are my responsibility, but are intended for review under the "Fair Use" doctrine of U.S. copyright law.

  •  03-28-2008, 2:24 PM 877113 in reply to 860657

    Re: Guidance Goodness! Event Guidelines - Updated

    Oh noes, I forgot an important thing for my guide!

    E: When wearing a robe, puts on/takes off the hood

     Surprise


  •  03-28-2008, 4:15 PM 877508 in reply to 877113

    Re: Guidance Goodness! Event Guidelines - Updated

    This is a easy way to defeat creatures in the field and almost never get hit.

    Step 1

    First charge your Firebolt Spell to the max(if you are using icebolt charge it 3 times).

    Step 2

    Hit the enemy with the spell untill it gets knocked down .

    Step 3

    Activate Counterattack skill when enemy is down and when the enemy attacks it will be attacked.

    Step 4

    Counterattack skill will hit the enemy and it will be stunned for a couple of seconds

    Step 5

    When the enemy is down hit it with your sword and do a combo that will push the enemy back

    Step 6

    Use Defend skill and it will block the enemys attack and give you a chance to attack the enemy once more.

    If you are low on stamina,then follow this guide

    Step 1

    Same as previous step 1

    Step 2

    Same as previous step 2

    Step 3

    Use Defend skill instead of counterattack and follow the past guides step

    *Note*:If you have taken damge and lost stamina after succesfully defeating enemy,then use a stamina Potion and a Health Potion,if you dont want to waste Potions then use the Rest skill.

  •  03-28-2008, 4:27 PM 877541 in reply to 877508

    Re: Guidance Goodness! Event Guidelines - Updated

    This guide is for when you have monsters surroding you and your party in a dungeon room and some of the Party members are low on Hp

    Step 1

    Tell the Players with low health to get on the side/corners of the room,and then somehow attract the monsters to you and the party members with enough Hp.

    Step 2

    Prepare Windmill Skill and wait for the monsters to come at you and activate Windmill*Note*:one player must use windmill one at a time.

    Step 3

    When the monsters charge again have another Party member use wind mill skill and then fight regularly

    Step 4

    While the Party members that are fighting distract the monsters the Players with low health will heal themselves and revive knocked out Party members

    I wish that this guide will be helpful to you.

  •  03-28-2008, 6:00 PM 877847 in reply to 860657

    Partime-Job's Guide for Choosing Reward and How To Be Ready if You're Late

    As many of you know, Part-time job is a very easy way to get golds, EXP, and items. But have you ever wonder what to choose for your reward because they are so great that you want to choose all of it? Well, this is what to think of at that time.

    1.Think about what you need the most.

    2.Look at the rewards and see if the thing you need is very low or not.(if you are in need of golds see, guide number 3 and 4)

    3.Sometimes, the reward will be an item, and don't take it unless you know what it will do and you need it. For if you don't know what it will do you might want to get another reward that is better because the price for he item might be even less than golds from another reward (sometimes you might want to test your luck for it, but I suggest you wait until you have a lot of stars for your partime-job training, it will be show on the top of the reward box).

    4.If you need golds you might also want to think about your EXP because you can sometimes get more money by fighting while there isn't any partime-job available.

    5.If you're in need of an item, you might want to think again and see if you can buy it, if you can buy it you should use guide number 4. If you can't buy the item you should go ahead and try to level up so you might be able to kill a monster and get it (you might want to try and find it in the dungeon's treasure box)

    6.If a partime-job (like the Inn) needed the same item everytime, you should think about get enough of the items in case you're late and there is only a little time left.

    7.Some town have partime-job all spread out at different time, so you might want to go there because some other town might have a lot of partime-job at the same time.

    8.Tir Chonail is an example of a lot of partime-jobs starting at once so you might want to run to the shop or place about 10 mins. before the job open. I only have this list because this is the place where most people are in.

    6:00 A.M.   Healer House

    7:00 A.M.   General Shop, Inn, BlackSmith, and the boy in Grassland

    12:00 P.M.( not 24:00 in 24 hours clock)   Grocery Store and Church

    9.Some job need running to deliver an item for someone and some other job need an item to gather item(s) for the store.

    10. If you needed an item in order to complete a job, you might want to buy the item and try again some other days if you're late.

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