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Mana Guild

Last post 11-16-2009, 7:34 PM by yoplait22. 150 replies.
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  •  11-01-2009, 2:54 PM 3606281 in reply to 3604995

    Re: Mana Guild

    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.




  •  11-01-2009, 7:46 PM 3608869 in reply to 3606281

    Re: Mana Guild

    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.


  •  11-01-2009, 7:56 PM 3608936 in reply to 3608869

    Re: Mana Guild

    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

    Lets just leave it at ranking melee skills gives the best damage but magic and range skills are more fun ;o

    /bump 


    you know you want some yogurt ;o
    Igns:IIya,llya
    Guild:Mana
  •  11-01-2009, 8:29 PM 3609161 in reply to 3608869

    Re: Mana Guild

    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

     Do not forget that the mages have to pay for mana pots and mana elixirs... in the long run, it's waa-a-a-a-a-ay more expensive than getting paying for ar pages and arrows.


  •  11-01-2009, 8:32 PM 3609183 in reply to 3609161

    Re: Mana Guild

    hamzahhazv2:
    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

     Do not forget that the mages have to pay for mana pots and mana elixirs... in the long run, it's waa-a-a-a-a-ay more expensive than getting paying for ar pages and arrows.

     B> edit button note offers -_-


  •  11-01-2009, 10:31 PM 3610008 in reply to 3609183

    Re: Mana Guild

    hamzahhazv2:
    hamzahhazv2:
    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

     Do not forget that the mages have to pay for mana pots and mana elixirs... in the long run, it's waa-a-a-a-a-ay more expensive than getting paying for ar pages and arrows.

     B> edit button note offers -_-

     

    I lol'd


    fo shizzle
  •  11-02-2009, 2:46 AM 3610699 in reply to 3518142

    Re: Mana Guild

    Hey, if you were to have more than just Mages in the guild you will end up with not just a Mages guild but a Multi Skilled clan of adventurers. The advantages are that you could have someone with high Combat and Magic, so they could be the guild's Tanker or an Archer with Arrow Revolver could counter enemies at the last moment. So, how is this actually going to work?   
    If you have ever seen Price you would know he is a wandering salesman, I too am a wandering
    salesperson so Note Me or Find Me to see what I have in stock.
  •  11-02-2009, 5:09 AM 3610950 in reply to 3610699

    Re: Mana Guild

    After G9 all the noobs going to join on the mage bandwagon

    **Edited by -Hime-** Please use a more appropriate signature.
  •  11-02-2009, 5:50 AM 3611016 in reply to 3606281

    Re: Mana Guild

    ~Bump~

    Your idea of making this Guild was very clever. I hope to see the Mana guild grow into a big family of mages and semi-mages. You have my Guild's at-most respect. - Curiousity Guild.

    Good luck with all that is to come!

     

    Sincerely,

    Christiexx

  •  11-02-2009, 8:04 AM 3611296 in reply to 3611016

    Re: Mana Guild

    Paladoses:
    Hey, if you were to have more than just Mages in the guild you will end up with not just a Mages guild but a Multi Skilled clan of adventurers. The advantages are that you could have someone with high Combat and Magic, so they could be the guild's Tanker or an Archer with Arrow Revolver could counter enemies at the last moment. So, how is this actually going to work?   

    If we were to do that it would defeat the entire purpose of my guild. If you want a clan of multi skilled adventurers then try the other 90% of guilds in Mabinogi.

    Oh and we already have a guild Tank. Thats Tommie.

    Cwissy:

    ~Bump~

    Your idea of making this Guild was very clever. I hope to see the Mana guild grow into a big family of mages and semi-mages. You have my Guild's at-most respect. - Curiousity Guild.

    Good luck with all that is to come!

     

    Sincerely,

    Christiexx

    Thank you Christie! ^_^




  •  11-02-2009, 11:42 AM 3612120 in reply to 3611016

    Re: Mana Guild

    I find your guild may become a very sucessful guild in the future Yuta ^.^ Good luck~ >w< Yes
    **This user has been suspended for posting violent images.**
  •  11-02-2009, 12:48 PM 3612431 in reply to 3609161

    Re: Mana Guild

    hamzahhazv2:
    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

     Do not forget that the mages have to pay for mana pots and mana elixirs... in the long run, it's waa-a-a-a-a-ay more expensive than getting paying for ar pages and arrows.

    Finn has Rank 9 Prod. Mastery and C Herbalism and D Potion Making and makes his own MP 100s for free. :>





    Finnlan is currently gone from Mabinogi for a long while. :C
  •  11-02-2009, 12:53 PM 3612448 in reply to 3612431

    Re: Mana Guild

    Best of luck with your guild. Hope things go well.

    (In case it is interperted this way, this was not sarcastic...)

  •  11-02-2009, 4:45 PM 3614288 in reply to 3610699

    Re: Mana Guild

    Paladoses:
    Hey, if you were to have more than just Mages in the guild you will end up with not just a Mages guild but a Multi Skilled clan of adventurers. The advantages are that you could have someone with high Combat and Magic, so they could be the guild's Tanker or an Archer with Arrow Revolver could counter enemies at the last moment. So, how is this actually going to work?   
    In g9 we plan to make a guild alliance with guilds named archers,alchemist,and melee to form the supper alliance "MA'AM"

    /sarcasm 

     

    I couldn't help my self o.o 


    you know you want some yogurt ;o
    Igns:IIya,llya
    Guild:Mana
  •  11-02-2009, 4:58 PM 3614451 in reply to 3612431

    Re: Mana Guild

    ~Finn~:
    hamzahhazv2:
    LinnoaKyulas:
    Yutakaa:
    LinnoaKyulas:
    Yutakaa:

    Mages rule Archers drool.

    Oh and bump.

    lol, you mean that thing you were wishing for your whole mabi-life.  I still say Mages are easy mode.  Let's play a class whose damage is completely dependent on skill rank, forget life skilling, spending retarded amounts of time, lol.  Hell, your "life" skill is buying a bunch of books, >_>... XD.

    Oh hi there.

    I don't really feel like debating this right now, but thanks for the bump.

    Wasn't aware it was a debate, o_O... CC Icewands are way cheaper than AR will ever be (and firewands vs magnum).  Difference, a 2nd or 3rd rebirther can have rank 1 Firebolt and a CC fire wand and do more damage than a 2nd or 3rd rebirth with magnum rank 1 and no life skills.

     Do not forget that the mages have to pay for mana pots and mana elixirs... in the long run, it's waa-a-a-a-a-ay more expensive than getting paying for ar pages and arrows.

    Finn has Rank 9 Prod. Mastery and C Herbalism and D Potion Making and makes his own MP 100s for free. :>

    Pretty much... Yuta makes his own pots for one, and you should be a pot maker as a mage anyways.  Hell, you should be a pot maker if you're playing the game... Pot makers make money off of people like you, ^_~. (By you i mean Hamz, not Finn)


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