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Giant Mage Strategy Help?

Last post 11-04-2009, 8:44 PM by unknownfay. 38 replies.
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  •  10-13-2009, 7:30 PM 3473706 in reply to 3452126

    Re: Giant Mage Strategy Help?

    giants can't get rank 6 music thoery cap since they can't play bottles, stuck at rank 7 MT forever.....


  •  10-13-2009, 7:38 PM 3473780 in reply to 3473706

    Re: Giant Mage Strategy Help?

    Lol that's what Handbells are for, good luck getting them though, I only got E 0.o

    Vengeance knows no bounds...
  •  10-15-2009, 5:59 PM 3486567 in reply to 3473780

    Re: Giant Mage Strategy Help?

    nice to see we have peeps who know nothing bout magic giving advice, and the peeps who mimic, "bolt spells raising mana"? pssh.

    slight problem with magic, it aint worth it, for ANY race. intellect just doesnt add enough damage, your bolt spell is like your weapon, hey 80 base damage is good, too bad the stat doesnt work worth RedFlag, my 260 intellect gives me all of 30 more damage, and that number isnt gonna go up very much.... ever... the same amount of strength or dexterity would give my melee/ranged 104 more damage. and thunder is the best mana raising ultimate, but the AP cost is friggin insane, and it's the highest CP raising skill.
     

    and never forget, mana potions can't be bought, not from any normal store,  their either player made, or found, and all that you'll need quickly ads up, and even with chain casting, only firebolt chain casting is worth it, and that will eat up your mana faster than fireball if ya spam it. not to mention all spells cost even more mana as a giant.

     if that isnt enough, i have more reasons you should just stop this madness, wands are the most expensive weapons. period... to buy and repair, they have horrible durability, and require more Profeciency than a lot of other weapons for the good mods. in addition you lose all your mana when you switch them, oh but what about mana evaporation mods you ask? what ABOUT them? you really gonna give up chain casting/speed/damage/less mana used for it? nuh uh.

    also, mana a mages LIFE BLOOD! is stunted, even health normally recovers faster than mana, in the day, at night, mana is a tad faster but its not enough compared to what you'll need to use once your get your spells strong enough. health regens 7 a minute all times, mana is 3 in the day, 9 at night, in a single game day, health recovers faster than mana, that sound normal? naw it aint, no other MMO that i have seen has that. in addition, neither meditation nor magic mastery is even fully implimented, the skills A MAGE WOULD NEED to get their mana up, is stunted. not so with warriors and archers.

     and as much as much fun as the mental image is, and as much as we'd all like to, we all can't spam advanced spells all day, simply getting them is a nightmare, you'll go through what few potions you can get all the faster if you try that.

    now a lot of dumb peeps will bash my post im sure, but the build is broken. completly. until Devcat fixes magic, and will have to fix alchemy too because according to the wiki, its broken as well, its a waste of time.

    so unless you PVP, where magic acttualy has a use, here's my advice. DON'T waste your time. thats all.
     


    I'm just lost in the eternal confusion that is life...

    Character:synaris
    Server:Mari
    Total level: OVER 9000!(800+)
    Guild:Kami
  •  10-17-2009, 3:43 PM 3498585 in reply to 3486567

    Re: Giant Mage Strategy Help?

    Please bear with me as I'm not trying to attack you personally but merely trying to ensure that there is no misinformation about magic being communicated to anyone.  I was the first player on NA Mabi to master or cap all available spells; not trying to boast, just stating my qualifications.  I've had a lot of experience with magic.  =)

    solar464:

    ...and the peeps who mimic, "bolt spells raising mana"? pssh.

    Bolt spells do not increase MP, this is correct.

     

    slight problem with magic, it aint worth it, for ANY race. intellect just doesnt add enough damage, your bolt spell is like your weapon, hey 80 base damage is good, too bad the stat doesnt work worth RedFlag, my 260 intellect gives me all of 30 more damage, and that number isnt gonna go up very much.... ever...the same amount of strength or dexterity would give my melee/ranged 104 more damage.

    The Intelligence Damage Bonus formula will be altered again in Generation 9 (there was already a slight tweak in G7).  The exact formula I don't know, but according to players of overseas servers it will be possible to do somewhere in the neighborhood of 200-300 damage with non-critical Icebolts against non-elemental enemies.  Intelligence does matter, much more so in the future than it does now.

     

    and thunder is the best mana raising ultimate, but the AP cost is friggin insane, and it's the highest CP raising skill.

    It may raise your CP to crazy heights, but at Rank 9 Thunder you can solo Ciar Advanced with relative ease, and those enemies have CP levels high enough to let you train skills for a long time thereafter.  Rank 1 Thunder is also the ultimate weapon for a mage and the 412 AP for R1 Thunder is extremely well spent if you desire to create a magic-oriented character.

     

    and never forget, mana potions can't be bought, not from any normal store,  their either player made, or found, and all that you'll need quickly ads up, and even with chain casting, only firebolt chain casting is worth it, and that will eat up your mana faster than fireball if ya spam it. not to mention all spells cost even more mana as a giant.

    You raise a valid point about the availability of mana potions -- hence the necessity of efficiency, geting the most EXP for your MP.  Firebolt chain cast is extremely powerful but extremely inefficient, wasting 30+ MP for a single kill when Rank 1 Thunder spends 42 MP for four kills, an approximated expenditure of 10 MP or two R1 Icebolts per kill.  Fireball is for large mobs or bosses only; it is slow, impractical, and wasteful in any other situation -- not to mention unnecessary overkill.

    Giants do spend more mana on spellcasting, which is the primary reason Giants do not make good mages -- they lack efficiency.

     

     if that isnt enough, i have more reasons you should just stop this madness, wands are the most expensive weapons. period... to buy and repair, they have horrible durability, and require more Profeciency than a lot of other weapons for the good mods. in addition you lose all your mana when you switch them, oh but what about mana evaporation mods you ask? what ABOUT them? you really gonna give up chain casting/speed/damage/less mana used for it? nuh uh.

    You don't need a modded wand at all, and if you decide to upgrade you should never, ever, ever upgrade for chain casting on anything but a Fire Wand.  The new wands in Generation 8 should be upgraded for as much casting speed as possible.  Repairs cost a lot for certain, especially when you're starting out as a new character, but really -- you don't NEED a wand to cast bolts!  And bolts are all you need for several rebirths at the least.  Plus, being efficient with your spellcasting will cut your spending on MP potions and free up your finances for repairs.

     

    also, mana a mages LIFE BLOOD! is stunted, even health normally recovers faster than mana, in the day, at night, mana is a tad faster but its not enough compared to what you'll need to use once your get your spells strong enough. health regens 7 a minute all times, mana is 3 in the day, 9 at night, in a single game day, health recovers faster than mana, that sound normal? naw it aint, no other MMO that i have seen has that. in addition, neither meditation nor magic mastery is even fully implimented, the skills A MAGE WOULD NEED to get their mana up, is stunted. not so with warriors and archers.

    I have 600 MP at max, including title and enchanted equipment.  Enchant for maximum mana and make good use of Full Recovery Potions and Mana Elixirs -- the higher your maximum MP, the more they'll be worth to you.  As for a low MP recovery rate, I have never in my almost two years of playing as a pure mage relied on natural recovery of mana, and neither should anyone else.  It is too slow to be of much use -- that's why you need to be efficient.  I will say it again:

    EFFICIENCY, EFFICIENCY, EFFICIENCY -- the mage's Golden Rule.

     

     and as much as much fun as the mental image is, and as much as we'd all like to, we all can't spam advanced spells all day, simply getting them is a nightmare, you'll go through what few potions you can get all the faster if you try that.

    We've been over efficiency already so I will spare the readers further lecturing. XP  At earlier levels, again, bolts are recommended anyway because of the relatively low HP counts of beginner mobs.  Advanced spells just aren't necessary for a while.  As for the idea of "can't spam them," I will say that I can and do spam them on a daily basis as my primary attacks.  You obviously can't just jump into advanced magic because the costs will murder you.  For more details on a good, cost-efficient way to build a mage, see the guide in my signature.

    now a lot of dumb peeps will bash my post im sure, but the build is broken. completly. until Devcat fixes magic, and will have to fix alchemy too because according to the wiki, its broken as well, its a waste of time.

    I'm far from dumb, and I'm not bashing your post, just for the record.  =)  I'm clearing up misunderstandings.  You may not care for magic, and it's pretty obvious you don't, but please don't discourage others from trying.  Granted, becoming a powerful mage can be painful at first, costs a pretty penny at times and takes a truckload of patience, but the reward is the build of the archmage -- a build that only ever gets stronger with time as more future content makes its way overseas to NA servers.

    so unless you PVP, where magic acttualy has a use, here's my advice. DON'T waste your time. thats all.

    Aside from the fact that PvP is useless and serves only to waste your valuable MP and durability...

    In PvP, the skill set priority, in terms of killing capacity in a no-holds-barred 1v1 battle, is Range > Magic > Melee.  Range has greater range and speed than magic does (the ego LLB's range exceeds even that of the advanced spells), and both range and magic can stop a melee user from ever getting close (with the possible exception of Final Hit).

    Again, I'm not trying to attack you, solar.  =)  I've just been a near-pure magic user since day 1 of my fantasy life and I know it can work; it just takes patience, that's all.  Certainly a pure mage isn't as speedy a dungeoner as a ranger or warrior in most cases, but the build still works, and as I said before, it only ever gets stronger with future content.

    Now as far as Giant mages go... XD  I think solar makes a good point about Giant MP use, again.  Remember, efficiency is what matters most for a mage, since MP is expensive and you can't just waste it.  Making a Giant mage isn't the best idea; it can be done, that's for sure, but it will cost a lot more than making a human or elven mage.


  •  10-19-2009, 4:14 PM 3513433 in reply to 3498585

    Re: Giant Mage Strategy Help?

    ....I'm sorry, but...I did miss something?  Did anyone ever mention the obvious answer for a mage giant?

     

     

     

     

     

     

     

    VEJOSA OF MARI, PEOPLE!

    If you ever want to make a giant mage, talk to Vejosa.  She's mari's lead mage giantess until proven otherwise.  She's a little quiet, but with 1k-ish levels under her belt and all forms of magic, she's the goto girl on witches (giant mages).  Plus, I'm sure she'll love the positive attention.  From what she's told me, people look down on witches.  I don't know why, combining the tankish stats of a giant with the overpowerered strong, useful powers of magic is nothing short of genius. Yes they use more mana than the tinies, but they compensate with a better defense and counter skill, and naturally more hp.

     

    Seriously, note her, message her, whatever- just get her advice, couple it with the wiki, go from there.




    Rank 1 beast: Check
    Mastered Smash: Check
    Mastered combat: Check
    400+ hp: Check! :D
    Be known as Mari's Fattest Pro: Hard to tell... 0.o;
  •  10-19-2009, 9:00 PM 3515765 in reply to 3513433

    Re: Giant Mage Strategy Help?

    In response to the above post:

    Not to attack Vejosa, and not to be down on giant mages (or "witches" as you call them -- Mari server term?  not heard it on Ruairi), but a mage is a mage no matter their race.  The only difference between a giant mage and a human or elven mage is MP consumption, meaning giants would just need to be that much more careful of their mana use.

    Additionally, with regards to the better Defense/Counterattack and more HP -- a good mage doesn't need any of that because he won't be getting hit in the first place.  Also Defense and Counterattack are only useful against single enemies, making them almost entirely useless once the mage in question begins to solo Ciar Advanced for EXP gain.  Having a higher base Defense is always useful, and more HP can preserve your life in some cases, but overall they are by no means necessary for a correctly-built mage.

    One last note is that with the Intelligence Damage Bonus recalculation that's coming around G9, giants will be sorely behind in terms of magic damage given their inherently low Intelligence.  Doesn't mean a giant mage can't work; it just means that (in terms of magic damage) they will ultimately turn out to be subpar.

    To restate what I said earlier, I am by no means trying to attack Vejosa or giant mages in general.  If they can make it work, more power to them. =)


  •  10-21-2009, 7:47 PM 3528895 in reply to 3515765

    Re: Giant Mage Strategy Help?

    no offense but 

    mabi wiki says:

    total int. for human/giant from skills: 514 (current) 680 once all the new magics come out and skills that give int. are uncapped.                        elves get 14 more int. because of mirage missile

    unless you level your human/elf, a giant will not have much less intelligence

     

     

     

    giants just drain away mana like it's chocolate milk


    Ganondwarf the giant of death
    r1 skills: critical, defense, smash,windmill, combat mastery
  •  10-21-2009, 8:02 PM 3529034 in reply to 3528895

    Re: Giant Mage Strategy Help?

    yummz Chocoz :D
  •  11-04-2009, 8:44 PM 3631956 in reply to 3473706

    Re: Giant Mage Strategy Help?

    give me a heads up when you find out your delema o.o

    anyway i think Giants are the best thing ever! beauty masculinity and the KO-ablility in a eyes wink >:D

    giving in to a little more effort to magic is just a small price to pay, elves pay more AP and giant pay with more MP. fair trade right? o.o

    anyway charge beats range (buts thats off the subject) lol

    heres a good mage tip: knock back the person then charge a 1.5 sec spell and shoot 2 to 3 bolts to get them back further and charge!!!!

    rinse and repeat

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