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New Weapons? Lets Throw Some Ideas Arround!!!

Last post 4 hours, 15 minutes ago by Machiavellie. 61 replies.
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  •  09-08-2009, 1:40 PM 3231786 in reply to 3229812

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    SirAtticus:

    *stares at potential dirk upgrade path* that is...the most awesome weapon ever.

    Oh hells yes!

    Slap Goddess Obsidian on 2 of those and FH = HAX.

     


  •  09-08-2009, 2:20 PM 3231990 in reply to 3231786

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    FudgeShot:
    SirAtticus:

    *stares at potential dirk upgrade path* that is...the most awesome weapon ever.

    Oh hells yes!

    Slap Goddess Obsidian on 2 of those and FH = HAX.

     

    I think going daggers with FH is pointless due to their pathetic damage, but the Dirk... that's like having a pair of super-speedy partially upgraded Glad's. And Goddess Obsidian Dirk fully upgraded, some damage enchants on the rest of your gear.... those things could tear anything apart. I'm waiting for someone to upload a YouTube vid of taking down Glas with one FH.


    Go away, Fracture.

  •  09-08-2009, 3:33 PM 3232292 in reply to 3231990

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    This thread again eh?

    Well I've got a few minutes to spare why not?

    Alchemic Blades - load up alchemic crystals into the cylinder for added effects to your attacks like increased splash + a burning effect and such

    As for design it's basically a complete ripoff of the gunblade design in FF8 (fanboyism I know but at least I'm trying to make it related to the game somewhat)

    Spears + Halberds+Lances

    Halberds - Two handed

    Spears - one handed and two handed variants

    Lances - Two handed chargin weapons

    Magic Swords (or weapons in general)

    Two types

    One is allows for general chaincasting of all elements.

    Others are elementally alligned and allow for chaincasting of that spell only BUT allow advanced magic to be casted with it equiped.

    Magic staffs upgrade it's melee stats and those stats are added to the damage of your bolts and advanced spells.

    Dual blades that can be locked together to make a single blade

    Dual blades have higher speed + number of hits however less damage

    Single blade has lower speed + number of hits but more damage.

    Yeah....

    I quoted some ideas without quoting if that makes sense.


    -Insert sig of awesomeness-
  •  09-08-2009, 5:12 PM 3232999 in reply to 3232292

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    ElkDVD:

    This thread again eh?

    Well I've got a few minutes to spare why not?

    Alchemic Blades - load up alchemic crystals into the cylinder for added effects to your attacks like increased splash + a burning effect and such

    As for design it's basically a complete ripoff of the gunblade design in FF8 (fanboyism I know but at least I'm trying to make it related to the game somewhat)

    Spears + Halberds+Lances

    Halberds - Two handed

    Spears - one handed and two handed variants

    Lances - Two handed chargin weapons

    Magic Swords (or weapons in general)

    Two types

    One is allows for general chaincasting of all elements.

    Others are elementally alligned and allow for chaincasting of that spell only BUT allow advanced magic to be casted with it equiped.

    Magic staffs upgrade it's melee stats and those stats are added to the damage of your bolts and advanced spells.

    Dual blades that can be locked together to make a single blade

    Dual blades have higher speed + number of hits however less damage

    Single blade has lower speed + number of hits but more damage.

    Yeah....

    I quoted some ideas without quoting if that makes sense.

     

     all of these are good but how about a skill for like transformations Like you use the skill and it adds a stat to the weapon your holding *wands=innt* like for paladin *Reforming Light* and you change your 2 handed sword into some Beastlike weapon thats strong agtainst dk's and undead fomors gives like +50 of the stat *depends on the weapons* for blades and falcon how about Feather Tail and you create a Bow or Xbow weapon Giants get like a giant Furry hammer or something and Dark-knights would get the opposite of paladin that would give all of these weapons a cool idea

  •  09-08-2009, 6:04 PM 3233310 in reply to 3232999

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    Paladinshoed:
    ElkDVD:

    This thread again eh?

    Well I've got a few minutes to spare why not?

    Alchemic Blades - load up alchemic crystals into the cylinder for added effects to your attacks like increased splash + a burning effect and such

    As for design it's basically a complete ripoff of the gunblade design in FF8 (fanboyism I know but at least I'm trying to make it related to the game somewhat)

    Spears + Halberds+Lances

    Halberds - Two handed

    Spears - one handed and two handed variants

    Lances - Two handed chargin weapons

    Magic Swords (or weapons in general)

    Two types

    One is allows for general chaincasting of all elements.

    Others are elementally alligned and allow for chaincasting of that spell only BUT allow advanced magic to be casted with it equiped.

    Magic staffs upgrade it's melee stats and those stats are added to the damage of your bolts and advanced spells.

    Dual blades that can be locked together to make a single blade

    Dual blades have higher speed + number of hits however less damage

    Single blade has lower speed + number of hits but more damage.

    Yeah....

    I quoted some ideas without quoting if that makes sense.

     

     all of these are good but how about a skill for like transformations Like you use the skill and it adds a stat to the weapon your holding *wands=innt* like for paladin *Reforming Light* and you change your 2 handed sword into some Beastlike weapon thats strong agtainst dk's and undead fomors gives like +50 of the stat *depends on the weapons* for blades and falcon how about Feather Tail and you create a Bow or Xbow weapon Giants get like a giant Furry hammer or something and Dark-knights would get the opposite of paladin that would give all of these weapons a cool idea

    I got the gist of what you were saying

    A skill that transforms whatever weapon you're equiping into a special weapon and adding a shet load of stats to said weapon.

    As well as changing the looks drastically

    One thing though

    Due to the drastic lack of undead enemies in the game a weapon against them would be a tad null

    I guess it would kinda work if you in peaca but still.

    Not a bad idea though =o


    -Insert sig of awesomeness-
  •  09-08-2009, 6:09 PM 3233348 in reply to 3233310

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    ElkDVD:
    Paladinshoed:
    ElkDVD:

    This thread again eh?

    Well I've got a few minutes to spare why not?

    Alchemic Blades - load up alchemic crystals into the cylinder for added effects to your attacks like increased splash + a burning effect and such

    As for design it's basically a complete ripoff of the gunblade design in FF8 (fanboyism I know but at least I'm trying to make it related to the game somewhat)

    Spears + Halberds+Lances

    Halberds - Two handed

    Spears - one handed and two handed variants

    Lances - Two handed chargin weapons

    Magic Swords (or weapons in general)

    Two types

    One is allows for general chaincasting of all elements.

    Others are elementally alligned and allow for chaincasting of that spell only BUT allow advanced magic to be casted with it equiped.

    Magic staffs upgrade it's melee stats and those stats are added to the damage of your bolts and advanced spells.

    Dual blades that can be locked together to make a single blade

    Dual blades have higher speed + number of hits however less damage

    Single blade has lower speed + number of hits but more damage.

    Yeah....

    I quoted some ideas without quoting if that makes sense.

     

     all of these are good but how about a skill for like transformations Like you use the skill and it adds a stat to the weapon your holding *wands=innt* like for paladin *Reforming Light* and you change your 2 handed sword into some Beastlike weapon thats strong agtainst dk's and undead fomors gives like +50 of the stat *depends on the weapons* for blades and falcon how about Feather Tail and you create a Bow or Xbow weapon Giants get like a giant Furry hammer or something and Dark-knights would get the opposite of paladin that would give all of these weapons a cool idea

    I got the gist of what you were saying

    A skill that transforms whatever weapon you're equiping into a special weapon and adding a shet load of stats to said weapon.

    As well as changing the looks drastically

    One thing though

    Due to the drastic lack of undead enemies in the game a weapon against them would be a tad null

    I guess it would kinda work if you in peaca but still.

    Not a bad idea though =o

    you get the gist of ONE of the transformation weapons But for elf and giant you could choose an element

    also Paladin VS DK thier trainsform weapons would mostly be for pvp this skill would make it so dual wields or SnS or a greatsword would change on a certain for DK thier Transform weapon would have the change of Darkness for paladin its the opposite for DK they would have a sword of light

  •  11-03-2009, 4:52 AM 3618267 in reply to 3188745

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    well i would say

    whips

    helbrands

    a few more two handed swords

    Double edge swords

     later one single frie guns maybe

  •  11-03-2009, 7:34 AM 3618642 in reply to 3618267

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    This thing I drew a year ago would be kinda cool. It's a scythe type. 


     





    -- From a disgruntled Mari user...
  •  11-03-2009, 9:40 AM 3618999 in reply to 3618267

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    LOL THREAD GOT NECROED.

    /On topic

    I'm sorry to say, but Nexon would have to add the  concept of 'gravity' to Mabinogi, and I don't think its little Pleione graphics engine would be able to handle it.

    Spears and Pole-arms should be easy to do, though. Nexon already has the template for pole-arms created for Giants, so all they would need to do is create one for the human's weapon counterpart(s). Spears would be a little trickier though. I will hate to have to see all spears have the same animation as the Brionac, though. 


    Mabi I.G.N.:
    Human; Riocho
    Total Lv: 400+ :D
    Guild: Kiwi
    Server: Ruairi

    DFO I.G.N.: Riocho; Exorcist Lv18

    This is my heart beating slow, hardly holding on.
  •  11-03-2009, 2:31 PM 3620652 in reply to 3618642

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    I just want a spear, like said before, Naginata style maybe *points to avatar*

     And, maybe a staff of some kind for mages, too.

  •  11-03-2009, 6:33 PM 3623138 in reply to 3185688

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    I know that this sort of a copy cat but you could make a bow that can turn into two swords, like pit in SSBB or an ax that has a a blade that can fly off and come bak to the handle.
    WIND
  •  11-03-2009, 6:57 PM 3623339 in reply to 3623138

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    A pole with a Double Sided Axe on each end.

    IGN: Brutalitus
  •  11-06-2009, 11:36 AM 3642264 in reply to 3185688

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    Give me battle yoyos (5 hit human/elf weapon with more range than a two hander, but less splash), dual wielded wands (ability to use two advanced magic skills without having to switch and lose mana), and grieves for kick boxing (giantess and human only weapons that involve kicking the enemy. I say giantess because male giants have such little, little legs. :< Make knuckles male only and grieves female only.  High balance and  4+ hits, but low crits and min damage).

     

    Hyes.




    Rank 1 beast: Check
    Mastered Smash: Check
    Mastered combat: Check
    400+ hp: Check! :D
    Be known as Mari's Fattest Pro: Hard to tell... 0.o;
  •  11-06-2009, 8:58 PM 3646518 in reply to 3229812

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    SirAtticus:

    *stares at potential dirk upgrade path* that is...the most awesome weapon ever.

     

    Back on topic: Human weildable knuckles would be pretty cool, maybe I'm just wishing to be more like the monk class of FF fame? Also, as I'd posted previously spears would be interesting to see how they'd have to animate, someone suggested a slash then stab motion but I honestly don't see how a true spear could slash, that's more along the lines of a polearm to me. Eitherway human knuckles=win.

    A good spear doesn't just have a sharp tip at one end, usually it has some sort of blunt or sharp counter weight at the other end.   I think in G10 there is a spear that can be repaired with 4ap per point. The animation is the same as a 2hd for humans.


    IGN - Appendix
    Guild - Ignite
    Total Level - 200
    Goals
    [X]Rank 5 Windmill
    [X]Rank 1 Windmill Before Total Level of 150
    [X]Fully modify 18 Durability Two-hand Sword
    [ ]Beast Lord
    [ ]Vales Shield
  •  11-07-2009, 7:04 PM 3653187 in reply to 3646518

    Re: New Weapons? Lets Throw Some Ideas Arround!!!

    You're talking about the Brionac, as I and other people have for-mentioned in thread. It's actually G11, I think. G10 is Awakening trans.
    Mabi I.G.N.:
    Human; Riocho
    Total Lv: 400+ :D
    Guild: Kiwi
    Server: Ruairi

    DFO I.G.N.: Riocho; Exorcist Lv18

    This is my heart beating slow, hardly holding on.
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