Luxfer:
kitaek27:
Kraxil:I think you should add information about what each stat does, I saw a player earlier asking for it.
Str : Melee damage
Dex: Damage Balance (all attacks), Archery Damage, Life skill success rate up
Int: Magic skill success rate up, Magic Damage up
Will: Raises chance to survive fatal blow, + crit rates
Luck: + crit rates, +lucky finish rates
There are other minor things but these are probably the most important factors to the 5 stats.
Prepare to be quoted....that's okay right?
Umm, hold up a sec. Lemme rearrange that for you if you plan on changing that into a guide format.
Edit:
Strength: Additional Close Combat Damage (Str 2.5 = 1 Maximum Damage)
Intelligence: Additional Magic Attack Damage and determines the success rate of INT related skills
Dexterity: Additional Long Range Combat Damage (Dex 2.5 = 1 Maximum Damage),
Determines the success rate of DEX related skills, Additional Balance
Rate
Will: Determines the success rate of getting deadly status after reciving overwhelming damage. Additional Critical Rate (Will 10 = 1 Crit), Determines the success rate of Will related Skills. (side note: Deadly Status is a status where you have negative hp and remain alive. Any attack at this point will knock you out, but this means you have the chance to still fight, or maybe recover)
Luck: Determines the rate of rare item drops, Additional Critical Rate (LUK 5 = 1 Crit)
Also, stats for defense works like this.
Defense: Amount of damage subtracted from enemy's attack.
Protection: Amount of % damage subtracted from enemy's attack and % subtracted from Critical Rates.
Okay. Reformat this however you want.