Many people here are wondering, how do I become a pure mage? Ideally, you should use a human, because the AP usage is less than Elf counterparts. Dw about the int bonus for elves, because it's actually quite negligble in the long run. You also have to understand that for Pure Mages, the AP cost is huge. So rebirth at age 17, and at 20 rebirth back to 17, but this still will take you over a year to do, so becoming a pure mage is not short work. You can also rebirth at age 10, and then rebirth the next week, but this will cost you nexon, but will make your way to becoming a mage 3 times as short (3-4 months as opposed to over a year).Well, that's rather simple. Only lvl all combat skills which require 0AP (Except Combat = E, Defence = D). If in doubt as to how to get any of the skills, look it up here.http://wiki.mabinogiworld.com/Get Palladin Transformation right away. Or when you're strong enough XDGet your alternative characters (i.e. Elf and Giant) and get the elf to be your potion maker and herbalism user (make it your elf, because giants have no mp for potion making). I made my giant my HW collector - good money making scheme.Then, go onto the Magic bolts.Ice = 9Lightning = 5Fire = 5(Learn how to use the strategy, magic counter, with em, but you shouldn't have to with a wand because you get more range and thus more time to kill before it reaches you)During this time also get Meditation (F), Magic Mastery (F), Musical Knowledge (A)At this point, you can now decide to master a bolt, or go straight to Advanced Magic: Please note that AP requirements again is very high, and you'll either be spending alot of money, or waiting an extremely long time for each rebirth. You still won't be considerably strong yet.You should be able to get "The Wise" title now (with buffs). Rank meditation to the highest available (I think it's A atm, check wiki). If you desire, rank Magic Mastery - but be aware it will raise your CP (making it harder to level and get AP), so make it just enough for you to work comfortably with your mp bar.If you've chosen to, once you've mastered a favourite bolt (usually ice because it's so quick), go onto advanced magic, however, it is also a good idea from the start to look out for the pages or go and find em yourself. This may take some time and gold. Usually the best adv magic at this stage is either Thunder or Ice Spear, (Thunder is what I went for), because you're not going to have alot of mp. However, FB has the greatest range. Usually it's best to go for Ice Spear, because the range is unlimited (i.e. the iced NME hits other NMEs like a domino effect), but Thunder also has alot of power, but is much much harder to spread because it has less range (to connect all the Thunder hits), so it's not possible to hit a whole dungeon room. Whatever adv magic you get, master it (you can have the other adv magic at F as you master the one).After mastering, if you so desire, rank magic mastery, and keep ranking meditation until they're at their capped ranks.Then you're all done. You are the penultamite mage, with your R1 adv magic. At this point bolts become irrelevant to you (which is why it's better not to rank bolts - unless you want to be a little stronger on the way to becoming the pure mage.)Master bolts or adv magics at will (usually Firebolt is a good idea at this stage.)Ego wands will help your adv magic be unneccessarily stronger. Mages are not good for duelling, but may be good for guild battles.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~And voila: Here is the summary.First steps (Noobie mage) = ETA 3-5monthsIce = 9 Lightning = 5 Fire = 5 Meditation (F)Magic Mastery (F),Musical Knowledge (A)Second steps (Amateur mage) = ETA 10-14months Adv Magic: (thunder, ice spear)Rank 1Third steps (Master mage) = ETA 15-16 months Meditation (Highest Rank)Magic Mastery (Highest Rank)Firebolt (any rank will deal considerable damage with your >200 int, but it will get stronger as you go on)Obviously, if you're willing to pay your way through, this will take 1/3 of the time.
Actually, IMO elves are better for pure magic characters simply because of a significantly larger MP pool. You have to consider the long-term benefits when choosing, not just which way makes it easier to get to the top.
Also, elves expend less MP on IS.
greencheeseg:Elves are designed to be mages
THANK YOU.
Yes they are... *twitch*
Be a human mage so you can have decent STR.
You need it for blaze.
Elves are fine at being mages too because of the MP perk's but if you have mana elixir then...
towards the part that you said that ice spear would be better than thunder, my eyebrow started twitching.
Now, I can't say that I have that much maging expierence (rank 1 icebolt and rank A thunder can't really make you an expierenced "mage" I suppose. please note though that I just mention those two because those are the only brag-worthy magic skills aside from meditation and MM ) but I found it disconcerning that you proposed ice spear to be better than thunder. Sure, IS has a shorter casting time and is less harsh on mp spending but I personally find thunder to be a better spell, especially on the higher ranks because:
1. Right off the bat, it gives you +5 mp per rank which is pretty nice. Also, if you actually get there the master title stats are quite considerable as opposed to IS master title.
2. It's not as AP intensive as IS and packs a better punch considering it's ap cost. Plus, it still stuns enemies when the gigantic bolts come even when they have magic passive def except on higher passive def ranks as opposed to ice spear.
3. While CP is considerably high, the other skills in the build are gonna cause your cp to skyrocket anyways, specifically defense so I suggest bracing for it to begin with. Maging, imo, is definitely not something you want to get into if you plan on getting easy skill ranking (still working on ice master title after 4 months).
4. And 4, while it does not raise int, if you don't really have over 200 int at this point than thunder isn't a beneficial spell as you'll need some int for magical balance. That being said though: the master title does give 30 int and 40 mp as opposed to the 30 mp and 20 int of ice spear.
and yeah, I disregard Fireball since I find it utterly useless, even on bosses since more likely than not you'll be aggroed before you can even cast 3 charges. And by then I would've casted thunder and killed that golem >.>
and to say it ahead of time, don't attack me for this, I'm just stating my opinions about which adv magic is best out of the three from advice I've heard from multiple CREDIBLE sources (that's in caps, bold, italics, and underlined before someone accuses me of it coming from rumors)
eragon133:towards the part that you said that ice spear would be better than thunder, my eyebrow started twitching. Now, I can't say that I have that much maging expierence (rank 1 icebolt and rank A thunder can't really make you an expierenced "mage" I suppose. please note though that I just mention those two because those are the only brag-worthy magic skills aside from meditation and MM ) but I found it disconcerning that you proposed ice spear to be better than thunder. Sure, IS has a shorter casting time and is less harsh on mp spending but I personally find thunder to be a better spell, especially on the higher ranks because:1. Right off the bat, it gives you +5 mp per rank which is pretty nice. Also, if you actually get there the master title stats are quite considerable as opposed to IS master title.2. It's not as AP intensive as IS and packs a better punch considering it's ap cost. Plus, it still stuns enemies when the gigantic bolts come even when they have magic passive def except on higher passive def ranks as opposed to ice spear. 3. While CP is considerably high, the other skills in the build are gonna cause your cp to skyrocket anyways, specifically defense so I suggest bracing for it to begin with. Maging, imo, is definitely not something you want to get into if you plan on getting easy skill ranking (still working on ice master title after 4 months). 4. And 4, while it does not raise int, if you don't really have over 200 int at this point than thunder isn't a beneficial spell as you'll need some int for magical balance. That being said though: the master title does give 30 int and 40 mp as opposed to the 30 mp and 20 int of ice spear. and yeah, I disregard Fireball since I find it utterly useless, even on bosses since more likely than not you'll be aggroed before you can even cast 3 charges. And by then I would've casted thunder and killed that golem >.> and to say it ahead of time, don't attack me for this, I'm just stating my opinions about which adv magic is best out of the three from advice I've heard from multiple CREDIBLE sources (that's in caps, bold, italics, and underlined before someone accuses me of it coming from rumors)
Thunder is the best adv magic is most PvE situations, and works fine for bosses, and PvP. (High damage, highly efficient)
FB for bosses/orb rooms.
IS for PvP, though elves can use it for some PvE. (Incredibly inefficient for humans)
There is no hard and fast rule for which spell to use for which situations, though there will be enough variable scenarios in which all three Advanced Magic spells have their advantages and disadvantages:
Though powerful, reliable, and speedy, Thunder lacks a definite quick knockdown ability versus enemies that possess level 2 Mana Deflector. (I know that the last thunderbolt will knockdown regardless, but that's a long time to wait.) Also, with up to 5 hits to consider, enemy Defense is quintupled against your Thunder's damage. Against beefier opponents, this could be the difference between your Thunder wiping out the crowd, or the crowd surviving with frustratingly small amounts of health and beating you and your lightning wand into the dirt. Efficiency-wise, Thunder tends to come out on top much of the time, and even more so if merely 65% of your Thunder damage is enough for enemies that you fight often, as using a fully upgraded Crystal Lightning Wand can give a 44% mana usage reduction.
Fireball, clocking in at around half a minute per attack, is even slower than Slowpoke's sensory perception. What it lacks in speed and versatility, however, it makes up for in its dependable knockdown, area of effect, and spike damage. Also, Phoenix Fire Wands provide the greatest casting speed boosts as far as I've seen (3.5s per charge of Fireball anyone?), and combined with Mana Elixirs, Fireball is a great way to nuke tough, exp-rich enemies quickly for great leveling (Shadow World -> Golem botting?)
Once the excitement of creating massive, menacing ice crystals above your head in record time dies down, Ice Spear is an AP and MP nightmare. Not to mention its reduced range compared to Thunder and Fireball... however, a well placed Ice Spear that leads to good chaining is more damage and mana efficient than either Thunder or Fireball, and its freezing ability should not be overlooked, as it gives much time for any kind of action to be performed, be that charging a follow up Ice Spear, Instrument Playing (why? don't ask), using a Phoenix Feather on a downed ally, the possibilities are up to you.
/end compulsive commentary
Rule # 1 of being a pure mage, don't ever rank smash/combat/wm past novice(to rank f) Skills which a pure mage will never use, taking up several AP points and slightly adding to combat power. Reset capsules will not take you to novice again.
After that, its debatable.
Neikie:Rule # 1 of being a pure mage, don't ever rank smash/combat/wm past novice(to rank f) Skills which a pure mage will never use, taking up several AP points and slightly adding to combat power. Reset capsules will not take you to novice again. After that, its debatable.
That works for a pure mage.
But for a good mage, I don't quite agree.