Greetings Dungeon Fighters,
This is Lady Arad of the Arad High Council and I want to say thank you for making Dungeon Fighter Online such a big success! We’re truly humbled by how well DFO has been received thus far, and we wouldn’t be here without your enthusiasm and continued support. As a member of the production team for Dungeon Fighter Online, I’d like to take this opportunity to answer some recent forum questions regarding the game’s features, its design and its future direction. We’re very much hoping to make this a regular feature on our forums, so come back often!
Level Cap, Experience Curve, and Game Content
Oneof the big issues on the forums is the difference in experience curve between DFO and other versions of the game. The experience curve for DFO is indeed higher than the Korean or Japanese version. That being said, we are in a continual process of finding the right experience curve for DFO. And as we add more content, the leveling will be adjusted accordingly.
Server Stability and Latency
Some of you have experienced lag while in Dungeons and Arenas, or had to try multiple times to even connect to the Arena Channel. We know that this is extremely frustrating. Let me start by explaining why this is happening.
Dungeon Fighter Online’s online components are designed to work on a Peer-to-Peer network. What we are trying to do is craft a Peer-to-Peer solution that will minimize lag AND allow everyone to play together. As you may have noticed, server channels are designated as either West or East. Players in western regions such as California or Vancouver BC are encouraged to play on Westchannels. Likewise, players connecting from the east coast should play on East channels. We also introduced a connection stability meter that allows players to see with whom they have the strongest Peer-to-Peer connections, and therefore allow them to build their Party and Arena games more efficiently.
These are only the first steps of many as we try to confront this issue. Among other options on the table is diversifying our sever network geographically, with physical servers placed at various points throughout the US and Canada. We are working fervently toward a resolution. More updates will be forthcoming.
Hit Rates
Thehit rate in DFO is no different from other versions.
Hackers and Spammers
Hackersand spammers are not taken lightly! We understand how bothersome they can be, as they impede players from forming and finding parties, buying and selling items,and more. We are upgrading our security system, and bringing in more resources;we are currently testing a solution that will be implemented in-game shortly.We also know players would like the ability to ignore spammers. We’re actively working on implementing that for DFO.
More Coming Soon!
We’re already working on future content for DFO. Guild system, Entourage (Mentorship) system, and additional character classes are coming your way! When we are closer to releasing these features, we’ll definitely share more details. Withrespect to the immediate future, we are hosting a Halloween event, so watch for that in game and on our website.
I hope we answered a few of your questions. As the life of Dungeon Fighter Online depends on you, the community, please continue to provide your valuable feedback via the forums. Even if we can’t always answer, we’re definitely listening. Again, thank you for all of your support during this monumental time! Fight on, Brave Warriors!
-Lady Arad -